* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
Ghosts of Antilin
NB: I should note that all War Asset artwork is only temporary.
Galaxy Map Updates
- Fal system is based around a cut corporation from ME1 called "Fal 3 Manufactory". This system can be found in the Nemean Alpha cluster.
- Hephaestus Station is where the Quarian Ark Keelah Si'yah was constructed and is found in the Caleston Rift.
- The moon Titan has been added to the Sol system, the description was written by contributor BriannaJean.
- Korkrok system was added to the Shrike Abyssal, this is home to a planet from Cerberus Daily News that holds notorious prison camps.
- Jath system is based on a single line of obscure lore from Mass Effect Galaxy, this place is found in the Sin'kelar Cluster.
Alongside this are several fixes to Galaxy Map issues I discovered, and various other edits including seven new cluster textures by Mellin, artwork for Cartagena Station, remapped star systems and more.

New Text Adventures
- The Volus have launched Operation: Stormcloud in a bid to eliminate the threat of the Harvesters. Help them to locate one of their breeding grounds.
- A signal has been discovered on the planetoid called Quiet Eddy.
Immersion Improvements, New Mails and More
NB: if you use Respawn then you will need to use the additional patch.
Statistics
- 72,000+ words of new text
- 215 new War Assets and War Asset updates
- 60 new Spectre Terminal mails
- 58 new Private Terminal mails
- 33 new Shadow Broker Terminal mails
- 17 new items
- 5 new star clusters
- and 1 new store
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
It's hard to put into words how glad I am that I have brought Spectre Expansion Mod out of beta, but this isn't the end of its development. My hope is to continue refining Spectre over future patches, to make it more immersive and bind tighter to other mods out there, but there will be more on that at a later date.
For now, I hope you'll enjoy the mod. Feel free to let me know what you think of it, and thank you for downloading. :)
5 comments
Is there a list of all fully implemented missions supplied by this mod?
Or maybe better: Is there a way to (completely) not show missions that are not fully implemented? It's not pleasant to read something like
"... the authorising spectre (Shep) didn't show up so this mission was a mess..."
When that happens I try to find where I messed up and fix it - even play again from the last priority mission or the one before.
But then maybe I didn't because the rescue part for that mission wasn't implemented yet. And there would have been no difference if I just had carried on, not going back hours.