This mod is currently not compatible with ALOT. The textures that are pcc-stored have more than 6 mips but are missing the 'NeverStream' boolean set to true. They should really be using external TFC (mod appears to be built with really old ME3Explorer).
When texture LODs are raised (the textures in this mod are 2K - but the default LODs never even can use 2K with the ShadowMap group) it dies. On vanilla LODs it works, because the amount of mips is under the limit. But as soon as you raise the LODs the game will crash loading the textures because the engine will not support more than 6 pcc-stored mips without NeverStream. We have received several reports where users blame ALOT but it is actually the mod itself.
I personally tested adding NeverStream to the textures, and it fixed it. But the mod should just use a TFC like all other mods do these days.
I second this. I am really not liking the brown pants. Black would be perfect! In fact, if I may offer a suggestion, the black that is worn with the base game N7 hoodie would make an excellent replacement for the brown for those of us that would prefer that color.
Sorry its been a looong ass time. I didnt even notice your reply . Actually what happened was that your femshep body waaay buffier than even the buff body mod by horography. When you wear the citadel dlc dress, you ll notice the arms shrink compared to when u use your tank top mod.. It would be great if you make a separate dlc mod with ONLY the jacket add on and NO tank top cuz im already using buff body tank top mod and dont want to mod the whole game again. Out of all the JACKET mods , your jacket mod w d best and bugless. But its up to you.
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I personally not planning porting any of my mods to LE but anybody feel free to do it themself.
Source files available in the optional files section.
This mod is currently not compatible with ALOT. The textures that are pcc-stored have more than 6 mips but are missing the 'NeverStream' boolean set to true. They should really be using external TFC (mod appears to be built with really old ME3Explorer).
When texture LODs are raised (the textures in this mod are 2K - but the default LODs never even can use 2K with the ShadowMap group) it dies. On vanilla LODs it works, because the amount of mips is under the limit. But as soon as you raise the LODs the game will crash loading the textures because the engine will not support more than 6 pcc-stored mips without NeverStream. We have received several reports where users blame ALOT but it is actually the mod itself.
I personally tested adding NeverStream to the textures, and it fixed it. But the mod should just use a TFC like all other mods do these days.
Fixed it.