0 of 0

File information

Last updated

Original upload

Created by

survivor686

Uploaded by

survivor686

Virus scan

Safe to use

Tags for this mod

44 comments

  1. survivor686
    survivor686
    • supporter
    • 23 kudos
    Locked
    Sticky
    Update 4: 20 Endorsement! Very, very nice!

    Update 3: 10 Endorsements! Thank you all very much.

    Update 2: Mount.dlc modified to ensure wider compatibility with other fan DLC.

    Update 1: Wohoo! My first endorsement!
  2. ElvenNIghtChild
    ElvenNIghtChild
    • supporter
    • 0 kudos
    Now if only there was a way to be able to switch from semi-auto to fully automatic and back again in game. xP Looks like a great mod, I look forward to trying it!
    1. survivor686
      survivor686
      • supporter
      • 23 kudos
      Thanks for commenting - unfortunately there is no elegant method to distribute a mod that enables the user to switch between firing mode. I do hope you enjoy the mod as is
    2. ShepN7B0rk
      ShepN7B0rk
      • member
      • 0 kudos
      ?survivor686

      25 February 2019, 6:01PMThanks for commenting - unfortunately there is no elegant method to
      distribute a mod that enables the user to switch between firing mode. I
      do hope you enjoy the mod as is

      I know I am two years late, but theoretically couldn't you create a "new" version of the Valkyrie that is separate from the existing one. You could then make the original one how it was and a new one fully automatic. Rename the new one the "N7 Auto Valkyrie" or something.

      I don't know if that is even possible, but in theory it should be right? like for instance I believe it's Project Variety or EGM that adds a "Spectre Harrier" "Spectre Paladin" and "Spectre Widow" -- renamed copies of the Ceberus Harrier, M-77 Paladin, and Black Widow respectively
  3. Stiltner
    Stiltner
    • premium
    • 0 kudos
    Is there a way to get this to work on the LE version?
  4. Maxilos9999
    Maxilos9999
    • member
    • 2 kudos
    Awesome mod with one small problem, it makes the fight with shepards clone practically impossible.
    1. Apex720
      Apex720
      • premium
      • 2 kudos
      Just finished that fight a few days ago, and I can concur. It's a shame, really, cause this mod makes the Valkyrie actually usable. Perhaps changing the Valkyrie to be a 4-round burst would solve the problem.
  5. valshares24
    valshares24
    • member
    • 5 kudos
    Can you doing non 30 round version with improved Squad handling?
  6. TsukoNiten
    TsukoNiten
    • member
    • 1 kudos
    Thank a lot for this mod :)

    It gives me "back" the single thing i loved (and missed) in Andromeda, my Auto Valk' AR.

    When MEA was release, the first thing which blow my mind was that those "civilians" (back at ME2 age) had much better gear than what shepard could hope for in ME3 :p

    Finally a real N7 assault rifle :x
    1. survivor686
      survivor686
      • supporter
      • 23 kudos
      Thank you for commenting - am glad you enjoyed the auto-valkyrie. For what its worth, I too share your sentiment that the automatic version reflects a true N7 rifle - a sleek, powerful rifle that demand precision in return.
  7. Shadohz
    Shadohz
    • premium
    • 44 kudos
    Is there any reason this does not work on Squadmates? Is there a way to get it to work for them?
    1. survivor686
      survivor686
      • supporter
      • 23 kudos
      The way the game handles 'squaddies' (referred to as 'henchmen') is that they're assigned 'rounds-fired per burst' in the coalesced file. Whilst very easy to mod, coalesced modifications are difficult to distribute without wiping out everyone else's modifications.

      Just go to the coalesced file (located in the CookedPC folder) and modify the coalesced file. There is a veritable array of guides and tools, out there, for your convenience.
    2. survivor686
      survivor686
      • supporter
      • 23 kudos
      Apologies for the late response. But thanks to the kind folks at me3explorer proboards, its now very possible to create and distribute coalesced mods for general use (without impeding on other users mods).

      As a result, there is now a version of the Automatic Valkyrie with a larger magazine size (30 rounds, to match standard mag sizes) and improved squad handling. To truly appreciate its improved utility, I recommend trying it out with the Mass Horizons Mod.

      Just be aware that it handles like a baby ME2-iteration Revenant.
    3. Shadohz
      Shadohz
      • premium
      • 44 kudos
      Shepard: *aims through Black Widow scope and lines up headshot on target*
      Team: Brrrrapp! Brrap! Brrap! Brrap!
      Shepard: *looks around in confusion then searches for another target*
      Team: Brrrrappp! Brrap! Brrap! Brrap! Brrap! Brrap!
      Shepard: Okay guys cut the crap. Save me some.

      THANK YOU!! It's about time squadmates had a REAL assault rifle to use besides the same two and sub-optimal ramp up ARs. I already use MH Respawn. I tore through it even before this upgrade. The game still suffers imbalances for SMs (e.g. weak pistol and SMG options, improperly using charged weapons, etc). This mod renews my hope that I can correct the areas that never got love: beefing up shields, speed, and damage on combat pets (drone, quarian and geth turrets, defense drone), returning grenades to ME2 functionality (for SMs), placement of decoy (SMs), and upgrading some of the SMGs and pistols and tweaking their casting time. This should be fun... once I get past the learning curve.
  8. greyassassin24
    greyassassin24
    • premium
    • 16 kudos
    Bless you, kind Sir/Ma'am. I have to ask, is there any chance of getting a version with a larger mag? I don't mind, but with 16 shots, I'm reloading just before a kill every time. Even a boost up to just 20 would be helpful. Either way, this is an amazing mod, and I thank you for making it. Endorsed, obviously.
    1. survivor686
      survivor686
      • supporter
      • 23 kudos
      Thank you for the compliment and the upvote.

      Unfortunately, at this time, a mag-size modification would require a coalesced modification (something easy to do, but difficult to distribute without screwing up everyone else files).

      May I recommend the following options:
      1. Slap an extended mag (at max level it boosts it up 26 rounds) and the extended barrel: The recoil is easily controlled, that you really don't need a dampner. Utilize rapid tap-fire for medium to long-range targets (similar to the M4 from the Call of Duty Series) and automatic for everything else. This option is my personal preference

      2. Modify the coalesced file yourself. Fortunately, for ME3, this is very easy (http://masseffect.wikia.com/wiki/PC_Tweaks_(Mass_Effect_3)

      Happy Hunting!
    2. greyassassin24
      greyassassin24
      • premium
      • 16 kudos
      Ah, thank you for the quick response. I'll give the extended mag a shot, I forgot that was a weapon mod, and if that's not enough I'll do the editing. Thank you!
    3. MRman212
      MRman212
      • member
      • 0 kudos
      You can get the EGM mod in whitch there is a prothean implant whitch busts your amo-cap in weapons by 50% (defoult you have 16 shots whit the implant you have 32 shots)

      Mod link:
      http://www.nexusmods.com/masseffect3/mods/350/?

    4. survivor686
      survivor686
      • supporter
      • 23 kudos
      Apologies for the late response. But thanks to the kind folks at me3explorer proboards, its now very possible to create and distribute coalesced mods for general use (without impeding on other users mods).

      As a result, there is now a version of the Automatic Valkyrie with a larger magazine size (30 rounds, to match standard mag sizes) and improved squad handling. To truly appreciate its improved utility, I recommend trying it out with the Mass Horizons Mod.

      Just be aware that it handles like a baby ME2-iteration Revenant.
  9. GreyFoxTR
    GreyFoxTR
    • member
    • 2 kudos
    Thanks heaps for this
    1. survivor686
      survivor686
      • supporter
      • 23 kudos
      No problem! Am glad that you like it!
  10. DrPrank
    DrPrank
    • member
    • 4 kudos
    Can you tell me how you made the weapon fully automatic? I'm trying to edit other weapons using ME3 Explorer but there's so many things.
    Thanks in advance.
    1. Mgamerz
      Mgamerz
      • premium
      • 225 kudos
      There's an enum fire type in the weapon file... One of the property pages, I think Default__SFXWeapon_NameOfGun.
    2. survivor686
      survivor686
      • supporter
      • 23 kudos
      Here's a post that explained it succintly: http://me3explorer.freeforums.org/remove-entry-from-pcc-file-t37.html#p10591
    3. DrPrank
      DrPrank
      • member
      • 4 kudos
      Thanks for the link.
      It would seem that the images are broken so I couldn't really understand what was going on. All I know is you have to mess with the pcc file.
      ANy pointers would be nice.
    4. survivor686
      survivor686
      • supporter
      • 23 kudos
      Just "add" a new name called "FireMode_FullAuto" and replace "FireMode_Burst" with it.
  11. KainPrimus
    KainPrimus
    • premium
    • 297 kudos
    Works as advertised.

    However, I've noticed the muzzle flash appears from midway through the barrel, rather than the tip.
    1. survivor686
      survivor686
      • supporter
      • 23 kudos
      Apologies for the late response. I've delved into my modifications and can see nothing that would cause that wonky muzzle flash. I've also been unable to replicate it

      It would make my life easier if you link or send a screenshot of it.
    2. KainPrimus
      KainPrimus
      • premium
      • 297 kudos
      I am currently away from my rig, so the earliest I will be able to provide you with an image is after new years.

      Rest assured, I will get the screen to you.
    3. KainPrimus
      KainPrimus
      • premium
      • 297 kudos
      It seems the problem no longer persists, and was only briefly present on the Normandy shooting range added with EGM.
    4. survivor686
      survivor686
      • supporter
      • 23 kudos
      Ah, I see then. Glad to see that it has been resolved.

      Happy Hunting!