nah It's working fine. small explanation : regular widow tex files are : 0x529BE072 (diff) 0xE88572F1 (spec) 0x04DD098C (normal map) black widow tex files are (the one in my mods) : 0xFCA00978 (diff) 0xA3D52B14 (spec)
But BW doesn't have a normal map, it shares it natively with the regular widow, that's why im also touching it in my mod. May be that's what you saw when it's taking its direction, otherwise my 2 other black widow textures points the right places. What bother me is that your tree said not found ... it can't be actually since im pretty sure BW is a vanilla gun and these Hash are 100%correct.
I find it also strange there was so much dl and no other complain : O and for me it's working perfectly fine (tried to poke it this morning with a test). Did you follow the right steps to mod with tpf tool ? I wanna try to help
- Start the Texplorer in Me3exporer - Open "all texture files" on the left scroller. - Go to BIOG_WPN_SNP-R file - Go to SNPJ file, clicking on it make some textures appear on center area. - These textures here are the ones that should have been changed & belong only to the blackwidow. On each texture, click and do "refresh thumbnails" button to see if something has changed or if it's still the vanilla. - Also if it didn't found them in the tree and there are some here, give me the texmod hash of yours by clicking on each texture in this file, it's written on the right (properties) and they should be the numbers-letters i told you above.
should have mentioned I have a lot installed and how I changed the hashes in the mod to the ones for the regular window and installed it there instead. also, the "spec" hash in the mod does point to the one for the black widow. my "diff" hash for the black widow is 0xDA709635. my regular widow's "norm" hash is 0x2E720602.
A lot texture mod give often to vanilla textures new hash allocations so any mod with retexture (not just mine) might not work / be buggy on this same content. It's not a finality if you know a bit how it works. I suggest you to find the new hash of the object texture that wasn't working from "a lot" and copy it. Unpack my dds files, and just change the hash in the texture name, then put it back in tpf tool & install it with their new name.
Keep in mind It alway works that way (fortunately) with tpftool. whatever is before the hash in texture name is irrelevant and doesn't chaneg anything. The tool will install the texture automatically at what it is written in the end of the name of texture file after the "_". exemple : to install a new texture in BW diff vanilla it ll be : anything_0xFCA00978.dds. So in your case, you just take that texture of mine in the tpf and rename it : anything_0xDA709635.dds and install it.
But be careful, keep your old "a lot" original texture by extracting it somewhere else, in case you are just not happy with mine.
6 comments
regular widow tex files are : 0x529BE072 (diff) 0xE88572F1 (spec) 0x04DD098C (normal map)
black widow tex files are (the one in my mods) : 0xFCA00978 (diff) 0xA3D52B14 (spec)
But BW doesn't have a normal map, it shares it natively with the regular widow, that's why im also touching it in my mod. May be that's what you saw when it's taking its direction, otherwise my 2 other black widow textures points the right places.
What bother me is that your tree said not found ... it can't be actually since im pretty sure BW is a vanilla gun and these Hash are 100%correct.
I find it also strange there was so much dl and no other complain : O and for me it's working perfectly fine (tried to poke it this morning with a test). Did you follow the right steps to mod with tpf tool ? I wanna try to help
- Start the Texplorer in Me3exporer
- Open "all texture files" on the left scroller.
- Go to BIOG_WPN_SNP-R file
- Go to SNPJ file, clicking on it make some textures appear on center area.
- These textures here are the ones that should have been changed & belong only to the blackwidow. On each texture, click and do "refresh thumbnails" button to see if something has changed or if it's still the vanilla.
- Also if it didn't found them in the tree and there are some here, give me the texmod hash of yours by clicking on each texture in this file, it's written on the right (properties) and they should be the numbers-letters i told you above.
A lot texture mod give often to vanilla textures new hash allocations so any mod with retexture (not just mine) might not work / be buggy on this same content.
It's not a finality if you know a bit how it works. I suggest you to find the new hash of the object texture that wasn't working from "a lot" and copy it. Unpack my dds files, and just change the hash in the texture name, then put it back in tpf tool & install it with their new name.
Keep in mind It alway works that way (fortunately) with tpftool. whatever is before the hash in texture name is irrelevant and doesn't chaneg anything. The tool will install the texture automatically at what it is written in the end of the name of texture file after the "_". exemple : to install a new texture in BW diff vanilla it ll be : anything_0xFCA00978.dds. So in your case, you just take that texture of mine in the tpf and rename it : anything_0xDA709635.dds and install it.
But be careful, keep your old "a lot" original texture by extracting it somewhere else, in case you are just not happy with mine.