IF YOU INSTALLED MY ABSOLUTE FINISHERS MOD AS WELL MAKE SURE TO PLACE THIS ABSOLUTE STEALTH TAKEDOWN MOD ABOVE ABSOLUTE FINISHERS IN THE LOAD ORDER TO AVOID ANY CONFLICTS.
I have a problem with the stealth takedowns. For some reason, no matter which order i load it, either above the finishers mod or down at the very bottom, the unused Peter stealth takedown is glitched. Spider-Man does one punch, and the stealth takedown reaction animation on the enemy is playing while Spider-Man is just standing there. Is it maybe because of Unlimited Combat or do i need the original restored stealth takedown mod to work?
Hey bro! Will you make a mod in which we can select custom swinging animations like Absolute Swinging Isn't it a great idea like we can choose our own swing animation how cool will it be
Great Bro 😃, But Heres An Idea, There Still will be some player who aren't gonna able to play MSM2 But It Will be Great If You Port The Animations Like Port Finishers From MSM2 to MSMR IK even if you're a Modder Its Very Hard To do it but still You Should Try It
Nope. Reaction Anims doesn't match so some anims would break. Like if a throw animations play the reaction of the thug doesn't match as he just drops dead to the ground..
I see. Also, are the Peter and Miles anims combined all of their animations into one for more variety, or do they share a few of their animations to match the equal amount of animations?
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I have updated the Description to warn about this incompatibility.
For the Custom Stealth Takedowns refer to that video as well.