Regarding Glyph and the ultimate party mod. Read the GENERATE A GUI COMPATIBILITY MOD (CRITICAL IF USING OTHER MODS) section at http://www.nexusmods.com/masseffect3/mods/407/? as you have to run the Custom DLC Conflict Detector and apply a compatibility mod.
A Google search leads me to believe I may have an issue with this mod. I am stuck in the Citadel DLC. I get through the fight at the beginning when Wrex shows up, go back to the apartment, and when Wrex asks about the gun, the game just goes to a black screen. You can still hear audio, but nothing else happens and you can't do anything to progress the game. I ran an ALOT diagnostic. Here it is in case it helps.
Nothing in the Ultimate Party should be touching files at that point in the game. I'm suspecting it's another mod or a conflict with this one in some way. You could remove/disable Ultimate Party and see if things improve at least. Enabling before you throw the party is all you would have to do.
I did try disabling it and it didn't help, so it's not Ultimate Party. I'm going to have to redo my whole game, and go through the mods one at a time I suppose. Ugh... Was hoping to avoid that. Already had to do it once before with a bug that was my own fault. Thanks for responding, anyway.
yes, confirmed it. project variety is the one causing this. temporarily disable them including patches and extras, and once you're past that scene and back in the apartment, you can save and exit the game. then you can re-enable it in the mod manager.
I use the SP Controller Support mod so I went on this mod's page to check if your mod was compatible. But I did not find anything. After reading a comment below, it seems that there is not an issue anymore.
Did I get this right? Or do I still need a patch or something to use your mod with SP Controller Support? Which one should I install 1st? SP Controller Support or yours?
Maybe? If I do anything I'll focus on CEM first. Actually, hmmm, Kinkojiro was the brains behind this mod. If I can just copy over the changes, in effect, I can do it. If I can't, well, maybe someone can help me.
Hi any news about this for LE ? Im closing in to Citadel dlc and love the ultimate party mod so if you are working on it i could pause for a week or 2 for its release! Fantastic work on the og 3 mod :)
The page for the controller mod indicates compatibility patches are no longer necessary, and the guide is gone there. Will this mod now work without issue with the other major releases on Nexus?
It should work because the way I make the change forces the game to path to it. Who is the wakeup scene with and can you confirm the lines which are said by the characters?
Sorry for the late reply. It's with Ashley and the line used by Shepard is "Wow. Look who's here. How do you feel?" Ashley responds with "Great" and the scene proceeds from there. I've tried uninstalling and reinstalling but it hasn't worked.
No problem on the delay. And you're fine. That is the relaxed wakeup dialogue with Ashley. The rowdy wakeup is: Ash: "Hey, you." Shep: "Hey yourself, pretty lady. Good morning." Ash: "Hope you don't have too many new bruises." Shep: "Heh. Just enough to get my attention."
Sorry for the bother but I can't seem to get the rowdy wakeup. I've tried uninstalling and reinstalling it without the relaxed option checked but it still plays the relaxed option.
Hmmm, that one I'm not sure as the game should route to the rowdy by default as the last phase of the part is rowdy with the mod installed. You don't have CEM installed as well by chance do you?
Ah, ok. I've got it then. CEM doesn't give a choice on the installer and it always routes relaxed. This was mainly to offset a tech glitch from the original Citadel DLC with Liara and music never stopping during the rowdy wakeup.
I'm not sure if I can get back to you quickly on this one, but I have a couple of ideas how to make this work. But I won't comment until I know for sure. :)
I saw your other post with CEM Full. I will try to make some time to look at the files... you would have to remove a file or possibly mod a file with me3explorer to fix it though.
I saw your other post with CEM Full. I will try to make some time to look at the files... you would have to remove a file or possibly mod a file with me3explorer to fix it though.
If you just want the ultimate party without CEM, then don't choose the option which always does the relaxed wake up. However, no reason to use this mod with CEM since this feature is already in CEM. Since I think you want to use CEM, I'll put info over there for you.
Hey, I have the same issue as Luthienyalien -can't speak with Glyph to launch the next phase of the party, except I don't have CEM installed. I disabled the mod and relaunch the party, everything seems OK. I saved, enabled the mod again, doesn't work anymore. I'm using ALOT, JAM and Extended Final Anderson Conversation plus a couple textures mods. Do you have any idea what's happening? Thank you
Wow, not a clue. It used to be the SP Controller Mod and not getting a compatibility patch applied. To confirm, just JAM, Extended Final Anderson Convo, and some texture mods. Which texture mods?
Hey thank you for replying! I just remembered that I'm also using the individual cooldowns mod, installed with the Mass Effect 3 Mod Manager. No Controller mod for sure -I'm playing with keyboard. About the textures mods, I'm using some ALOT optional files, femshep textures from KaniHime, Ele08 new hairs, and a mod that restores Kaidan skin tone from ME1. Do you need the exact list? I don't know if this is important, but I'm playing the french version of the game, so I've installed the french version of Anderson convo, and I've tweaked JAM files for them to work with my version. Thank you so much for trying to help! Your mod is great, I really hope we manage to find a solution, so I can play with it :)
I just put this as a sticky. It might be the solution.
Regarding Glyph and the ultimate party mod. Read the GENERATE A GUI COMPATIBILITY MOD (CRITICAL IF USING OTHER MODS) section at http://www.nexusmods.com/masseffect3/mods/407/? as you have to run the Custom DLC Conflict Detector and apply a compatibility mod.
I've tried what you suggested, but there is no conflict between custom DLC. I'll try to reinstall the game and do some tests when I'll have the time -I'll keep you in touch! Thank you for your help :)
Hey, it took me an insane amount of time, but I manage to solve my issue very recently. I manage to get your mod working -and my issue was a localization one, as I was suspecting. I had to copy 3 files in your mod (BioD_CitApt_Party_LOC_INT.pcc, Startup_EXP_nCEM_INT.pcc, and DLC_EXP_nCEM_INT.tlk) and I changed INT by FRA in each copied file's name. I've also modified the tlk file and changed the string 134217730 from en-us to fr-fr. Then I've installed your mod, auto TOC it, and it was working! I was able to talk to Glyph and advance the party. Everything is in English, though. Text is easy to translate in the tlk file, but I have no idea how to replace english audio files by the french ones, as I know nothing about modding D: Anyway, just wanted to tell you! Thank you for your work :)
Just used this mod for the first time (I know, a bit late... woops) and I just want to say that it worked perfectly. I didn't have any issues with Glyph as I saw in many comments. I will be using it from now on forever. Thank you!
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https://me3tweaks.com/alot/logviewer3?logid=5ecc48ceb45fdc4aba1360e8abccd2d5
Any ideas if this mod, or something else, is causing my issue?
I use the SP Controller Support mod so I went on this mod's page to check if your mod was compatible. But I did not find anything. After reading a comment below, it seems that there is not an issue anymore.
Did I get this right? Or do I still need a patch or something to use your mod with SP Controller Support?
Which one should I install 1st? SP Controller Support or yours?
Thanks in advance.
Have you found another way to fix the problem?
Ash: "Hey, you."
Shep: "Hey yourself, pretty lady. Good morning."
Ash: "Hope you don't have too many new bruises."
Shep: "Heh. Just enough to get my attention."
I'm not sure if I can get back to you quickly on this one, but I have a couple of ideas how to make this work. But I won't comment until I know for sure. :)
I'm using ALOT, JAM and Extended Final Anderson Conversation plus a couple textures mods. Do you have any idea what's happening?
Thank you
I don't know if this is important, but I'm playing the french version of the game, so I've installed the french version of Anderson convo, and I've tweaked JAM files for them to work with my version.
Thank you so much for trying to help! Your mod is great, I really hope we manage to find a solution, so I can play with it :)
Regarding Glyph and the ultimate party mod. Read the GENERATE A GUI COMPATIBILITY MOD (CRITICAL IF USING OTHER MODS) section at http://www.nexusmods.com/masseffect3/mods/407/? as you have to run the Custom DLC Conflict Detector and apply a compatibility mod.
I had to copy 3 files in your mod (BioD_CitApt_Party_LOC_INT.pcc, Startup_EXP_nCEM_INT.pcc, and DLC_EXP_nCEM_INT.tlk) and I changed INT by FRA in each copied file's name. I've also modified the tlk file and changed the string 134217730 from en-us to fr-fr.
Then I've installed your mod, auto TOC it, and it was working! I was able to talk to Glyph and advance the party.
Everything is in English, though. Text is easy to translate in the tlk file, but I have no idea how to replace english audio files by the french ones, as I know nothing about modding D:
Anyway, just wanted to tell you! Thank you for your work :)