Now if only there was a way to be able to switch from semi-auto to fully automatic and back again in game. xP Looks like a great mod, I look forward to trying it!
Thanks for commenting - unfortunately there is no elegant method to distribute a mod that enables the user to switch between firing mode. I do hope you enjoy the mod as is
25 February 2019, 6:01PMThanks for commenting - unfortunately there is no elegant method to distribute a mod that enables the user to switch between firing mode. I do hope you enjoy the mod as is
I know I am two years late, but theoretically couldn't you create a "new" version of the Valkyrie that is separate from the existing one. You could then make the original one how it was and a new one fully automatic. Rename the new one the "N7 Auto Valkyrie" or something.
I don't know if that is even possible, but in theory it should be right? like for instance I believe it's Project Variety or EGM that adds a "Spectre Harrier" "Spectre Paladin" and "Spectre Widow" -- renamed copies of the Ceberus Harrier, M-77 Paladin, and Black Widow respectively
Just finished that fight a few days ago, and I can concur. It's a shame, really, cause this mod makes the Valkyrie actually usable. Perhaps changing the Valkyrie to be a 4-round burst would solve the problem.
It gives me "back" the single thing i loved (and missed) in Andromeda, my Auto Valk' AR.
When MEA was release, the first thing which blow my mind was that those "civilians" (back at ME2 age) had much better gear than what shepard could hope for in ME3 :p
Thank you for commenting - am glad you enjoyed the auto-valkyrie. For what its worth, I too share your sentiment that the automatic version reflects a true N7 rifle - a sleek, powerful rifle that demand precision in return.
The way the game handles 'squaddies' (referred to as 'henchmen') is that they're assigned 'rounds-fired per burst' in the coalesced file. Whilst very easy to mod, coalesced modifications are difficult to distribute without wiping out everyone else's modifications.
Just go to the coalesced file (located in the CookedPC folder) and modify the coalesced file. There is a veritable array of guides and tools, out there, for your convenience.
Apologies for the late response. But thanks to the kind folks at me3explorer proboards, its now very possible to create and distribute coalesced mods for general use (without impeding on other users mods).
As a result, there is now a version of the Automatic Valkyrie with a larger magazine size (30 rounds, to match standard mag sizes) and improved squad handling. To truly appreciate its improved utility, I recommend trying it out with the Mass Horizons Mod.
Just be aware that it handles like a baby ME2-iteration Revenant.
Shepard: *aims through Black Widow scope and lines up headshot on target* Team: Brrrrapp! Brrap! Brrap! Brrap! Shepard: *looks around in confusion then searches for another target* Team: Brrrrappp! Brrap! Brrap! Brrap! Brrap! Brrap! Shepard: Okay guys cut the crap. Save me some.
THANK YOU!! It's about time squadmates had a REAL assault rifle to use besides the same two and sub-optimal ramp up ARs. I already use MH Respawn. I tore through it even before this upgrade. The game still suffers imbalances for SMs (e.g. weak pistol and SMG options, improperly using charged weapons, etc). This mod renews my hope that I can correct the areas that never got love: beefing up shields, speed, and damage on combat pets (drone, quarian and geth turrets, defense drone), returning grenades to ME2 functionality (for SMs), placement of decoy (SMs), and upgrading some of the SMGs and pistols and tweaking their casting time. This should be fun... once I get past the learning curve.
Bless you, kind Sir/Ma'am. I have to ask, is there any chance of getting a version with a larger mag? I don't mind, but with 16 shots, I'm reloading just before a kill every time. Even a boost up to just 20 would be helpful. Either way, this is an amazing mod, and I thank you for making it. Endorsed, obviously.
Unfortunately, at this time, a mag-size modification would require a coalesced modification (something easy to do, but difficult to distribute without screwing up everyone else files).
May I recommend the following options: 1. Slap an extended mag (at max level it boosts it up 26 rounds) and the extended barrel: The recoil is easily controlled, that you really don't need a dampner. Utilize rapid tap-fire for medium to long-range targets (similar to the M4 from the Call of Duty Series) and automatic for everything else. This option is my personal preference
2. Modify the coalesced file yourself. Fortunately, for ME3, this is very easy (http://masseffect.wikia.com/wiki/PC_Tweaks_(Mass_Effect_3)
Ah, thank you for the quick response. I'll give the extended mag a shot, I forgot that was a weapon mod, and if that's not enough I'll do the editing. Thank you!
You can get the EGM mod in whitch there is a prothean implant whitch busts your amo-cap in weapons by 50% (defoult you have 16 shots whit the implant you have 32 shots)
Mod link: http://www.nexusmods.com/masseffect3/mods/350/?
Apologies for the late response. But thanks to the kind folks at me3explorer proboards, its now very possible to create and distribute coalesced mods for general use (without impeding on other users mods).
As a result, there is now a version of the Automatic Valkyrie with a larger magazine size (30 rounds, to match standard mag sizes) and improved squad handling. To truly appreciate its improved utility, I recommend trying it out with the Mass Horizons Mod.
Just be aware that it handles like a baby ME2-iteration Revenant.
Can you tell me how you made the weapon fully automatic? I'm trying to edit other weapons using ME3 Explorer but there's so many things. Thanks in advance.
Thanks for the link. It would seem that the images are broken so I couldn't really understand what was going on. All I know is you have to mess with the pcc file. ANy pointers would be nice.
Apologies for the late response. I've delved into my modifications and can see nothing that would cause that wonky muzzle flash. I've also been unable to replicate it
It would make my life easier if you link or send a screenshot of it.
44 comments
Update 3: 10 Endorsements! Thank you all very much.
Update 2: Mount.dlc modified to ensure wider compatibility with other fan DLC.
Update 1: Wohoo! My first endorsement!
I know I am two years late, but theoretically couldn't you create a "new" version of the Valkyrie that is separate from the existing one. You could then make the original one how it was and a new one fully automatic. Rename the new one the "N7 Auto Valkyrie" or something.
I don't know if that is even possible, but in theory it should be right? like for instance I believe it's Project Variety or EGM that adds a "Spectre Harrier" "Spectre Paladin" and "Spectre Widow" -- renamed copies of the Ceberus Harrier, M-77 Paladin, and Black Widow respectively
It gives me "back" the single thing i loved (and missed) in Andromeda, my Auto Valk' AR.
When MEA was release, the first thing which blow my mind was that those "civilians" (back at ME2 age) had much better gear than what shepard could hope for in ME3 :p
Finally a real N7 assault rifle :x
Just go to the coalesced file (located in the CookedPC folder) and modify the coalesced file. There is a veritable array of guides and tools, out there, for your convenience.
As a result, there is now a version of the Automatic Valkyrie with a larger magazine size (30 rounds, to match standard mag sizes) and improved squad handling. To truly appreciate its improved utility, I recommend trying it out with the Mass Horizons Mod.
Just be aware that it handles like a baby ME2-iteration Revenant.
Team: Brrrrapp! Brrap! Brrap! Brrap!
Shepard: *looks around in confusion then searches for another target*
Team: Brrrrappp! Brrap! Brrap! Brrap! Brrap! Brrap!
Shepard: Okay guys cut the crap. Save me some.
THANK YOU!! It's about time squadmates had a REAL assault rifle to use besides the same two and sub-optimal ramp up ARs. I already use MH Respawn. I tore through it even before this upgrade. The game still suffers imbalances for SMs (e.g. weak pistol and SMG options, improperly using charged weapons, etc). This mod renews my hope that I can correct the areas that never got love: beefing up shields, speed, and damage on combat pets (drone, quarian and geth turrets, defense drone), returning grenades to ME2 functionality (for SMs), placement of decoy (SMs), and upgrading some of the SMGs and pistols and tweaking their casting time. This should be fun... once I get past the learning curve.
Unfortunately, at this time, a mag-size modification would require a coalesced modification (something easy to do, but difficult to distribute without screwing up everyone else files).
May I recommend the following options:
1. Slap an extended mag (at max level it boosts it up 26 rounds) and the extended barrel: The recoil is easily controlled, that you really don't need a dampner. Utilize rapid tap-fire for medium to long-range targets (similar to the M4 from the Call of Duty Series) and automatic for everything else. This option is my personal preference
2. Modify the coalesced file yourself. Fortunately, for ME3, this is very easy (http://masseffect.wikia.com/wiki/PC_Tweaks_(Mass_Effect_3)
Happy Hunting!
Mod link:
http://www.nexusmods.com/masseffect3/mods/350/?
As a result, there is now a version of the Automatic Valkyrie with a larger magazine size (30 rounds, to match standard mag sizes) and improved squad handling. To truly appreciate its improved utility, I recommend trying it out with the Mass Horizons Mod.
Just be aware that it handles like a baby ME2-iteration Revenant.
Thanks in advance.
It would seem that the images are broken so I couldn't really understand what was going on. All I know is you have to mess with the pcc file.
ANy pointers would be nice.
However, I've noticed the muzzle flash appears from midway through the barrel, rather than the tip.
It would make my life easier if you link or send a screenshot of it.
Rest assured, I will get the screen to you.
Happy Hunting!