Last updated at 17:03, 9 Sep 2017 Uploaded at 17:03, 9 Sep 2017
Mass Effect 3: Rejection brings a new faction of rejected enemies to Mass Effect 3 Multiplayer!Watch out for the CAT6 Specialist's drones - they'll take out your shields! But don't let the CAT6 Forerunner pick you off while you dodge. Adjutants and Rampart Mechs will push you out of cover, and the CAT6 Atlas uses bunker busting MIRV rockets! And just when you thought you were doing well, the CAT6 Executioner will show up to stop the party!
Face off with 9 new enemies
CAT6 Specialist - Soldier featuring MIRV grenades and Disruption Drones, with a Tempest to boot!
CAT6 Sniper - Smoke carrying sniper with a 3 round incisor, and it's not the crappy kind players use!
CAT6 Heavy - Guardian with a Revenant - you don't want to get caught by surprise by these guys!
CAT6 Forerunner - Agile enemy with a deadly Crusader at almost any distance!
CAT6 Atlas - The Atlas got some upgrades, including a rocket propelled MIRV grenade that flushes you out of cover!
CAT6 Executioner - These guys come out when it's time to get stuff done! They're no joke!
Adjutant - Terrifying in both sound and offensive capabilities, they'll gang up and tear you apart!
Rampart Mech - They may die easily but watch your step; you might die from their burning bodies!
Geth Assassin - The Geth's new unit isn't here to evaluate anything but your corpse with his Saber!
Mod Compatibility & Requirements
This mod works with MP Controller Support as well as Interface Scaling Mod.
It may work with other ModMaker tweaks, but I haven't tested, nor will I be supporting them
(it's already unstable, we don't need to add more).
By installing this mod, you will override the following features from ModMaker:
Original Reapers wavelist is replaced by Rejects, and cannot be overriden
Some of the unreleased map pictures are changed. This DLC shares images with my map DLC I am working on.
This mod requires all 5 of the free MP DLC content packs.
You do not need any of the SP DLC - all required files are included.
THE LIST OF BUGS YOU NEED TO BE AWARE OF
This DLC introduces many bugs to the game, and you need to be aware of them in order to be able to play this with your friends.
Due to the complexity of the game engine, many of these are simply not fixable.
Everyone that wants to play must have the same version of this DLC installed.
You can only join people on the same EXE version as well as with all the same MP DLC installed.
Ensure all users are on the same version or you will have a bad time. Here's a list of known bugs.
After completion of each match, everyone needs to restart the game -
not just the lobby, but fully restart the game.
About 75% of the time the next match will either not have everyone load in or will simply crash their game.
You cannot join games in progress. You will simply get a "Connection to the game has been lost" message.
Platinum is not available - it simply has too many game breaking bugs to be fun. I have made gold more difficult as a result.
You will more often lose audio/visual effects. Due to the way these enemies are loaded,
lots of extra data is also loaded, which means more memory pressure for the engine.
This is unaffected by the amount of system memory you have and is part of how the engine is optimized.
The Geth Assassin sometimes stands around. This is due to the engine running low on memory and his AI is not being activated.
The game in general can crash a lot more, especially as soon as a wave ends and it starts loading the next one.
Due to the inability to join in progress, host migration will never work. I have no way to debug this.
Off host, you will see less particle effects. Known ones include:
--- Adjutant singularity. You will take damage for up to 1.5s after the blast impact.
On host, you will see the effect for 6 seconds, but only 1.5s of that time can damage you
--- Rampart Mech's will not show all of their VFX when aggressive until they attempt the first stab.
--- CAT6 Atlas MIRV bomb doesn't show up off host a lot of the time. The grenade split still,
but the rocket projectile won't. It seems sometimes you also won't see the grenades either.
I'm trying to find a solution. This is one of my top priority fixes. Right now, if you see him firing, assuming one is coming.
--- Rampart Mech's burning bodies don't do off-host screenshake or crust effects on the player.
You will still take damage, so watch your step.
--- The CAT6 Sniper and CAT6 Forerunner don't cloak offhost.
The Forerunner is due to it being in AI code (which the client does not run) and the Sniper is, well, I'm not sure.
Installation of this mod requires Mass Effect 3 Mod Manager.
I do not support manual installations, if you mess it up, you're on your own.
If you're looking for players, you can join the Mass Effect MP Master Race Discord I help maintain. Be sure to read the rules.
This mod only loads in multiplayer so it will not affect singleplayer.
However, if you load MP and then go to SP, some files may still be in memory
and you will mess up SP, so consider restarting the game first.
Mass Effect 3: Rejection adds the following DLC content to the game:
DLC_MOD_MP_Extras (1.2GB) at Mount Priority 3230
The mount priority for this mod will likely change on updates to force everyone to use the same DLC version in a lobby.
The following people helped develop this mod.
Testing and QA
Polish - Sonashii
French - docsteely, Alfonsedode, fmulder
Italian - IlGrant, vastator
Japanese - KinkoJiro, Crashsuit, Sonashii('s friend)
Russian - None yet :(
Spanish - MilkyQuarian, lvca_gr
German - DogeDondalo
As is all of my content, this mod is in no way or form supported or endorsed by BioWare or Electronic Arts.