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AVPen

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AVPen

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About this mod

Gives Maya Brooks a variant of a Cerberus uniform during the final mission of the Citadel DLC. A completely self-contained mod, does not require Texmod or Texplorer to view the new outfit textures in-game.

Permissions and credits
About the Mod
This was a bit of a personal mod for me - even though there were many, MANY things completely wrong with the "Mass Effect: Foundations" comic series (don't even get me started on all the damn retcons...), there was something I did rather like.... seeing Brooks in an actual Cerberus uniform:

 
This got me interested in actually seeing Brooks wear a variant of her former Cerberus uniform in ME3 during the final Citadel DLC mission, Citadel Docks: Retake the Normandy. After all, we see that the clone actually bothered to change into different clothes after stealing the Normandy, so why wouldn't Brooks? (especially since they didn't seem to initially expect Shepard to catch up to them)
 
So after a bit of work, I was able to get Brooks to wear her old Cerberus uniform during the final Citadel DLC mission (using Miranda's ME3 uniform and her old ME2 loyalty textures as a basis).


Required Files/Programs
This mod does require both the Citadel DLC installed (duh, lol) and WarrantyVoider's DLC Patch files to be downloaded and installed in the "Mass Effect 3\Binaries\Win32" folder: http://www.mediafire.com/download/vwtd3ofsggnusr9/binkw32.rar


Install Instructions
Just drag and drop the "DLC_CON_Brooks" folder into your Mass Effect 3 DLC folder (Mass Effect 3\BIOGame\DLC). :)

Q&A
1. Really? I just drag and drop this into the game's DLC folder?
Yep. :)

2. No, seriously, I don't have to fiddle with Texmod and TPF files or try and and play around with Texplorer in ME3Explorer to replace textures?
Not at all :) This mod is using a new method of integrating custom textures into DLC-type mods without the need for Texmod or permanent texture replacement - all the new textures required for the character's new outfit are stored directly in the mod's DLC folder.

3. What if I don't like the mod, how do I get rid of it?
You just delete it from your game's DLC folder.

4. And it doesn't affect anything in the base game or the other DLCs?
Nope, the mod is entirely self-contained.

5. ... Really?
Really :)

Mod Compatibility
- As of version 1.1, this mod is now completely compatible with Texplorer and can be safely scanned and included in Texplorer's texture database. :)

- This mod should be completely 100% compatible with Deager's "Citadel Epilogue Mod", as to my knowledge he did not do any edits to any of the files for the final DLC mission, Citadel Docks: Retake the Normandy.
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