Bonus Powers rewarded by Squad (ex: Warp Ammo given by Liara) are replaced by MP Bonus Powers in the power wheel and are not showing in Terminal in MedBay so unable to get it back.
This mod is phenomenal and incredibly fun, are there any plans to port it to the Legendary Edition? It would be a massive improvement to that version. Also, I just desperately want to play around with my Geth Turret again.
Hello, thank you very much for this mod. For anyone having problems with starting the game after downloading the DLC patch, from the provided link, I downloaded the binkw32.dll from github here and now it works great.
Asking on the modding Discord and they very kindly told me how to edit the .bin files for this mod.
Download ME3Tweaks - go to Tools - Drag and Drop Operations - Decompile Coalesced File - you're going to pick the .bin you tried to edit before, this will create 4 xml documents - edit the BIOgame.xml file - when you're happy go back to Drag and Drop Operations - Compile Coalesced File - you will select the xml file named after Default_DLC_CON_BPPack1/2 and drag it into the Mod Manager pane, it should say Compiled file in the bottom of the window. Now the bonus powers should work as edited. As I learned a few things seem to be hard-coded like the size of the biotic sphere but most aspects work.
So if I want to edit some power's stats like cooldown, base damage, area, etc to fit my playing what step must I do? I tried editing the .bin file in CookedPCConsole folder using Coalesced Editor, and when I load my game all bonus powers from the pack that has at least one edited power disappear.
If you did edit the Default_DLC_CON_BPPack1.bin (replace 1 with 2 if you are editing the second BPP) then you must update the PcConsoleTOC.bin with the proper file size!!
Ironic that ME3 got a mod that introduced powers from MP to SP, and LE3 got a mod that made SP power loadouts completely customizable, yet it seems both mods will never be in the same game.
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Download ME3Tweaks - go to Tools - Drag and Drop Operations - Decompile Coalesced File - you're going to pick the .bin you tried to edit before, this will create 4 xml documents - edit the BIOgame.xml file - when you're happy go back to Drag and Drop Operations - Compile Coalesced File - you will select the xml file named after Default_DLC_CON_BPPack1/2 and drag it into the Mod Manager pane, it should say Compiled file in the bottom of the window. Now the bonus powers should work as edited. As I learned a few things seem to be hard-coded like the size of the biotic sphere but most aspects work.