Mass Effect
0 of 0

File information

Last updated

Original upload

Created by


Uploaded by


Virus scan

Safe to use

Tags for this mod

About this mod

Exclusive MAKO upgrades for N7 operatives: more powerful engine, improved suspension system, faster shield generator.

Permissions and credits


  • Faster shield generator: It seems that the painfully slow recharge of the MAKO shield in vanilla was due to a bug/oversight. Indeed, the capacity of the shield increases with level, but the recharge rate remains fixed at a default value. With this mod, the shield recharges faster, and at a rate that remains constant with respect to the shield capacity. The delay of 10 seconds before the shield starts to recharge is not modified.
  • More powerful engine: Increased movement speed and climbing abilities. This version of the MAKO is not able to climb absolutely anything, but almost.
  • Improved suspension system: The changes to the suspension significantly reduce the bounciness of the MAKO. However, it should be noted that the increased movement speed from the engine modification has, to some extent, the opposite effect. Going full speed in rough terrain, or jumping off ramps (especially if they're not symmetrical), is likely to induce some amount of tumbling. If you basically never lift you foot/finger off the gas pedal (like in the video), this MAKO will jump as much or probably even more than in vanilla, although it will generally stick the landing more smoothly. On the other hand, once you get the hang of it, it is possible to navigate very rough terrain reasonably well via short intermittent accelerations.


There are two other Mako mods on Nexus: Improved Mako and Mako - Improved Controls Mod. Both of these mods only modify some ini files (BioGame.ini and BioInput.ini), so they are technically fully compatible with my mod.

Mako - Improved Controls Mod only changes the control binding, so it is completely independent in functionality.

Improved Mako changes one parameter that controls how much gravity is felt by the MAKO. Increasing the value of this parameter makes the MAKO heavier and stick more to the ground, which indirectly reduces the bounciness.

I intentionally did not modify the gravity scale or mass of the MAKO in my mod, as this is up to preferences and it can be done easily by editing the BioGame.ini file. Personally, with the suspension modifications from my mod, I no longer feel the need to increase the gravity, and I find it fun enough driving the MAKO as it is.

I would recommend to try my mod on its own first, take some time to adapt to the faster movement and learn when it is ok to keep pushing on the accelerator and when it is better to slow down a bit. Then, if preferred, you can increase the gravity scaling to your liking. This might decrease the climbing abilities. It may be better to do it manually in BioGame.ini (find RBPhysicsGravityScaling and try some values like 1.1, 1.2, 1.3, etc), since the values you find optimal with my mod may not be the same as without my mod.


Install with ME3 Tweaks Mod Manager

This mod gets installed partly as a custom DLC, and partly by replacing one of the original base game files (BIOC_Base.u).
This particular file is also modified by the ME1 Controller mod, but a compatibility patch is included, with permission from Dybukk (just make sure to select the appropriate option when installing with the Mod Manager).

  • In case you want to use a controller, ME1 Controller should be installed first.
  • Drag and drop the compressed (.7z) mod file for N7 MAKO into the Mod manager window.
  • Select it in the list and click "Apply Mod".
  • A dialog window should open, asking you if you want the ME1 Controller compatible version. Select it if (and only if) you have ME1 Controller installed. 
  • Afaik, there shouldn´t be any compatibility issues with other currently available mods. Any mod that modifies BIOC_Base.u will be incompatible.
  • Make sure to install before ALOT, MEUTIM and other texture mods.

Note that I haven't tested my mod in combination with ME1 Controller, as I don't have a controller. But I think that my modifications are unlikely to break anything. 


This was all written by me.

Special thanks to Dybukk for permission to include a compatibility patch with ME1 Controller, to Mgamerz for his help and answers, and to Mgamerz, SirCxyrtyx, Kinkojiro, and anyone who contributed to ME3Tweaks Mod Manager and ME3Explorer.