I like how it looks. Thanks. Just a question - how did you change helmet colour? I did not find any diff texture in BIOG_HMM_HGR_HVY_R. There is only normal map.
Sorry for not answering earlier - I didn't know someone actually posted here. This was a while ago, so I don't remember all the details, but I believe I had to hexedit the original upk and change RGB values of the helmet's tint map. Apparently, all the helmets share the same diffuse texture and the game simply applies different tint maps to it based on which armor is worn.
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Thanks!