MASS EFFECT 3
Squad Weaponry and AI Tweaks by Shadohz
Mass Effect 3 » Gameplay Effects and Changes
Added: 07/06/2017 - 07:23PM
Updated: 20/07/2017 - 03:58PM

11 Endorsements

1.11 Latest version

145 Unique D/Ls

191 Total D/Ls

2,983 Total Views

Uploaded by Shadohz

Description

Last updated at 15:58, 20 Jul 2017 Uploaded at 19:23, 7 Jun 2017

SWAT makes changes to your squad's weaponry behavior and other AI tweaks to enhance your game play. 

FEATURES:
01. Squadmates will use an entire thermal clip while in cover instead of the default that limits them to 2-4 shot bursts and slower rate of fire (includes custom DLCs). Includes some bug fixes for guns.
02. Maximized planet-scanning radius.
03. Increased combat drone base shield.
04. Increased protection drone duration.
05. Increased sentry turret base shield.
06. Virtual gun ammo capacity increased to 500 (Geth Server mission).
07. Config file for adding powers to your squeadmates (see ReadMe).
08. Increased AF duration.

Instructions:
If you have Mod Manager installed, drag and drop the ZIP file on it or use the import feature found in "Mod Management/Import Mod/Import mod from..."
If you do NOT have Mod Manager simply open the ZIP file, remove the "DLC_MOD..." folder, and place it in "?:\Mass Effect 3\BIOGame\DLC" folder. (Note: You do not need the Moddesc.ini file. That is for Mod Manager compatibility).

Note: Version 1.10 includes change that will allow adding powers to squadmates (or any other commands) to a file called "SWATPowerConfig.txt". Read the README.txt file for instructions on use.