Mass Effect 3
0 of 0

File information

Last updated

Original upload

Created by

Annatar052

Uploaded by

annatar052

Virus scan

Safe to use

18 comments

  1. TarzanCowboy
    TarzanCowboy
    • premium
    • 1 kudos
    Not sure what happened but the textures on the armor randomly got messed up once I reached Palaven. They were working just fine before then
  2. HumerusUser
    HumerusUser
    • member
    • 0 kudos
    Nice mod, pretty sure Kaidan's armour does not work with the new Project Variety update but I will do some further exploring
  3. Mgamerz
    Mgamerz
    • premium
    • 207 kudos
    I looked into this mod's textures after it showed up with many texture errors in a diagnostic for an ALOT user. I looked at latest DLC version, and found there are multiple issues:

    1) It ships with references to TexturesMEMXX.tfc, which means this mod was built with MEM. Mods are not to be made with MEM unless they are installed with MEM as they have these issues and will definitely conflict with the users installing texture mods. These TFCs aren't included in your so the textures are immediately broken. This one is pretty significant as it will interfere with users of ALOT.

    2) It ships with references to CustTextures0.tfc, which is old Texplorer. This TFC is also not included so more textures are broken for users of this mod.

    Both of these issues come up in the deployment panel for Mod Manager when you deploy the mod to 7z. Using ME3Explorer ME3Tweaks Fork you can compact your TFC into a new smaller one with a proper name to fix these, assuming you still have the original TFCs that they are referencing. Otherwise you can fix the textures by replacing them with Package Editor. I don't expect this would be much work to fix assuming you still have access to the textures you replaced.
  4. JimBobTwo
    JimBobTwo
    • member
    • 0 kudos
    Great mod, got a lot of progress.
    Download the PCC files and the latest texture files.
    Replace the PCC files and load the DDS files into TPF Tools, press autofix and install.
    =Results!
    1. EchoXeda
      EchoXeda
      • premium
      • 0 kudos
      Could you perhaps add a little more detail? Do I convert the pcc into dds? If so, how? If not, then replace what pcc files with what dds files?
    2. annatar052
      annatar052
      • member
      • 0 kudos
      @Navy this used to be the solution with an older version of the file that required replacing certain files, so it's no longer applicable. Refer to my answer below for a possible solution.
  5. deleted74082058
    deleted74082058
    • account closed
    • 0 kudos
    Can you also equip it in game?
    1. annatar052
      annatar052
      • member
      • 0 kudos
      As in for Shepard? No, not with this mod, but the armour is equipable in the Expanded Galaxy Mod (EGM), which I highly recommend for all Mass Effect 3 playthroughs anyway. The helmet isn't available for Shepard anywhere that I know of. I just replaced the textures myself. I might make it available for Shepard as a mod in the future.
    2. deleted74082058
      deleted74082058
      • account closed
      • 0 kudos
      thanks for the early reply but how do I replace the textures for the helmet? I'm also new to modding.
    3. annatar052
      annatar052
      • member
      • 0 kudos
      You'd have to extract the textures you want to use and replace the original ones with those. There are three texture files you need: the normal map, the specular map, and the differential map. ME3Explorer is the only tool you need. There are some tutorials out there, still. I'll probably upload the texture files for Shepard's Marine helmet in the coming days.
    4. deleted74082058
      deleted74082058
      • account closed
      • 0 kudos
      okay okay thanks
    5. deleted74082058
      deleted74082058
      • account closed
      • 0 kudos
      So I replaced all textures but it seems it won't work still the original textures are still there even I replaced them and I also followed a tutorial so I guess I'm gonna wait for your new mod.
    6. annatar052
      annatar052
      • member
      • 0 kudos
      I've just published it here: https://www.nexusmods.com/masseffect3/mods/829 Enjoy!
  6. Checkers64
    Checkers64
    • member
    • 0 kudos
    When are you going to make the texture alliance helmet mod?? any ETA I really want it and been looking for a mod like this because I cant replace the textures
    1. annatar052
      annatar052
      • member
      • 0 kudos
      I've just published it here: https://www.nexusmods.com/masseffect3/mods/829 Enjoy!
  7. Mgamerz
    Mgamerz
    • premium
    • 207 kudos
    Why don't you make this a DLC mod?

    Also, if you want to make it ALOT compatible, you just need to change the texture in any way to make the hash checksum (CRC) change. You could change 1 pixel by a value of 1 RGB (even if its in an area that is not visible due to UV map) and it would cause ALOT to not target that texture, since it targets based on CRCs. However, doing this will make it not be higher resolution, for the same reason, so I guess that's a wash.
    1. annatar052
      annatar052
      • member
      • 0 kudos
      You're right, I probably should make this a DLC mod. I published it this way because this is the way I made it for myself a few months ago and I didn't really feel the need to update it because it was working perfectly fine and I was the only one using it. I'll upload the DLC version of this mod when I have time.

      As for the texture, interesting workaround. I never thought about that. If there ever is a substantial demand for it, I will look into it. This mod is fairly niche and for an 8 year old game, so I doubt there ever will be much demand.
    2. Mgamerz
      Mgamerz
      • premium
      • 207 kudos
      Well hit me up if you want help with that stuff. I know how to do it.