- Download and run the ME3 Gibbed Save Editor;
- Go to Open to browse for the save file of the character you want to fix;
- Go to the Raw tab, section 3. Squad. Expanded the Player section, and under it the Appearance and Head Morph sections;
- You will see a HAIR MESH field. You do not need to change it, but note which one your Shepard is using for the next steps. As an example, we’ll be using HMM_HIR_PROShort03_MDL;
- Open the Texture Parameters collection (by clicking the three dots on the right);
- ADD a new entry named HAIR_Diff. Assign a value to it according to your hair mesh:
- HMM_HIR_PROShort03_MDL - BIOG_HMM_HIR_PRO_R.Hair_Short03.HMM_HIR_PROShort03_Diff
- HMM_HIR_Rsk_MDL– BIOG_HMM_HIR_PRO_R.Hair_RollinsSpike. HMM_HIR_Rsk_Diff
- HMM_HIR_Ssk_01_MDL– BIOG_HMM_HIR_PRO_R.Hair_SargeSpike.HMM_HIR_Ssk_Diff
- HMM_HIR_Fsk_MDL– BIOG_HMM_HIR_PRO_R.Hair_FormalSpikes. HMM_HIR_Fsk_Diff
- HMM_HIR_PROShort02_MDL– BIOG_HMM_HIR_PRO_R.Hair_RollinsSpike. HMM_HIR_Rsk_Diff
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