Mass Effect 3
0 of 0

File information

Last updated

Original upload

Created by

Psych1cFury

Uploaded by

InsaneVel0city

Virus scan

Safe to use

Tags for this mod

11 comments

  1. ShadowWolf0020
    ShadowWolf0020
    • premium
    • 0 kudos
    Does this mod affect multiplayer as well or just singleplayer?
  2. Mgamerz
    Mgamerz
    • premium
    • 208 kudos
    If you wanted to add the individual cooldowns to this mod, you have my permission (I'm the developer for it), as long as you credit me for it. It would require you to install the mod with Mod Manager though, since users cannot install files into TESTPATCH by themselves. You can pretty much just take that mod and merge it with yours.

    I also noticed your TLK ID is set to a value of 1, while not a huge deal, probably not idea from a long term standpoint if the mod fails to load.
    1. InsaneVel0city
      InsaneVel0city
      • supporter
      • 1 kudos
      I thought about combining the two mods too, but having separate mods has the benefit of making it easier for the user to customize the game in the exact way they want, especially if they only want to install one of the mods. And thanks to the great Mod Manager of yours it only takes a few seconds to install them both.

      Thanks for the hint about the TLK ID. I was looking into fixing this but found no reference describing what ID to choose. My best guess would be that you have to choose a random number, is that correct?
    2. Mgamerz
      Mgamerz
      • premium
      • 208 kudos
      Kind of. Picking values over 40 million would be best since the 1 million and lower are used by bioware. I would just pick something random over that and below 2 billion.
  3. SirCrusher
    SirCrusher
    • member
    • 1 kudos
    Sometimes when I use throw directly at enemies it seems they're pulled toward me instead of pushed away... Is that a bug or a feature?
    1. InsaneVel0city
      InsaneVel0city
      • supporter
      • 1 kudos
      Well, it is definitely not intended behavior :-)

      I noticed this during playtesting. Sadly, I have no idea on how to fix that without breaking the Mod itself.
  4. CluckenDip
    CluckenDip
    • member
    • 16 kudos
    Awesome idea mate! I just read the description and was wondering how you made this mod. Did you simply make the projectile invisible, or remove it all together? Is there a way to keep the projectile arching so that you don't always have to aim directly at the target but still not be able to see the projectile?
    1. InsaneVel0city
      InsaneVel0city
      • supporter
      • 1 kudos
      The mod is basically a fairly easy Coalesced edit and the only thing I did was to increase the projectile speed so that the impact of the power is near instantaneous. It seems that the game calculates the intensity of the arching based on the projectile speed, that's why it does not occur anymore.

      I continue to play around with ME3Explorer some more, maybe I find a solution to this and can release it as alternative version. :-)
    2. CluckenDip
      CluckenDip
      • member
      • 16 kudos
      Interesting, keen to see what you come up with! Thanks mate
    3. InsaneVel0city
      InsaneVel0city
      • supporter
      • 1 kudos
      Projectile arching works and has been since the very first version. I thought it did not, but during my playtime of ME3 today, I was able to pull enemies out of cover with ease.

      I also updated the mod today, to prevent projectile trails from showing up sometimes. The source of the Mod is now hosted on GitHub, in case you want to take a look at it. (Link in description)
    4. CluckenDip
      CluckenDip
      • member
      • 16 kudos
      Fantastic work tysm :D