Mass Effect 3
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DeadMeat

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DeadMeat357

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6 comments

  1. forgetti9
    forgetti9
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    wow. now there's a modder I've not seen in a while!

    always really loved your work!

    you got anything new planned or just updating existing mods for now?
    1. DeadMeat357
      DeadMeat357
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      For the most part, I'm updating mods as my skills with Photoshop have come a ways since the old days. That said, I am working on a weapons pack that will include all my previously released weapon mods. Some of which have been drastically updated since the old days. The M11 Wraith is entirely new with nothing carried over from the original mod. The M22 Eviscerator was a no brainer since they share a normal map. It was done fresh as well. So far I've got an updated M98 Widow and I'm working on a tweaked Black Widow to go with it as once again, they share a normal map. They almost have to go together. The M77 Paladin and Carnifex are back and while the original work is there, they've been greatly improved upon.

      So thus far, it will have the following weapons:
      M76 Revenant (This version)
      Black Widow
      M98 Widow
      M11 Wraith
      M77 Paladin
      M22 Eviscerator
      N7 Typhoon (Carried over, already included in ALOT)
      I am not sure if I am going to pack some of the ones I did that only really required upscaling and minor tweaking to make look descent like the M55 Argus and Harrier. The latter of which is already included in ALOT, so I may not.

      There are a few I'm looking at updating, but I am not sure if I will. Two items I have already updated but not published are the Death Mask and Recon Hood. The Death Mask was updated so that it would handle color matching better and appear darker than it did originally. The Recon Hood came out pretty good, with a new normal map but it's the old scratched up version. I'm not sure if I am going to release that one or change it up.
  2. CreeperLava
    CreeperLava
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    Looks great, thank you for reuploading those ! Just a note, it looks like the hashes of your textures are incorrect. The hashes used for the vanilla textures are the following :
    WPN_ASLc_Diff : 0xA78C5FE7
    WPN_ASLc_Norm : 0xE74BEA48
    WPN_ASLc_SPEC : 0x99857576
    WPN_ASLc_Tint : 0x6E251B6D

    Whereas you're using :
    WPN_ASLc_Diff : 0xFB115999
    WPN_ASLc_Norm : 0x445C296A
    WPN_ASLc_SPEC : 0x42A50F14
    WPN_ASLc_Tint : 0x6E251B6D
    1. DeadMeat357
      DeadMeat357
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      • 14 kudos
      Hash's fixed. v1.71 is now the version on this page.
  3. Ottemis
    Ottemis
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    • 251 kudos
    Nice!
  4. CluckenDip
    CluckenDip
    • member
    • 16 kudos
    Looks soooo good mate :D