I'm playing adept class in both SP MP When enemy getting killed, biotic combo explosion damage (pink one) not showing but only normal damage (white one). If enemy doesn't get killed at once, numbers (pink one) seems normally appear.
This could be a game design, not this mod's problem idk
Numbers sometimes not showing up on killing MP enemies is a known issue unfortunately. My mod mostly takes info about damage from the game's damage log, and while the damage log is rather reliable for SP, it is very unreliable for MP when you are not hosting.
It doesnt work for me in ME3 Original - Installed it in different ways (into the right folder ;) with Mod-Manager. It has been imported with no problems and its in the bibliothec, but still nothing changed in the game ;(
I also installed other mods long before and they are working with no problems: - Running with Item - Using Big Chat - Skip Start-Screen - Kick as Host
Ok, problem was very easy. Just needed an update on my pc. Now i need a facepalm.
Awesome work, this is perfect, but one question, is there a way to show only your own damage in MP or damage are registered in the same way for all player ? I selected "shepard only" during installation thinking it would only show my damage but I see everyone else's.
When I import it in ME3Tweaks Mod Manager it doesn't appear in the list and nothing happens in game. How am I supposed to install it please? EDIT: I was trying to import the OT file in the legendary edition, fully my fault, sorry
Hello. I tried it and the game crashed to desktop when testing a weapon in the Normandy firing range from EGM. Literally fired one shot and the game crashed.
Before installing it, I went through the files my current mods modify. Vignette Remover and EGM both modify SFXGame.pcc. However, Vignette Remover worked fine before your mod so it clearly wasn't conflicting with EGM. I imagine that your mod would simply wipe out Vignette Remover but that wouldn't cause the crash.
Any ideas what could have caused a crash to desktop?
Can you send me a save please? Any mods besides EGM? Does it work in other places or other weapons? It wouldn't remove Vignette Remover; those days SFXGame mods only modify some assets in the file without replacing entire ones.
This has been reported in the LE version of the mod with detailed reproduction steps, and I have manage to solve the issue. Exactly same fix is applied to OT - it should be fixed in v1.1.
Just a hook to SFXTakeDamage() where damage taken calls are received, and then a bunch of UI draws using UScript. Plus a hell lot of edge case handling cause nothing ever is easy. I ended at around one thousand lines of code eventually and like 70 hours spent.
16 comments
When enemy getting killed, biotic combo explosion damage (pink one) not showing but only normal damage (white one).
If enemy doesn't get killed at once, numbers (pink one) seems normally appear.
This could be a game design, not this mod's problem idk
I also installed other mods long before and they are working with no problems:
- Running with Item
- Using Big Chat
- Skip Start-Screen
- Kick as Host
Ok, problem was very easy. Just needed an update on my pc. Now i need a facepalm.
In SP, only Shepard's damage, but in MP all players damage
EDIT: I was trying to import the OT file in the legendary edition, fully my fault, sorry
Before installing it, I went through the files my current mods modify. Vignette Remover and EGM both modify SFXGame.pcc. However, Vignette Remover worked fine before your mod so it clearly wasn't conflicting with EGM. I imagine that your mod would simply wipe out Vignette Remover but that wouldn't cause the crash.
Any ideas what could have caused a crash to desktop?
It wouldn't remove Vignette Remover; those days SFXGame mods only modify some assets in the file without replacing entire ones.
Excellent work. Very impressive.
Plus a hell lot of edge case handling cause nothing ever is easy. I ended at around one thousand lines of code eventually and like 70 hours spent.