Remasters Pre-Rendered Cutscenes to 4K, whilst remastering the preview videos (e.g., ability preview) to 200%+ of their original resolution. These has then, been frame interpolated to 60 FPS before encoded back to Bink 2.
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Changelogs
Version 1.0.1
Fixed a video that were improperly encoded at an incorrect resolution.
Version 1.0
Initial Release.
Remastered the Pre-Rendered Cutscenes to 4K, few were in 4K already, as to which they were downscaled to FHD before remastering them back to 4K.
Remastered the skills preview video to 200%+ over the original resolution (1600×900).
Frame interpolated the videos to 60 FPS.
Encoded to Bink 2.5, using Bink 2.7k compressor.
Increased the bitrate.
Increased the number of cores that can be used to decode Bink videos from 2 to 4.
Overview By default, Pre-Rendered Cutscenes were rendered at in variation of 2560×1440 and (a single video of) 3840×2160. Using AI, I have remastered every Pre-Rendered Cutscenes to 4K (UHD not DCI 4K). As for the abilities/skills preview videos, I have remastered them, increasing the video resolution by 200% over the original. There were *few* videos left untouched, to preserve the aesthetics of the videos, else, they would either have unusual artefacts or will look substationally different to the original video. The AI, removes things like film grain, VHS-like filter, etc., as it believes that is something it needs to remove and work on improving.
Before encoding them back to Bink 2.5, I have frame interpolated everything to 60 FPS. When encoded to Bink 2.5, these uses Bink 2.7k compressor, along with having increased CPU core count to decode the videos (better multithreaded support).
Summary; in bullet points:
Remasters Pre-Rendered Cutscenes to 4K UHD.
Remasters Preview Ability/Skill videos by 200% increase over the original video resolution.
Increased the number of cores that can be used to decode Bink 2 videos from 2 to 4.
→ This may be quite redundant in terms of performance difference, as 4K videos are easy to decode, even CPUs like 4th gen Intel Core i7, wouldn't break a sweat. This also may be redundant, as the game *might* be using the GPU to decode Bink 2 videos, as it is natively supported by Bink 2, although, I cannot remember when Bink 2 supported this.
Uses newer Bink 2.5 compressor - Bink 2.7k.
Increased bitrate.
Encoded two Pre-Rendered Cutscenes to Bink 2, that were originally encoded to Bink 1.
The downloaded archive, will include a readme.txt, containing the instructions to install this.
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