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  1. KasumiRyona
    KasumiRyona
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    Can I bind the powers script to another key? There's the whole keyboard available to press once after every loading screen, instead of lagging and loading script every time you melee someone.
  2. Jninja98
    Jninja98
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    Is this compatible with ME3 Recalibrated?
    1. Shadohz
      Shadohz
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      yes
  3. Error99
    Error99
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    Does this mod changes the way characters hold their weapons ? Like they do on your images ?
  4. Narishm
    Narishm
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    Can I modify character loadouts / powers outside of starting a new mission with this mod?
  5. CreeperLava
    CreeperLava
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    Looks interesting ! I'm curious about the statement on bug fixes in the description, could you elaborate on what bugs were fixed ?
    1. Shadohz
      Shadohz
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      Off the top of my head, in the base game squadmates would expose themselves when firing the Geth Shotgun (staying out of cover but not actually shooting) and the Talon would only be fired once per 2-3 seconds. These are the two most visible changes. However there are other weapons this has been affected. If I recall N7 Valient had the same problem as G.Shotgun. N7 Valkryie wouldn't get fired semi-auto style and had extremely low ROF. I may go back and change this to behave more like an SA than FA. However the damage output is so low that it's not really a factor. Quite a few pistols were affected. I honestly don't remember every weapon and stopped tracking after a bit.

      The tell-tale sign was when your SM started to jitter while aiming (try the Talon for instance). Boot up the vanilla game and take Liara and Garrus/Ashley on an N7 mission. Set God mode and watch them as they shoot pistols and sniper weapons. Swap them out after each run. They are the easiest to spot. Once you install this mod, you'll immediately notice the difference. I may do a side-by-side at a later date.
    2. CreeperLava
      CreeperLava
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      Thank you for the explanation, much appreciated. I'll give a try to your mod once I find the time to actually play the game instead of modding it^^.
  6. Kajana
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    I'm new to ME3 mods, so I take it you just add the DLC file to the DLC folder and then auto TOC or do I need the ModManager? And what if anything do I do with the moddesc file?

    Also do you need to start a new game?

    Lastly, one on the new behaviors... I would hope that they don't just stand there and fire an entire clip (with some of the difficulty mods I already have installed if they fire much more than 4 shots, they'll get killed), so while I get that they fire more often and in longer bursts what are the bursts and is that dependent on the weapon?

    Thanks!
    1. Shadohz
      Shadohz
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      I'll answer the majority of your questions in more detail on the main page. I've been busy retesting.
      Do you need Mod Manager? No. You can extract the DLC folder from the Zip and put it in the game's DLC directory and it's ready to play (drag and drop). You don't need to do anything to or with the moddesc file if you don't have MM.
      You shouldn't have to autoToc it either.
      Start a new game? No. You can use old saves or start a new one. Doesn't matter.
      Behavior changes:That's a lot to cover for such small amount of edits I made. Essentially the reason I created this mod is because I always hated how BW gimp'd the squadmates. The changes I made actually makes your SMs more proficient with weapons. Short answer: Liara, EDI, and Tali no longer suck when using pistols, SMGs, or shotguns. Your other SMs should also be more efficient with ARs and SRs. You can now use more than high-powered weapons and some of the guns that were originally bugged, because of missing entries or conflicting settings (eg Talon and Geth Shotgun), should work optimally. The gun behavior varies. You'll just have to test them all out to see the differences. For instance Cerebus Harrier no longer sputters but performs like it should when Sheps wielding it. The Scorpion is absolutely devastating. The burst fire is altered but the SMs aren't stupid. They'll still duck for cover when taking too much fire (should answer your question). I changed the burst rates but not the weapons mag cap. So essentially the burst rate is limited to whatever the specific weapon's mag cap (or if they duck for cover or if the enemy is dead). https://docs.google.com/spreadsheets/d/15icplh811Jzux_4u-ZkVlh_nikMlUWT9sd8zDU-7p3s/edit#gid=0. I didn't want to change each weapon's individuality. I can't explain it any better than you seeing for yourself. I originally set out to fix it so that squadmates would use charge-up weapons correctly. I couldn't get it to work. Funny how failing at one thing leads to the success of another.

      The drone and protector drone shield was buffed so that Tali's powers were more proficient. You can now use the shock drone rather than be stuck using the rocket version. These are the only changes that impact Shep as well. Any future changes to the mod will be mostly be limited to the squad or specific AI changes.

      If you're looking for something more challenging -that will get your squadmates killed slightly more often -then I recommend stepping up to SWAT N7 edition. The changes I made in that version are not so kind.
    2. Kajana
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      Thanks so much for the reply!

      I had noticed how the sm's only seemed to fire on occassion and at higher difficulties or with mods, it wasn't enough or even realistic behavior for the situation. (Can't count the number of times I was yelling 'fire' at one of my sm's and had wished for a 'shoot now' button. So seeing this it sounded perfect!

      I have only recently gotten into shooter type games and wasn't sure from the description and didn't know how to ask my questions about the new behaviors properly but you answered them all! Already downloaded and will install! I looked at the N& version and may step up to that on my next playthrough.

      Thanks again for the reply and the mod and looking forward to trying it!

      EDIT: Just went through the Bomb mission and really noticed a change in the sm's fire and burst rates! Actually, had them firing the entire time as they moved up or changed position (which I never remembering happening) and never felt like I was the only one shooting (which did happen before) Really added to the immersion to have bullets flying both ways and felt much more like a team effort. Thanks for the mod!
  7. shaggoth
    shaggoth
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    egm compatibility?
    1. Shadohz
      Shadohz
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      yes
    2. shaggoth
      shaggoth
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      awesome!
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