That would be impossible to mix all Finishers from them. Peter only has 3 Air Finishers and 13 Ground Finisher slots available. And it's a lot more complicated to replace animation files than I initially thought. There's a lot of trial and error just for this mod alone.
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Thanks for still doing this!
I want to ask, is it possible if you could bring back the original default double spin kick?
I'm using a lot of combat animations, so I don't know which one conflicts, so I was wondering if you can make a standalone module like this one?
The doubld spin kick is performed after sliding under the enemy; Punch then Dodge Move.
Mine is doing the Superman punch which is slow and not that effective (You can cancel the first kick into something else).
Really need the original double kick back!