Mass Effect 3

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LedGuardian

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LedGuardian

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About this mod

Custom HR environmental textures for the post-apocalyptic areas of Tuchanka

Permissions and credits
 
HR TUCHANKA


This mod came about two years ago in response to a general lack of major environmental retextures; most of what existed were upscaled versions of
default textures. So I decided I would go ahead and make my own from scratch. I settled on Tuchanka, doing the most widespread environmental textures in the post-apocalyptic areas before finally having to abandon the project. Unfortunately, that happened before I fixed a couple of issues
that broke ME3 when the textures were installed, so all that work was left sitting on my computer.

No more! I finally found the issues, fixed them, and compiled a TPF for the world to use. At last, the mod you didn’t know you could have had for the
last two years, only 3 ½ years after the game’s release!

What it includes

Many of the concrete and metal textures that cover the majority of post-apocalyptic Tuchanka. This covers the areas in N7: Cerberus
Attack/Firebase Giant, Tuchanka: Turian Platoon, Tuchanka: Bomb, and Priority: Tuchanka up until the Ancient City.

What it does not include
 
Sadly, the aforementioned Ancient City. I had to stop the project as I was about to start working on it. In another update in another lifetime, maybe.

How to install

 
Like any other TPF. If you just want to try it without installing, you’ll need TexMod. If you want to install it permanently, use the latest version of
ME3Explorer and load the TPF into TPF/DDS Tools 2.0, then just click "Analyze with Texplorer" and “Install Valid” (after you've built your Texplorer tree, of course). Voilà!

If anyone runs into a problem let me know, so I can tear my hair out in frustration. Then fix it when I get the time, probably.