Marvel's Midnight Suns
0 of 0

File information

Last updated

Original upload

Created by

Zedd

Uploaded by

ZeddShadowstride

Virus scan

Safe to use

Tags for this mod

18 comments

  1. ZeddShadowstride
    ZeddShadowstride
    • member
    • 1 kudos
    Locked
    Sticky
    1.41 FIXES THE FEW ISSUES THAT WERE PRESENT!
  2. tenjofonar
    tenjofonar
    • member
    • 0 kudos
    I seem to get an issue where enemies with Frenzy never trigger bleeding. Can anyone corroborate this??
    1. motherfuckingweishen
      motherfuckingweishen
      • supporter
      • 0 kudos
      Think someone said in Bugs that this happened for their sabertooth fight as well
  3. TheJoelaco
    TheJoelaco
    • member
    • 0 kudos
    Hi, really interesting changes, it's a very nice way to shake up a playthough.

    But I'm encountering a issue with Magik's gather, it teleports the enemies without any animation, and if it kills any of them the model of the unit just keeps standing there like a ghost for the rest of the fight.

    Any ideas on how to fix this?

    Anyway, thanks for the mod! Really appreciate how mods like this extend the lifetime of the game!
    1. motherfuckingweishen
      motherfuckingweishen
      • supporter
      • 0 kudos
      Same here! Wish it could be fixed
  4. motherfuckingweishen
    motherfuckingweishen
    • supporter
    • 0 kudos
    Is it possible to add a mod of + vulnerable to Wolverine's stink of fear?
  5. Ucross
    Ucross
    • premium
    • 53 kudos
    Even after 1.41 Magik's gather still has no animation, the heroes just jump and dead heroes look like they are still alive.

    Otherwise love your changes.
    1. l1098291866
      l1098291866
      • member
      • 0 kudos
      Same issue here, I thought is some kind of mod conflit, cause I installed lots of mods lol
  6. l1098291866
    l1098291866
    • member
    • 0 kudos
    Is this just a patch of "Zedd's Balance"? I still need orginal mod "Zedd's Balance"?
  7. SgtSagara1001
    SgtSagara1001
    • member
    • 0 kudos
    I'm still working through my initial playthrough but I can already see the benefit of rebalancing. I'm looking forward to trying your patch on NG+! Thanks!

    BTW, I reviewed your master list of changes and didn't see anything about the Heightened Senses collar. The collar's effect for Charlie (gain 1 Resist at the start of each turn) doesn't work. Has this effect been added/fixed in your mod?
  8. theinfinite28k
    theinfinite28k
    • member
    • 0 kudos
    great mod! it's like i'm playing a brand new game! 

    also it might just be a visual bug on my end, but hunter's holy burst+ was doing the old 100% damage despite saying 125% on the card

    thanks so much! 
  9. Daelan12
    Daelan12
    • member
    • 0 kudos
    Oh it actually arrived! I missed the new patch because you made a new nexus page for it
  10. iLLusion68
    iLLusion68
    • premium
    • 0 kudos
    Will try this after my play-through. Do you know off hand, if it conflicts with any other mods?
    1. ZeddShadowstride
      ZeddShadowstride
      • member
      • 1 kudos
      Shouldn't!
  11. Peechez
    Peechez
    • supporter
    • 0 kudos
    Is there something wrong with Morbius charm? I'm seeing the + version be unusable when there's no minions on the field which I don't think is right?
    1. ZeddShadowstride
      ZeddShadowstride
      • member
      • 1 kudos
      Fixed in 1.41 now :)