Marvel's Midnight Suns
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Belinn

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Belinn

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5 comments

  1. AlexiousITA
    AlexiousITA
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    Hey, isn't there any way for you to add similar functionality to Luuizao's Every Hero Can lead mod to this one since they are not compatible? I'd love to have both.

    Thanks!
    1. Belinn
      Belinn
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      I've actually done my best to make it work with that mod, but there's something about the file that Every Hero Can Lead edits that seems to just overwrite anything the endgame mission generator file does. If I remember right, Every Hero Can Lead will actually prevent endgame missions from showing up at all, so you would have to uninstall it once you're in endgame whether or not you use my mod.

      Similarly, there's something about the endgame mission generator file that caps available missions at 15 no matter what I set the number to. It's definitely beyond my basic skills and understanding, haha.

      It's also been a while, but I think my best attempt at making both mods play nice was to shift the endgame missions to spawn in New York and American Southwest and have no missions spawn in Transia at all. Again, though, I may be misremembering, and I figured people wouldn't like not having any missions in Transia.
  2. Teofalex
    Teofalex
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    Great mod as always! Question, is it possible to remove the level cap 40 for enemies or to increase the cap?
    1. Belinn
      Belinn
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      Hey, Teo! Thank you :)

      From what I've seen in the files, level 40 is the cap. There are no health/attack values for any units past 40. It's why level 40 missions are all set to normal. They can't be hard because hard missions increase the level of the mission and there's nothing after 40, haha.
    2. Teofalex
      Teofalex
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      Alright, good to know! Thanks.