Happy N7 Day everyone! I'm very happy to announce that Spectre Expansion Mod has finally left beta behind. This is to be considered the first full release of this mod, but not the last. Without further ado, here are the additions and changes for v1.0:

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Ghosts of Antilin
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The Ghosts of Antilin storyline is finally complete, with those who take the Paragon path getting all the post-mission content that I had left out. What happens after you meet the Ghosts of Antilin is determined by your choices in other storylines of Mass Effect 3, so pick wisely!

NB: I should note that all War Asset artwork is only temporary.


Galaxy Map Updates
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The galaxy map is getting another round of updates with this patch, this time focusing on numerous new star systems from the canon, as well as polishing off those that were already added. Lore nerds (such as me) might recognise these systems, but for everyone else here is what you can expect to find:

- Fal system is based around a cut corporation from ME1 called "Fal 3 Manufactory". This system can be found in the Nemean Alpha cluster.
- Hephaestus Station is where the Quarian Ark Keelah Si'yah was constructed and is found in the Caleston Rift.
- The moon Titan has been added to the Sol system, the description was written by contributor BriannaJean.
- Korkrok system was added to the Shrike Abyssal, this is home to a planet from Cerberus Daily News that holds notorious prison camps.
- Jath system is based on a single line of obscure lore from Mass Effect Galaxy, this place is found in the Sin'kelar Cluster.

Alongside this are several fixes to Galaxy Map issues I discovered, and various other edits including seven new cluster textures by Mellin, artwork for Cartagena Station, remapped star systems and more.




New Text Adventures
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I have added two new text adventures to the galaxy map, one which is a full missions and the other which is a discoverable anomaly. Here are the scenarios:

- The Volus have launched Operation: Stormcloud in a bid to eliminate the threat of the Harvesters. Help them to locate one of their breeding grounds.
- A signal has been discovered on the planetoid called Quiet Eddy.


Immersion Improvements, New Mails and More
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In addition to all of the above there are multiple bug fixes, rewrites, new mails and Spectre Authorisations.

NB: if you use Respawn then you will need to use the additional patch.


Statistics
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I thought people might be interested in some stats for the mod:

- 72,000+ words of new text
- 215 new War Assets and War Asset updates
- 60 new Spectre Terminal mails
- 58 new Private Terminal mails
- 33 new Shadow Broker Terminal mails
- 17 new items
- 5 new star clusters
- and 1 new store


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It's hard to put into words how glad I am that I have brought Spectre Expansion Mod out of beta, but this isn't the end of its development. My hope is to continue refining Spectre over future patches, to make it more immersive and bind tighter to other mods out there, but there will be more on that at a later date.

For now, I hope you'll enjoy the mod. Feel free to let me know what you think of it, and thank you for downloading. :)

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Tydeous

5 comments

  1. whoKnowsW3
    whoKnowsW3
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    Hello :)

    Is there a list of all fully implemented missions supplied by this mod?

    Or maybe better: Is there a way to (completely) not show missions that are not fully implemented? It's not pleasant to read something like
    "... the authorising spectre (Shep) didn't show up so this mission was a mess..."
    When that happens I try to find where I messed up and fix it - even play again from the last priority mission or the one before.
    But then maybe I didn't because the rescue part for that mission wasn't implemented  yet. And there would have been no difference if I just had carried on, not going back hours.
  2. killekoetje
    killekoetje
    • member
    • 1 kudos
    Thank you for all the work you have done so far. Keep up the amazing work
  3. Enriador
    Enriador
    • member
    • 1 kudos
    Congratulations on leaving beta! I love your attention to lore and detail. Makes the Milky Way a much more lively place!
  4. ConfidenTi
    ConfidenTi
    • member
    • 14 kudos
    Well done, thank you very much. It was a great pleasure to play ME3 with this mod. Now I will try my best to translate it asap, hope my lectures will go fast and smoothly. Thanks for your hard work again!
  5. biokonw
    biokonw
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    Thank you for all your work. I loved the text missions and other added lore. if theres more to come i cant wait. if not bless your soul