File information

Last updated

Original upload

Created by

Tajfun403

Uploaded by

Tajfun403

Virus scan

Safe to use

Tags for this mod

16 comments

  1. retiredoldman
    retiredoldman
    • member
    • 1 kudos
    Numbers not showing sometimes when enemy get killed with coup de grace.
    1. Tajfun403
      Tajfun403
      • premium
      • 61 kudos
      Can you specify more exactly what attack do you have in mind? Also, SP or MP?
    2. retiredoldman
      retiredoldman
      • member
      • 1 kudos
      I'm playing adept class in both SP MP
      When enemy getting killed, biotic combo explosion damage (pink one) not showing but only normal damage (white one).
      If enemy doesn't get killed at once, numbers (pink one) seems normally appear.

      This could be a game design, not this mod's problem idk
    3. Tajfun403
      Tajfun403
      • premium
      • 61 kudos
      Numbers sometimes not showing up on killing MP enemies is a known issue unfortunately. My mod mostly takes info about damage from the game's damage log, and while the damage log is rather reliable for SP, it is very unreliable for MP when you are not hosting.
  2. Lauschecke
    Lauschecke
    • member
    • 0 kudos
    It doesnt work for me in ME3 Original - Installed it in different ways (into the right folder ;) with Mod-Manager. It has been imported with no problems and its in the bibliothec,  but still nothing changed in the game ;(

    I also installed other mods long before and they are working with no problems:
    - Running with Item
    - Using Big Chat
    - Skip Start-Screen
    - Kick as Host

    Ok, problem was very easy. Just needed an update on my pc. Now i need a facepalm.
  3. N7GhosTT
    N7GhosTT
    • member
    • 0 kudos
    Awesome work, this is perfect, but one question, is there a way to show only your own damage in MP or damage are registered in the same way for all player ? I selected "shepard only" during installation thinking it would only show my damage but I see everyone else's.
    1. Tajfun403
      Tajfun403
      • premium
      • 61 kudos
      This is exactly what this option should do. Please post a diagnostic.
    2. N7GhosTT
      N7GhosTT
      • member
      • 0 kudos
      ME3TweaksMod Game Diagnostic
      In SP, only Shepard's damage, but in MP all players damage
  4. GargamelLeNoir
    GargamelLeNoir
    • premium
    • 0 kudos
    When I import it in  ME3Tweaks Mod Manager it doesn't appear in the list and nothing happens in game. How am I supposed to install it please?
    EDIT: I was trying to import the OT file in the legendary edition, fully my fault, sorry
    1. Tajfun403
      Tajfun403
      • premium
      • 61 kudos
      I imagine this has been solved over discord, right?
    2. GargamelLeNoir
      GargamelLeNoir
      • premium
      • 0 kudos
      Yeah I updated my original message. The LE version installs well. Doesn't work though, no numbers.
  5. AndyMorningStar
    AndyMorningStar
    • member
    • 0 kudos
    Hello. I tried it and the game crashed to desktop when testing a weapon in the Normandy firing range from EGM. Literally fired one shot and the game crashed.

    Before installing it, I went through the files my current mods modify. Vignette Remover and EGM both modify SFXGame.pcc. However, Vignette Remover worked fine before your mod so it clearly wasn't conflicting with EGM. I imagine that your mod would simply wipe out Vignette Remover but that wouldn't cause the crash.

    Any ideas what could have caused a crash to desktop?
    1. Tajfun403
      Tajfun403
      • premium
      • 61 kudos
      Can you send me a save please? Any mods besides EGM? Does it work in other places or other weapons?
      It wouldn't remove Vignette Remover; those days SFXGame mods only modify some assets in the file without replacing entire ones.
    2. Tajfun403
      Tajfun403
      • premium
      • 61 kudos
      This has been reported in the LE version of the mod with detailed reproduction steps, and I have manage to solve the issue. Exactly same fix is applied to OT - it should be fixed in v1.1.
  6. OrikonTheModder
    OrikonTheModder
    • premium
    • 198 kudos
    What the hell... how did you accomplish this?

    Excellent work. Very impressive.
    1. Tajfun403
      Tajfun403
      • premium
      • 61 kudos
      Just a hook to SFXTakeDamage() where damage taken calls are received, and then a bunch of UI draws using UScript.
      Plus a hell lot of edge case handling cause nothing ever is easy. I ended at around one thousand lines of code eventually and like 70 hours spent.