File information

Last updated

Original upload

Created by

ME3Tweaks

Uploaded by

Mgamerz

Virus scan

Safe to use

47 comments

  1. Mgamerz
    Mgamerz
    • premium
    • 225 kudos
    Locked
    Sticky
    This mod is a Mod Manager mod, because I don't like having to deal with users who somehow manage to FUBAR it trying to do it on their own, and all my mods are released as Mod Manager mods.

    This mod must be installed BEFORE ALOT. If you install it after, expect the game to look a little... broken :)
  2. whodatninja117
    whodatninja117
    • supporter
    • 5 kudos
    Why doesn't it Remove vignette during cutscenes? There's no mention of that in the description.

    Is it because of the controller mod?

    the constant switching between colors and vignette is annoying.
    1. amirchem
      amirchem
      • supporter
      • 4 kudos
      you have to add DepthOfField=False in the GamerSettings.ini file to remove all post-processing effects including Vignette in cutscenes. This mod doesn't remove it entirely. But doing so will change the color(olive green filter all over the screen) and you will need a Reshade to restore the color balance.
  3. lucinius01
    lucinius01
    • supporter
    • 1 kudos
    You say that this mod is compatible with EGM in a comment below. But in mod manager it says for SFXGame.pcc: Extended Galaxy Mod 1.71 + Vignette Remover 1.0.

    Is this ok, or does this indicate that one of them has overwritten the other?
    1. Mgamerz
      Mgamerz
      • premium
      • 225 kudos
      It means both merged into SFXGame.pcc. Merge mods don't replace the whole file, only a small piece in it.
    2. lucinius01
      lucinius01
      • supporter
      • 1 kudos
      Wow. That was certainly a quick reply Thanks for clearing that up.
  4. Apex720
    Apex720
    • premium
    • 2 kudos
    Heh, kinda reminds me of the FOTR extended edition, what with the green tint and all that.
  5. NickTheLazyOne
    NickTheLazyOne
    • member
    • 1 kudos
    is this mod compatible with EGM?
    1. Mgamerz
      Mgamerz
      • premium
      • 225 kudos
      Yes.
  6. Metaphorce
    Metaphorce
    • member
    • 4 kudos
    I made the mistake of installing ALOT and not installing this mod first, and the vignette is bugging the hell out of me. Is there a manual way to disable the vignette effect without disabling the other postprocessing effects? In the file description it says "Disables Vignette from SFXUberPostProcessing" but I can't find "SFXUberPostProcessing" anywhere in the Coalesced.bin file (using Wench's Coalesced Editor v1.2). Thanks!
    1. Mgamerz
      Mgamerz
      • premium
      • 225 kudos
      This is not a coalesced mod.

      You will have to reinstall alot, its just how textures work in this game.
    2. Metaphorce
      Metaphorce
      • member
      • 4 kudos
      I actually figured out how to do it manually without having to do a fresh install of the game or breaking it. I opened up Engine.pcc in ME3Explorer's Package Editor, went down to Exp 24949 (Default__SFXUberPostProcessEffect) and changed the boolean "EnableVignette" from True to False.
    3. robotegg808
      robotegg808
      • premium
      • 13 kudos
      Thanks for this, changing the "EnableVignette" variable in Engine.pcc to false worked! I REALLY didn't want to have to install ALOT textures again, and didn't have to with this :)
    4. DarkDvr
      DarkDvr
      • supporter
      • 2 kudos
      Metaphorce dude. Thank you!

      Here's a detailed guide:
      For other people who installed ALOT before this mod - use MEExplorer. First, make a backup of Engine.PCC (trust me, do it.). Then in ME Explorer go to Create Mods -> Package Editor. File - Open - Engine.PCC. Click Exports. Search for "Default__SFXUberPostProcessEffect" (second search textbox). Then in the right pane find BoolProperty -> EnableVignette. Set that to "False". Then File - Save.

      After thtat you may need to use Utilities -> PCC Repacker in ME Explorer to compress the Engine.pcc file, or your game won't launch.
    5. Mgamerz
      Mgamerz
      • premium
      • 225 kudos
      Doing this will make it so you don't get support from the ALOT team. Additionally, repacking a PCC doesn't make a difference because our compression is not as efficient so it won't matter to the game (nor should you use an ancient version of the toolset).
    6. nadroj105
      nadroj105
      • member
      • 0 kudos
      Following DarkDvr steps worked for me I did have to repack the engine.pcc to get the game to launch no issues as of yet.
  7. BlackWizardMagus
    BlackWizardMagus
    • member
    • 0 kudos
    I'm...really confused. This just makes everything more green? It's literally the only difference I can see in the screenshots. I'm not trying to criticize, I just don't understand what this is supposed to alter.
    1. Mgamerz
      Mgamerz
      • premium
      • 225 kudos
      It's the corners. It's much more obvious if the pictures are on a white background.
  8. Austaneous236
    Austaneous236
    • member
    • 2 kudos
    Is it possible to restore the vignette effect after installing alot? I underestimated the colour difference and I want to see what could have been. No biggie if it isn't possible, I'm more curious than anything. The difference between this vignette and the me2 version seems more substantial.
    1. Mgamerz
      Mgamerz
      • premium
      • 225 kudos
      Unfortunately it is not.
    2. Austaneous236
      Austaneous236
      • member
      • 2 kudos
      Ah, ok. Thanks for that. The game still looks great.
  9. User_63653576
    User_63653576
    • account closed
    • 0 kudos
    _
    1. Mgamerz
      Mgamerz
      • premium
      • 225 kudos
      Did you read the stickied comment?
    2. User_63653576
      User_63653576
      • account closed
      • 0 kudos
      _

  10. NiteX
    NiteX
    • member
    • 0 kudos
    Is this mod compatible with the A L O T texture mod? Would it be bad if I applied this with a lot already installed? Never mind just saw that it's not.
    1. Mgamerz
      Mgamerz
      • premium
      • 225 kudos
      It's compatible only if you install it before alot. Just like every other pcc mod.
  11. forfunandmore
    forfunandmore
    • member
    • 3 kudos
    Hi thanks for this mod :) Will this work with a reshade like Lights Effect? https://www.nexusmods.com/masseffect3/mods/386/?tab=description
    1. Mgamerz
      Mgamerz
      • premium
      • 225 kudos
      I am not sure, I have not used reshade before. But you could always test and let me know!
    2. forfunandmore
      forfunandmore
      • member
      • 3 kudos
      I did! And so far it works with no problems :) Although I'm not sure if any effects was overwritten, do you think it is possible?