I looked into this mod's textures after it showed up with many texture errors in a diagnostic for an ALOT user. I looked at latest DLC version, and found there are multiple issues:
1) It ships with references to TexturesMEMXX.tfc, which means this mod was built with MEM. Mods are not to be made with MEM unless they are installed with MEM as they have these issues and will definitely conflict with the users installing texture mods. These TFCs aren't included in your so the textures are immediately broken. This one is pretty significant as it will interfere with users of ALOT.
2) It ships with references to CustTextures0.tfc, which is old Texplorer. This TFC is also not included so more textures are broken for users of this mod.
Both of these issues come up in the deployment panel for Mod Manager when you deploy the mod to 7z. Using ME3Explorer ME3Tweaks Fork you can compact your TFC into a new smaller one with a proper name to fix these, assuming you still have the original TFCs that they are referencing. Otherwise you can fix the textures by replacing them with Package Editor. I don't expect this would be much work to fix assuming you still have access to the textures you replaced.
Great mod, got a lot of progress. Download the PCC files and the latest texture files. Replace the PCC files and load the DDS files into TPF Tools, press autofix and install. =Results!
@Navy this used to be the solution with an older version of the file that required replacing certain files, so it's no longer applicable. Refer to my answer below for a possible solution.
As in for Shepard? No, not with this mod, but the armour is equipable in the Expanded Galaxy Mod (EGM), which I highly recommend for all Mass Effect 3 playthroughs anyway. The helmet isn't available for Shepard anywhere that I know of. I just replaced the textures myself. I might make it available for Shepard as a mod in the future.
You'd have to extract the textures you want to use and replace the original ones with those. There are three texture files you need: the normal map, the specular map, and the differential map. ME3Explorer is the only tool you need. There are some tutorials out there, still. I'll probably upload the texture files for Shepard's Marine helmet in the coming days.
So I replaced all textures but it seems it won't work still the original textures are still there even I replaced them and I also followed a tutorial so I guess I'm gonna wait for your new mod.
When are you going to make the texture alliance helmet mod?? any ETA I really want it and been looking for a mod like this because I cant replace the textures
Also, if you want to make it ALOT compatible, you just need to change the texture in any way to make the hash checksum (CRC) change. You could change 1 pixel by a value of 1 RGB (even if its in an area that is not visible due to UV map) and it would cause ALOT to not target that texture, since it targets based on CRCs. However, doing this will make it not be higher resolution, for the same reason, so I guess that's a wash.
You're right, I probably should make this a DLC mod. I published it this way because this is the way I made it for myself a few months ago and I didn't really feel the need to update it because it was working perfectly fine and I was the only one using it. I'll upload the DLC version of this mod when I have time.
As for the texture, interesting workaround. I never thought about that. If there ever is a substantial demand for it, I will look into it. This mod is fairly niche and for an 8 year old game, so I doubt there ever will be much demand.
18 comments
1) It ships with references to TexturesMEMXX.tfc, which means this mod was built with MEM. Mods are not to be made with MEM unless they are installed with MEM as they have these issues and will definitely conflict with the users installing texture mods. These TFCs aren't included in your so the textures are immediately broken. This one is pretty significant as it will interfere with users of ALOT.
2) It ships with references to CustTextures0.tfc, which is old Texplorer. This TFC is also not included so more textures are broken for users of this mod.
Both of these issues come up in the deployment panel for Mod Manager when you deploy the mod to 7z. Using ME3Explorer ME3Tweaks Fork you can compact your TFC into a new smaller one with a proper name to fix these, assuming you still have the original TFCs that they are referencing. Otherwise you can fix the textures by replacing them with Package Editor. I don't expect this would be much work to fix assuming you still have access to the textures you replaced.
Download the PCC files and the latest texture files.
Replace the PCC files and load the DDS files into TPF Tools, press autofix and install.
=Results!
Also, if you want to make it ALOT compatible, you just need to change the texture in any way to make the hash checksum (CRC) change. You could change 1 pixel by a value of 1 RGB (even if its in an area that is not visible due to UV map) and it would cause ALOT to not target that texture, since it targets based on CRCs. However, doing this will make it not be higher resolution, for the same reason, so I guess that's a wash.
As for the texture, interesting workaround. I never thought about that. If there ever is a substantial demand for it, I will look into it. This mod is fairly niche and for an 8 year old game, so I doubt there ever will be much demand.