Mass Effect
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eezonaut

Uploaded by

eezonaut

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About this mod

An attempt to make the M35 Mako more controllable.

Permissions and credits




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Layout:






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Keep in mind:

This mod will set your config files to 'Read-only', so you shouldn't be able to further manually change any key bindings after applying it
(you can always uninstall it, though). So, ideally get the bindings the way you want them before applying the mod.




To install:

1. Backup the files called "BIOGame" and "BIOInput" in your Documents -> BioWare -> Mass Effect -> Config folder.

2. If you are just using the default control scheme and have not previously modded your config files at all, then you should just need to replace the two files you've backed up in step 1. with the files provided in the zip available on this mod's download page.

If you have previously tweaked the controls/bindings, or modded your files and wish to retain your customisations, or if the downloaded files don't work for you, then scroll down this page to the 'Manual mod instructions' to find the changes you need to manually implement in the two files yourself.



To uninstall: Replace the downloaded/manually modded files with your backed up files from step 1.



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Combat tips

(after installing mod):

(To execute the 'rocking back and forth' tactic to dodge incoming projectiles):

1) When the Mako's nose is facing the enemy, press, 'A' or 'D' to twist the Mako into perpendicular position to the target.

2) Once in perpendicular position, use the 'A' and 'D' buttons to achieve back and forth motion.




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Manual mod instructions
:

(If you are using the provided download files, you do not need to do any of the following!)

(These instructions are for those who wish to edit the files manually, or for whom the provided files may not work for some reason):



A) This tweak is necessary to enable mouse/camera relative input. In BIOGame:

1) Find the line: m_bUseCameraRelativeInputForVehicle=FALSE;

2) Replace FALSE with TRUE so that the line reads: m_bUseCameraRelativeInputForVehicle=TRUE;

3) Save the file and set it to 'Read-only'.


B) These tweaks add functionality to the 'Left Control' and 'Right Mouse' buttons (use as you see fit). In BIOInput:

1a) Find the line:
Bindings=(Name="LeftControl",InputMode=BIO_INPUT_MODE_NONE,Command="ToggleCrouch",Control=False,Shift=False,Alt=False)

1b) Replace it with:
Bindings=(Name="LeftControl",InputMode=BIO_INPUT_MODE_NONE,Command="ToggleCrouch | FireVehicleCannon 1 | OnRelease FireVehicleCannon 0",Control=False,Shift=False,Alt=False)

2a) Find the line:
Bindings=(Name="RightMouseButton",InputMode=BIO_INPUT_MODE_NONE,Command="ToggleZoom | OnRelease ZoomOff | InGamePropertyEditorLeftTrigger | MiniGame_LeftTrigger | GuiKey BIOGUI_EVENT_BUTTON_LT | OnRelease GuiKey BIOGUI_EVENT_BUTTON_LT_RELEASE | FireVehicleCannon 1 | OnRelease FireVehicleCannon 0",Control=False,Shift=False,Alt=False)

2b) Replace it with:
Bindings=(Name="RightMouseButton",InputMode=BIO_INPUT_MODE_NONE,Command="ToggleZoom | OnRelease ZoomOff | InGamePropertyEditorLeftTrigger | MiniGame_LeftTrigger | ToggleVehicleZoom | OnRelease VehicleZoomOff | GuiKey BIOGUI_EVENT_BUTTON_LT | OnRelease GuiKey BIOGUI_EVENT_BUTTON_LT_RELEASE",Control=False,Shift=False,Alt=False)

3) Save the file and set it to 'Read-only'.



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That's all!