Hi, really interesting changes, it's a very nice way to shake up a playthough.
But I'm encountering a issue with Magik's gather, it teleports the enemies without any animation, and if it kills any of them the model of the unit just keeps standing there like a ghost for the rest of the fight.
Any ideas on how to fix this?
Anyway, thanks for the mod! Really appreciate how mods like this extend the lifetime of the game!
I'm still working through my initial playthrough but I can already see the benefit of rebalancing. I'm looking forward to trying your patch on NG+! Thanks!
BTW, I reviewed your master list of changes and didn't see anything about the Heightened Senses collar. The collar's effect for Charlie (gain 1 Resist at the start of each turn) doesn't work. Has this effect been added/fixed in your mod?
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But I'm encountering a issue with Magik's gather, it teleports the enemies without any animation, and if it kills any of them the model of the unit just keeps standing there like a ghost for the rest of the fight.
Any ideas on how to fix this?
Anyway, thanks for the mod! Really appreciate how mods like this extend the lifetime of the game!
Otherwise love your changes.
BTW, I reviewed your master list of changes and didn't see anything about the Heightened Senses collar. The collar's effect for Charlie (gain 1 Resist at the start of each turn) doesn't work. Has this effect been added/fixed in your mod?
also it might just be a visual bug on my end, but hunter's holy burst+ was doing the old 100% damage despite saying 125% on the card
thanks so much!