Probably very late to the party, but I noticed that there are textures missing under Shepard's armpits, they become invisible, you can notice this when she raises her arms to hold onto something during some cutscenes. Can you fix this? Also, is there a version of this mod without the mesh edits? I'd like the standard version that Ashley has, with the same shape.
The mesh edit version is borked. It looked fine when I first play tested it but I later noticed that the rigging was off so in certain poses/animations the vertices go flying off into space. I never got round to fixing it, sorry.
The unedited mesh is already included in this mod. There are two versions of the armour in the wardrobe although I can't remember what Elysium (who packed the mod) called them but they should have different names and it should be clear which is the original.
Excuse me creator, what texture does the "old" point to in the tree ? i would like to remove the alliance & N7 logo, just for my personal use (won't publish or spread to anyone). And i saw your mod play with Asha & Ashb textures in tree but that's only for your flat belly/high boobs new mesh armor. So i can't edit the old one (which i prefer) it keeps texture off for me editing :(
Sorry I don't know what you mean. There is only one set of textures for both meshes. Any edits you make should affect both armours. I don't have the game or ME3Explorer installed right now so I can't look to see what you mean either. Also I didn't pack the mod in the DLC; Elysium did so I don't know how she named the textures without actually poking around myself which I can't do right now as I said.
bah it's okay ^^ i will just stick with that "lift up boob armor" ! at least that one works fine with my edits. Don't bother install, check & all, no one will die from that xD May be i did something wrong, i ll dig it up again when i will have time. Take care & still thanks for your answer.
i want to edit the armor bonus effect, can u give me the guide? because i've tried to edit the coalesced in the dlc mod folder but when i run the game, the armor dissapear
This might no longer be relevant for you, but I'll just leav this here for others encountering the same problem. 1. Open the Coalesced Editor in ME3Explorer 2.Select "Default_DLC_CON_CustomAshley.bin" as source and convert into .xml 3.Open BioGame.xml with a text editor (e.g. Notepad++) 4.The line for each Armor piece will have this section: GameEffects=("SFXGameContent.SFXGameEffect_PartBasedArmor_HealthBonus") 5.To change the Bonus simply change the line inside the parentheses to one or more of the following: - Extra ammo: "SFXGameContent.SFXGameEffect_PartBasedArmor_AmmoCapacityBonus" - Headshot damage: "SFXGameContent.SFXGameEffect_PartBasedArmor_ConstraintDamageBonus" - Health: "SFXGameContent.SFXGameEffect_PartBasedArmor_HealthBonus" - Shield strength: "SFXGameContent.SFXGameEffect_PartBasedArmor_ShieldBonus" - Shield regen: "SFXGameContent.SFXGameEffect_PartBasedArmor_ShieldRegenBonus" - Melee damage: "SFXGameContent.SFXGameEffect_PartBasedArmor_MeleeDamageBonus" - Cooldown reduction: "SFXGameContent.SFXGameEffect_PartBasedArmor_PowerCooldownBonus" - Power damage: "SFXGameContent.SFXGameEffect_PartBasedArmor_PowerDamageBonus" - Weapon damage: "SFXGameContent.SFXGameEffect_PartBasedArmor_WeaponDamageBonus" - Each of these gives a 10% bonus 6.Each Armor piece requires a bonus, or the bonus display in the armor locker will disappear. 7.Make sure there are no spaces in these codes. 8.Each bonus requires quotes around it, so if you have two or more on one piece, it should read GameEffects=("Bonus1","Bonus2","Bonus3") 9. Example: GameEffects=("SFXGameContent.SFXGameEffect_PartBasedArmor_ShieldBonus","SFXGameContent.SFXGameEffect_PartBasedArmor_WeaponDamageBonus") 10.In ME3Explorer's Coalesced Editor select "Default_DLC_CON_CustomAshley.xml" as source and convert it into a .bin 11.Replace old "Default_DLC_CON_CustomAshley.bin" with new one 12. Autotoc Sidenote: Using Wenchy's coalesced editor does not seem to work.
Hello, I have a problem with a russian version of game. The game is required a russian version of this mod. Maybe you can help me to find a solution of this problem?
Hello! i've installed this before and it worked great, but short story short i corrupted ME3 so i reinstalled everything but can't for the life of me figure out how to get this to work... there are no 'ReadMe' files from the looks of it. could you please explain how to install this in a little more depth? much appreciated!
"Extract the main file into your ...\Mass Effect 3\BIOGame\DLC\ folder If you have not already done so for another mod, you need to install the DLC patcher."
Basically, once you extract the downloaded file, you should be left with a folder called "DLC_CON_CustomAshley". Put this folder into your ...\Mass Effect 3\BIOGame\DLC\ folder.
To use DLC mods like this you need to install the DLC patcher which you can find at: http://me3explorer.wikia.com/wiki/Getting_Started#DLC_Patcher
Instructions on that page are pretty simple. Copy the two files from the archive into the Mass Effect 3\Binaries\Win32\ folder.
And that's it. Run the game and the new armour should be available in the locker. If you are still having problems, let me know but please be specific about what isn't working (armour not showing up? game throws an error/wont start/crashes? etc.)
You should totally do it. I would download it. I have most of those armours installed already as replacers. If I knew how to do DLC mods, I would pack it myself but I've relied on Elysium to do the packing for my last two mods.
Doing male armors the way I've been doing the female armors is tough. With male armors, you can ONLY replace existing armors in the .pcc file. You can't add umpteen armors the way I did with the Armory because the male .pcc won't allow you to use item cloning to create new materials. It crashes the game.
Once I finish the projects on my plate, I'm hoping to turn my attention to male armors. I can hopefully at least release a few.
LOL no, just a completionist. I don't think I'll feel "done" until I've produced the same sort of mods for broshep as I have for femshep. It would feel more like completing the project than starting a new one.
Kaidan Armour would be cool! You could try to talk to Kinkojiro here or at ME3explorer forums. He somehow managed to port several new Armours for male and female Sheps from MP into the EGM mod.
27 comments
The unedited mesh is already included in this mod. There are two versions of the armour in the wardrobe although I can't remember what Elysium (who packed the mod) called them but they should have different names and it should be clear which is the original.
1. Open the Coalesced Editor in ME3Explorer
2.Select "Default_DLC_CON_CustomAshley.bin" as source and convert into .xml
3.Open BioGame.xml with a text editor (e.g. Notepad++)
4.The line for each Armor piece will have this section: GameEffects=("SFXGameContent.SFXGameEffect_PartBasedArmor_HealthBonus")
5.To change the Bonus simply change the line inside the parentheses to one or more of the following:
- Extra ammo: "SFXGameContent.SFXGameEffect_PartBasedArmor_AmmoCapacityBonus"
- Headshot damage: "SFXGameContent.SFXGameEffect_PartBasedArmor_ConstraintDamageBonus"
- Health: "SFXGameContent.SFXGameEffect_PartBasedArmor_HealthBonus"
- Shield strength: "SFXGameContent.SFXGameEffect_PartBasedArmor_ShieldBonus"
- Shield regen: "SFXGameContent.SFXGameEffect_PartBasedArmor_ShieldRegenBonus"
- Melee damage: "SFXGameContent.SFXGameEffect_PartBasedArmor_MeleeDamageBonus"
- Cooldown reduction: "SFXGameContent.SFXGameEffect_PartBasedArmor_PowerCooldownBonus"
- Power damage: "SFXGameContent.SFXGameEffect_PartBasedArmor_PowerDamageBonus"
- Weapon damage: "SFXGameContent.SFXGameEffect_PartBasedArmor_WeaponDamageBonus"
- Each of these gives a 10% bonus
6.Each Armor piece requires a bonus, or the bonus display in the armor locker will disappear.
7.Make sure there are no spaces in these codes.
8.Each bonus requires quotes around it, so if you have two or more on one piece, it should read GameEffects=("Bonus1","Bonus2","Bonus3")
9. Example:
GameEffects=("SFXGameContent.SFXGameEffect_PartBasedArmor_ShieldBonus","SFXGameContent.SFXGameEffect_PartBasedArmor_WeaponDamageBonus")
10.In ME3Explorer's Coalesced Editor select "Default_DLC_CON_CustomAshley.xml" as source and convert it into a .bin
11.Replace old "Default_DLC_CON_CustomAshley.bin" with new one
12. Autotoc
Sidenote: Using Wenchy's coalesced editor does not seem to work.
The instructions are a bit complicated but there you go.
"Extract the main file into your ...\Mass Effect 3\BIOGame\DLC\ folder
If you have not already done so for another mod, you need to install the DLC patcher."
Basically, once you extract the downloaded file, you should be left with a folder called "DLC_CON_CustomAshley". Put this folder into your ...\Mass Effect 3\BIOGame\DLC\ folder.
To use DLC mods like this you need to install the DLC patcher which you can find at:
http://me3explorer.wikia.com/wiki/Getting_Started#DLC_Patcher
Instructions on that page are pretty simple. Copy the two files from the archive into the Mass Effect 3\Binaries\Win32\ folder.
And that's it. Run the game and the new armour should be available in the locker. If you are still having problems, let me know but please be specific about what isn't working (armour not showing up? game throws an error/wont start/crashes? etc.)
Once I finish the projects on my plate, I'm hoping to turn my attention to male armors. I can hopefully at least release a few.
You could try to talk to Kinkojiro here or at ME3explorer forums. He somehow managed to port several new Armours for male and female Sheps from MP into the EGM mod.