Nice work; yours is the first mod that does more than change skins on models... How hard would it be to change the probability of getting certain ... rare ... upgrades on cards? :D
I am not sure. My problem with the current "upgrade" system is how time-consuming it is to get the upgrade you want. It's not skill, it's grinding grinding grinding to get enough resources to reroll cards over and over. I suppose I would be happier if all upgrades had the same probability of appearing.
Luuizao -- I very much appreciate your willingness to engage in conversation about these mods, thank you for your time. I'm wondering if, instead of relying on the charity of others such as you to write mods, can you point at any resources for making/modifying this game? I've used AMUMSS to modify PAK files for No Man's Sky, but it was a messy thing. Can you explain a little about how you're editing these, and how you know -what- to change?
Yeah, I'll add to the list of things to check exactly how we can remove the grind, maybe removing all non-rare upgrades. Will be a "cheat" mod but maybe good to avoid grinding for hours.
About the "How to mod" the short answer is "It depends". I'm using a good amount of tools. Some Tips that I could share if you want to start searching about it are: - FModel to get files from .pak (the AES key is available, in a PC Gamer Article there are a link to Russian Forum that have a LOT of AES Keys for Unreal's Games); - A Hex Editor Tool to change values that (like the CurveTable that I need to change for this mod); - A Text Editor to change Big Things (like add new effects to cards). This is the hardest and more intense work because you need to check, change and add a lot of objects. - UnrealPak to transform your edited assets in .pak.
If you want to change Models/Textures/Etc I'm not the most expert person in this, but there are discord groups that can help, like MidnightSuns Fan-Server and MarvelModding
Yup, I grabbed it immediately and really really appreciate the improved speed for getting the mods I need. Thank you very very much! (I did comment on that mod's entry too.)
Could the same be done to Captain Marvel's Binary or Ghost Rider's Souls? They aren't hard to achieve as they are but I personally want Binary up as fast as possible, without the chance of her cards not being drawn. Thank you in advance
The Mod to be easier to get Binary is done, see here: https://www.nexusmods.com/marvelsmidnightsuns/mods/48. Tommorow, If I have time, I'll do the changes for Ghost Rider.
Great work on this mod. This makes the en fuego progression feel smoother and more fair. Do you know if it's possible to have Deadpool's shove and environmental kills also contribute to building en fuego?
IDK yet. But probably will need to change the event listener to also listen for these kills. Do you know something that already listen to these events (a passive, card...)? If so, I could check how was done and try to mimic.
There's a couple of in-mission intel challenges "KO 2 enemies using Shove" and "Use environmentals to KO 4 enemies" that might be a good place to check.
This just made my game crash, is it supposed to go in the Paks folder or does this need to go somewhere else? I also have 3 cosmetic mods installed but thats it, incase that matters.
Did you downloaded the v1.1? Because I have some bug when was uploading the v1.0. Without much information is hard to debug, Could you gimme the name of other mods that are you using? So I'll try to replicate the scenario to see if there is some bug.
it was the 1.1 version. I'm using short hair to MCU from this with "z_" before the file name to override the hair from the next mod https://www.nexusmods.com/marvelsmidnightsuns/mods/3?tab=files Classic Captain Marvel https://www.nexusmods.com/marvelsmidnightsuns/mods/22 Finally Redesign Triple Pack - All in one https://www.nexusmods.com/marvelsmidnightsuns/mods/9?tab=files Update: I just tried it again and it loaded just fine. idk what changed
I dunno... I mean, game is easy enough OR if someone want more challenge, just change the difficulty, can be done anytime, since here we don't have to start new game to change the difficulty level.
DeadPool has a Passive Meter that increases some card abilities effects after you kill an amount of enemies. The default stack needs to kill 12 enemies, with the Balance the number is decreased to 9.
42 comments
https://www.nexusmods.com/marvelsmidnightsuns/mods/46
Luuizao -- I very much appreciate your willingness to engage in conversation about these mods, thank you for your time. I'm wondering if, instead of relying on the charity of others such as you to write mods, can you point at any resources for making/modifying this game? I've used AMUMSS to modify PAK files for No Man's Sky, but it was a messy thing. Can you explain a little about how you're editing these, and how you know -what- to change?
About the "How to mod" the short answer is "It depends". I'm using a good amount of tools. Some Tips that I could share if you want to start searching about it are:
- FModel to get files from .pak (the AES key is available, in a PC Gamer Article there are a link to Russian Forum that have a LOT of AES Keys for Unreal's Games);
- A Hex Editor Tool to change values that (like the CurveTable that I need to change for this mod);
- A Text Editor to change Big Things (like add new effects to cards). This is the hardest and more intense work because you need to check, change and add a lot of objects.
- UnrealPak to transform your edited assets in .pak.
If you want to change Models/Textures/Etc I'm not the most expert person in this, but there are discord groups that can help, like MidnightSuns Fan-Server and MarvelModding
I'm using
short hair to MCU from this with "z_" before the file name to override the hair from the next mod
https://www.nexusmods.com/marvelsmidnightsuns/mods/3?tab=files
Classic Captain Marvel
https://www.nexusmods.com/marvelsmidnightsuns/mods/22
Finally Redesign Triple Pack - All in one
https://www.nexusmods.com/marvelsmidnightsuns/mods/9?tab=files
Update: I just tried it again and it loaded just fine. idk what changed