Well, it's good... The only problem is that this mod change parts of the Omega's DLC language, 've got it on spanish but some parts now are in english :/
Thanks for the endorsement. I hope you are enjoying it/enjoyed using it. I actually only play in English so I didn't check any other langauge. The mod only covers the powers and their info, it should not be changing anything else.
Can you be more specific? What part of the mod doesn't work? I have seen no issues on my side and I reinstall me3 countless of times. Everyone else who tested it say it works too. So if it really is a glitch I would like to know!
The 2 new versions of flare should unlock the same time as vanilla flare. Also you must have Omega DLC as well.
i want to try playing around with more abilites myself like you have done with flare but im new to modding. i found where to edit damage value to armor but im not sure which things i need to find to edit parts like ability radius etc. any help would be much appreciated :)
Also in terms of ability specs, there are two places you can edit them, 1 is the colasced and the other is the pcc file for said power. It really depends on what you wanna do. I suggest you to join the me3 modding discord (https://discord.gg/bdZCvT), they have people there who can help you accordingly =D
For this mod it is safe to install after ALOT as it does not have package files.
I would just use ME3CMM/ ME3Tweaks Mod Manager as it will block install if it is not OK to do so - this mod would be allowed as it doesn't have package files.
1) recommend users use ME3Explorer to install a content mod. ME3Explorer is for develoeprs. Users are not developers. 2) use ME3Explorer 3.0 as it's over 3 years old 3) distribute mods that replace files in dlc instead of just making a dlc mod version instead, ubless it is an MP mod. And if you are doing it this way you should just use mod manager.
If a user follows your directions as currently written, the u packing step alone will take hours to install, when if it was a dlc mod it would take at most a minute (or less using mod manager). Additionally unpacking dlc will use tens of gigabytes of space that is not necessary. Users should never unpack their dlc unless they have good reason (installing this mod is not a good reason when it should be a dlc mod).
These directions seem like they were made for a mod in 2014?
Thank you for your feedback Mgamerz! I even got your Reddit message. I am going to read up on how to use ME3CMM and repackage this mod as a DLC mod for easier usage. I myself used this mod for a long time using the old fashioned way since omega dlc was released, so technically yes 2014-2015ish is when i actually made the file. But doesn't matter, will create an easier method for the end user and commit changes to nexus.
17 comments
Well, that's a minor problem, but still
Endorsed :3
Can you be more specific? What part of the mod doesn't work? I have seen no issues on my side and I reinstall me3 countless of times. Everyone else who tested it say it works too. So if it really is a glitch I would like to know!
The 2 new versions of flare should unlock the same time as vanilla flare. Also you must have Omega DLC as well.
i want to try playing around with more abilites myself like you have done with flare but im new to modding. i found where to edit damage value to armor but im not sure which things i need to find to edit parts like ability radius etc. any help would be much appreciated :)
Also in terms of ability specs, there are two places you can edit them, 1 is the colasced and the other is the pcc file for said power. It really depends on what you wanna do. I suggest you to join the me3 modding discord (https://discord.gg/bdZCvT), they have people there who can help you accordingly =D
Sorry for the delay. It is always advised to install Allot last such that you can guarantee it works.
I would just use ME3CMM/ ME3Tweaks Mod Manager as it will block install if it is not OK to do so - this mod would be allowed as it doesn't have package files.
1) recommend users use ME3Explorer to install a content mod. ME3Explorer is for develoeprs. Users are not developers.
2) use ME3Explorer 3.0 as it's over 3 years old
3) distribute mods that replace files in dlc instead of just making a dlc mod version instead, ubless it is an MP mod. And if you are doing it this way you should just use mod manager.
If a user follows your directions as currently written, the u packing step alone will take hours to install, when if it was a dlc mod it would take at most a minute (or less using mod manager). Additionally unpacking dlc will use tens of gigabytes of space that is not necessary. Users should never unpack their dlc unless they have good reason (installing this mod is not a good reason when it should be a dlc mod).
These directions seem like they were made for a mod in 2014?
Thanks bro!