Mass Effect 3

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Ottemis

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Ottemis

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  1. Guba666
    Guba666
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    Hello Ottemis.
    Any possibility to see a DLC for those dumb modders like me ?
    Your work is great and I'd like to use it without using ME3Explorer....
    Thnks

    1. Ottemis
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      It’s highly improbable I’ll release my texture mods as DLC, .tpf is simply the best format for them and creates the least compatibility issues with mods by others. You’ll have to use Me3Explorer, Texmod or MEM.
  2. Kanarus
    Kanarus
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    Anyway the EDI no visor .mod could be updated to work with ME3Explorer 3.0?
    1. Ottemis
      Ottemis
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      Yeah I'll try and look into it this week.

      Edit: It's uploading now. Enjoy.
  3. Ottakanawa
    Ottakanawa
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    HR EDI AA Pack Armor is not transferring to the Downloaded_Mods folder of the addon. It just sits at 0% when attempting transfer. Only mod that does this out of entire addon.
    1. Ottemis
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      Not my addon, not my problem. Sorry. Bring it up with the guys at A.L.O.T. assuming that's what you are referring to.
  4. TheCorpulent1
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    I'm trying to install this with TPF Tools in ME3Explorer rev 653. I load it into TPF Tools and hit "Analyse with Texplorer," which tells me two files--EDI3 and EDI3Glow--have some kind of problem with "MIPS." So far autofixing has taken care of those problems with the numerous other TPFs I've installed, so I hit "Autofix and Install," but those two textures say the autofix failed. Not really sure what to do about that. It also happens with the glow files from your Ash CE and default retextures, your Liara CE alternate dark headband retexture, and your Vega From Ashes retexture. Weirdly, though, the equivalent files from various other of your retexture packs work fine--they don't even throw up the "MIPS" flag when I hit "Analyse with Texplorer."

    I definitely bought and installed all the DLC (except Genesis) before I ran the tree scan in Texplorer, so I don't think that's it.
    1. TheCorpulent1
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      Never mind, found your response on the thread for another of the armors in question that it's not a big deal. ME3 seems to be running okay without those character select textures, so I'm good. Thanks for all your fantastic work, Ottemis!
  5. Kanarus
    Kanarus
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    For some reason the No visor optional doesn't work
    1. Ottemis
      Ottemis
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      I cant do anything with that info. The no visor .mod should work fine on revs 653 and below (latest SF). Without details and/or knowing which version of the toolset you are using I can't assist further.
    2. Kanarus
      Kanarus
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      I'm using the latest version (Rev 653) of ME3Explorer. The program says that the .mod is installed correctly. However, when I put EDI into her AA armor then go on a mission the visor is still there.

      I can try installing it again and save the log file an upload it if that would help any.

      Edit: the log file is a no go every time I try to save the log the debug window freezes up.
    3. Ottemis
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      I would suggest applying the .mod, then applying the textures with the TPF to try and force off the update.
    4. Kanarus
      Kanarus
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      The TPFtool has been giving me issues lately some TPFs it will install in less then a minute others it will just sit there probably forever if I let it.
    5. Ottemis
      Ottemis
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      Then my best suggestion would be, back up your tree, throw out the toolset, redownload and place the tree back, try again.
      You don't need to worry about rescanning or vanilla-ing gamefiles as long as you place the tree back in exec. If the toolset is giving you issues, this sometimes helps.

      To clarify, mesh mods sometimes have issues where their changes aren't properly appended and are invisible ingame. It's fidgety, not so much an issue with the mod as it is with the updating of files after applying one. Boils down to being incredibly stubborn in the end really.
  6. TheMarduk
    TheMarduk
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    Hmm I think I'm doing it wrong. Sorry but this one needs the mesh right? This is just a texture. But I have the whole appearance pack for the entire squad and the TPF isn't working. Actually judging by the pics, I guess you're offering a texture for a very specific model, my EDI don't have it. I mean, that visor on the pic is obviously different from her in here, and the shoulder. Sorry to come here like this but it would be easier to just write ''This is a texture for that mesh <link of the mesh>" if that is the case. If not, did I missed the appearance pack for EDI somewhere??
    1. Ottemis
      Ottemis
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      The affected mesh\armor is the alternate in the AA Pack (Alternate Appearance pack DLC) as the title of the Project indicates, it's also specified in the main description. There was only one AA Pack released for ME3. If you own it and you scanned your tree with Texplorer to include DLC this TPF should function. The basemod is a texture mod, the mesh mod to remove the headpiece is entirely optional.
  7. Caedwyn
    Caedwyn
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    when i analyse it with texplorer in tpf tools says : not found in tree
    is it because i dont use any dlc ?
    1. Ottemis
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      Yes, you need the Alternate Appearance DLC for this to function.
  8. GeneralYin
    GeneralYin
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    Hi there. Having trouble with the base mod. Been trying to do a permanent install using ME3 Explorer 107k. The process runs without incident, but when I open up the game, the vanilla textures are still there.

    I've already installed your Default EDI appearance mod using the same method (just followed the tutorials), and it works just fine. Your head texture appears with EDI's Alt App Armour.

    Is the file still compatible with 107k?
    1. Ottemis
      Ottemis
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      107k doesn't tell me anything but suggests you're using the Sourceforge release from Februari? (107k only points to the build every revision since was built on so in therms of identifying which revision you are specifically using, not useful on it's own)
      The base mod is a TPF and should work regardless of your revision. The optional visor patch is released in two versions, one for REVs 623+ and one for REVs 622 and below. If you downloaded the SF release that dates back to Februari, you are using REV600. The latest SF release dates back yesterday and is equal to REV632.

      If you have issues applying the TPF using TPF/DDS Tools with that revision, it's likely a toolset bug or problem with your install. Not much I can do there.
  9. Blad3Zer0
    Blad3Zer0
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    Any chance you could update your no-visor mesh mod? It's been uncooperative since KFreon's recent updates to the explorer suite.
    1. Ottemis
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      It won't work with autofix? Got a message about it on tumblr too, ofc if autofix doesn't work for it i'll fix up a new .mod this week.
    2. Blad3Zer0
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      Mesh mods can be autofixed? Every attempt I've made so far has been unsuccessful.
    3. Ottemis
      Ottemis
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      I was under the impression, maybe I was wrong =) Anywhose, I'll release a new .mod soon!

      Edit: Update is up. Little shoutout for you here, thanks again Blad3 =)