Mass Effect 3
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dvivfen

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dvivfen

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27 comments

  1. CallMeRaven
    CallMeRaven
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    Could someone tell me how to get it to work with EMG? Someone manually edited an EGM file and it worked for them. I found some values in a EGM file too but editing them did nothing, some help would be greatly appreciated.
  2. Rettznom
    Rettznom
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    Works well enough. The Reaper alert bar fills automatically when entering a system, but the Reaper's never show up. (Nevermind, it must have been a fluke. Reapers now never show up and there is no more alert...) One scan explores entire system. Thanks for this.
    Judging by comments, this mod is not compatible with EGM. For those that aren't using EGM, but are using another mod that modifies the Coalesced, you can download Wenchy's Coalesced Utility to edit the values yourself.

    Wenchy's Tool: http://wenchy.net/me3-coalesced-utility/

    Modded vaules:

    [Biogame.ini > sfxgame > bioplanet]
    m_fscandetectionrange=999;

    [Biogame.ini > sfxgamecontent > sfxgalaxymapreaper]
    acceleration=0;
    m_fscandetectionrange=0;
    maxspeed=0;

    [Bioinput.ini > sfxgame > sfxgamemodeorbital]
    reticledegreespersecond=190; (For controller users I recommend 100 for this. 190 is a bit too fast for joystick)
    scanningreticledegreespersecond=190; (For controller users I recommend 100 for this. 190 is a bit too fast for joystick)
    1. deleted59849096
      deleted59849096
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      • 3 kudos
      thanks for the tutorial worked really well with my Mass Effect Legendary Edition
  3. Spanos1983
    Spanos1983
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    Hello.

    Would you please consider recreating this mod for Legendary Edition?

    Thank you.
  4. Radiation123
    Radiation123
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    Dont seem to work alongside with EGM. Not sure why.
  5. magicabatamanta
    magicabatamanta
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    Looks like a must! Sadly, this doesn't work alonside EGM mod.
  6. Jggregory99
    Jggregory99
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    Coalesed.bin settings changes for the reapers and Normandy don't work if you have EGM installed. Something in EGM overrides those values and keeps them at default even if you change them in the coalesed.bin with Wenchy or any other available editor.
  7. Zacman009
    Zacman009
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    doesn't work with mod manager
  8. Jena84Plissken
    Jena84Plissken
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    • 43 kudos
    Endorse this mod god work
  9. liliandil77
    liliandil77
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    • 11 kudos
    Thank you so much for this mod!
  10. Capi95
    Capi95
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    Will this work alongside SinglePlayer Native Controller Support Mod? Link to the mod: https://www.nexusmods.com/masseffect3/mods/407?tab=description

    I am not sure which files it alters since I used the Mod Manager for it, however your mod doesn't seem to be found by the Mod Manager.
    Thanks in advance for any info you can provide