Thank you for uploading. I was tested in the cinema movie that Nico resurrects the Hunter. I found that I needed to make some additional parameter changes to the "MI_custom_invisible.uasset".
With UasstGUI.exe, open the "MI_custom_invisible.uasset" and display "Export data" -> "Export 1" -> "MatrialInstanceContent" -> "ScalarParameterValues". Change the parameters as follows.
First ScalarParameterValues : 1.0025 -> 1 2nd one : 1.604442 -> 0 3rd one : 1 -> 0 4th one : 0.219048 -> 0 5th one : 0 -> 0 Not need to change
As a result of these changes, Nico's piercings are mostly removed in this cinema movie.
Thank you so much! Glad someone took the time to do this. Not to push my luck but if it's possible could you also try and fix this other mod? https://www.nexusmods.com/marvelsmidnightsuns/mods/26?tab=posts
It works. It was tested by multiple people on different systems before I released it. If you're having trouble then I would first look at conflicting mods - for example if you have both this mod and the original in your folder then you're going to have problems.
As for the request, I'll keep it on my radar. My goal was never to go around and replace all of peek6's work but we'll see. For the record I couldn't stand Skinhead Nico either and have been using this alternative which still works fine. Not quite the same look but better than the default
I tested it more. From my end, it seems like it certainly did reduce the visibility of the piercings, but they are still there, can still be seen. I removed every mod and compared to the original. They are still visible just slightly translucent.
Either I'm doing something wrong or the materials the file changes have something going on.
I tried putting the mod outside the "~mods" folder, I tried renaming the file so it starts with pakchunk999- , all with the same result. I also used the Tousled Bob hair mod to see if mods were actually working and her hair did change but her piercings still had that "less visible but still visible" look. If it's not just on my end, hope this helps. :)
If that's the problem then you are entirely correct. The material and textures were replaced with the in-game "glass" assets instead of creating new transparent ones. So during close up shots, under certain lighting - and some variation depending on graphics settings - faint outlines can sometimes be made out. I've added a new screenshot from my own game under the best (or worse depending on your perspective) conditions possible to get them to be visible. As you can see, you can barely make out her nose piercings and maaaybe a little bit of a cheek piercing. And this is with crazy ideal lighting and zoomed in way more than you ever see in game naturally. Obviously YMMV but I hope this shows why I found this method of removing the piercings acceptable.
I found it to be an elegant solution because it was quick and easy to implement. Also because it has the potential to be more future proof since it's using default assets instead of modded ones and I hate high maintenance mods that break every time there is a patch or DLC. Also I simply don't have the time to dive in to Blender or Photoshop to create and inject custom work. So you needn't do any more troubleshooting. It is Working As Intended, just not working to your expectations. If I find more free time in the future then I'll see about making an alternative version that uses custom transparency layers instead.
If it bothers you a lot and you don't want to do it yourself then you can try asking Mharius since judging by his produced mods he seems to love doing custom modeling and texturing (I don't know him btw I'm just going off of what I see popping up on the front page a lot). Of course going by his works you may end up with a Nico who is missing a lot more than just her piercings lol
8 comments
I found that I needed to make some additional parameter changes to the "MI_custom_invisible.uasset".
With UasstGUI.exe, open the "MI_custom_invisible.uasset" and display "Export data" -> "Export 1" -> "MatrialInstanceContent" -> "ScalarParameterValues".
Change the parameters as follows.
First ScalarParameterValues : 1.0025 -> 1
2nd one : 1.604442 -> 0
3rd one : 1 -> 0
4th one : 0.219048 -> 0
5th one : 0 -> 0 Not need to change
As a result of these changes, Nico's piercings are mostly removed in this cinema movie.
Honestly this should be your mod not mine - you're doing all the legwork here lol
Continued thanks good sir/mam/other
https://www.nexusmods.com/marvelsmidnightsuns/mods/26?tab=posts
If not, it's okay. I really appreciate it.
As for the request, I'll keep it on my radar. My goal was never to go around and replace all of peek6's work but we'll see. For the record I couldn't stand Skinhead Nico either and have been using this alternative which still works fine. Not quite the same look but better than the default
Either I'm doing something wrong or the materials the file changes have something going on.
I tried putting the mod outside the "~mods" folder, I tried renaming the file so it starts with pakchunk999- , all with the same result. I also used the Tousled Bob hair mod to see if mods were actually working and her hair did change but her piercings still had that "less visible but still visible" look. If it's not just on my end, hope this helps. :)
I found it to be an elegant solution because it was quick and easy to implement. Also because it has the potential to be more future proof since it's using default assets instead of modded ones and I hate high maintenance mods that break every time there is a patch or DLC. Also I simply don't have the time to dive in to Blender or Photoshop to create and inject custom work. So you needn't do any more troubleshooting. It is Working As Intended, just not working to your expectations. If I find more free time in the future then I'll see about making an alternative version that uses custom transparency layers instead.
If it bothers you a lot and you don't want to do it yourself then you can try asking Mharius since judging by his produced mods he seems to love doing custom modeling and texturing (I don't know him btw I'm just going off of what I see popping up on the front page a lot). Of course going by his works you may end up with a Nico who is missing a lot more than just her piercings lol