About this mod
Removes many card mods from the card mod pool and evens out the chances across all four ranks. Includes two optional downloads that have more expansive card mod pools.
- Permissions and credits
- The card mod pool of Bad Mods Be Gone is based on Channel5 Gaming's playstyle and mod recommendations. There are two optional downloads to choose from if you have a different playstyle.
- Installing this mod mid-playthrough won't affect the card mods (hidden or otherwise) that have already been 'saved' in your game. You'll likely have to roll past these before you see the card mod pool from Bad Mods Be Gone. After that, you'll only see card mods from the Bad Mods Be Gone pool.
- Card mod chances are as evened out as they could be across all ranks. There's a lot of Single Target Rank 2 card mods, even in the main Bad Mods Be Gone file, so it may take some rolling to get what you want, but it'd still be faster than with the default game's odds. Also please remember that RNG will be RNG.
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OPTIONAL DOWNLOADS:
- Bad Mods Be Gone Lite_Keep All Uniques: This version removes redundant, low-level mods and keeps each unique mod in the pool.
- Bad Mods Be Gone Lite_Remove On Redraw and Conditional Damage Mods: This version removes redundant, low level mods + on redraw mods and mods like 'Increased Damage to Damaged Targets'.
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CARD MOD POOL LISTS:
Default - Single Target Mods
- Increased Damage (15% Offense)
- Apply 1 Bleeding
- Apply 1 Weak
- 10% Chance to Stun
- Draw 1 Card on KO
- Give Block on KO (50% Offense)
- Redraw to Recover Health (50% Offense)
- Redraw to Gain 1 Heroism
- Increased Damage to Full Health Targets (50% Offense)
- Increased Damage if Targeted (50% Offense)
DEFAULT SINGLE TARGET MODS (RANK 1)
- Increased Damage (25% Offense)
- Apply 1 Marked
- Apply 1 Vulnerable
- +1 Redraw
- Draw Hero Card on KO
- Give Block on KO (100% Offense)
- +1 Redraw on KO
- Gain 1 Resist on KO
- +1 Heroism Generated, Apply Taunt
- Redraw to Recover Health (100% Offense)
- Redraw to Gain Block (50% Offense)
- Increased Damage to Full Health Targets (100% Offense)
- Increased Damage if Targeted (50% Offense) - Yes, there's TWO of these.
- Increased Damage at Full Health (50% Offense)
- Increased Damage to Targets with Block (100% Offense)
- Increased Damage to Stunned Targets (200% Offense)
DEFAULT SINGLE TARGET MODS (RANK 2)
- Increased Damage (50% Offense)
- Apply 2 Bleeding
- Apply 2 Marked
- Apply 2 Vulnerable
- 25% Chance to Stun
- Draw 1 Card
- Draw 2 Cards on KO
- Give Block on KO (100% Offense) - There's ALSO two of these.
- +2 Heroism on KO
- +1 Move on KO
- Gain 1 Strengthened on KO
- Gain 1 Counter on KO
- -1 Heroism Cost
- +1 Heroism Generated
- Give Block (100% Offense)
- Redraw to Gain 1 Resist
- Increased Damage at Full Health (100% Offense)
- Increased Damage to Damaged Targets (100% Offense)
- Lifesteal
- Knockback
DEFAULT SINGLE TARGET MODS (RANK 3)
- Quick
- Gain Concealed on KO
- Forceful Knockback
Default - Multi-Target Mods
- Increased Damage (20% Offense)
- Minor Increase to Area of Effect
- Minor Increase to Width
- Apply 1 Weak
- 25% Chance to Apply 1 Vulnerable
- 25% Chance to Apply 1 Bleeding
- 25% Chance to Apply 1 Marked
- Draw 1
- Recover Health (100% Offense)
- Redraw to Gain 1 Heroism
- Redraw to Recover Health (50% Offense)
- Redraw to Gain 1 Resist
DEFAULT MULTI-TARGET MODS (RANK 1)
- Chain +1
- +1 Heroism Generated
- 50% Chance to Apply 1 Bleeding
- 50% Chance to Apply 1 Marked
- 50% Chance to Apply 1 Vulnerable
- 10% Chance to Stun
- Redraw to Gain Block (100% Offense)
- Redraw to Recover Health (100% Offense)
DEFAULT MULTI-TARGET MODS (RANK 2)
- Increased Damage (33% Offense)
- Moderate Increase to Area of Effect
- Moderate Increase to Width
- +2 Heroism Generated, Apply Taunt
- Apply 1 Bleeding
- Apply 1 Marked
- Apply 1 Vulnerable
- 25% Chance to Stun
- Increased Damage at Full Health (25%)
- Redraw to Gain 1 Move
DEFAULT MULTI-TARGET MODS (RANK 3)
- Increased Damage (50% Offense)
- Draw a Card for each KO
- +1 Heroism for each KO
Default - No Damage Mods
- Apply 1 Resist
- Draw 1 Card
- +1 Heroism Generated
- +1 Redraw
- Give Block (100% Offense)
- Cure
- Redraw to Cure
- Recover Health (100% Offense)
- Redraw to Gain Block (50% Offense)
- Redraw to Gain 1 Resist
- Redraw to Gain 1 Fast
- Redraw to Gain 1 Heroism
DEFAULT NO DAMAGE MODS (RANK 1)
- Apply 2 Resist
- Apply 1 Strengthened
- Apply 2 Fast
- Draw Hero Card
- Draw Last Attack
- +1 Move
- Redraw to Gain Block (100% Offense)
DEFAULT NO DAMAGE MODS (RANK 2)
- Apply 1 Counter
- Apply 2 Strengthened
- Draw 2 Cards
- +2 Heroism Generated
- +2 Redraws
- Give Block (200% Offense)
- Gain 1 Counter
- Redraw to Gain 1 Move
- Redraw to Gain 1 Counter
DEFAULT NO DAMAGE MODS (RANK 3)
- Free
- Apply 3 Resist
- Redraw to Gain Concealed
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Bad Mods Be Gone - Single Target Mods
- REMOVED ALL
BAD MODS BE GONE SINGLE TARGET MODS (RANK 1)
- Draw Hero Card on KO
- Gain 1 Resist on KO
BAD MODS BE GONE SINGLE TARGET MODS (RANK 2)
- Increased Damage (50% Offense)
- Apply 2 Bleeding
- Apply 2 Marked
- Apply 2 Vulnerable
- Draw 2 Cards on KO
- Gain 1 Strengthened on KO
- -1 Heroism Cost
- Give Block (100% Offense)
BAD MODS BE GONE SINGLE TARGET MODS (RANK 3)
- Quick
Bad Mods Be Gone - Multi-Target Mods
- REMOVED ALL
BAD MODS BE GONE MULTI-TARGET MODS (RANK 1)
- Chain +1
BAD MODS BE GONE MULTI-TARGET MODS (RANK 2)
- Moderate Increase to Area of Effect
- Moderate Increase to Width
- Apply 1 Bleeding
- Apply 1 Marked
- Apply 1 Vulnerable
- Increased Damage at Full Health (25%)
BAD MODS BE GONE MULTI-TARGET MODS (RANK 3)
- Increased Damage (50% Offense)
- Draw a Card for each KO
- +1 Heroism for each KO
Bad Mods Be Gone - No Damage Mods
- REMOVED ALL
BAD MODS BE GONE NO DAMAGE MODS (RANK 1)
- Draw Hero Card
- Draw Last Attack
- +1 Move
BAD MODS BE GONE NO DAMAGE MODS (RANK 2)
- Draw 2 Cards
- +2 Heroism Generated
- +2 Redraws
- Gain 1 Counter
- Free
- Apply 3 Resist
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Bad Mods Be Gone Lite: Keep All Uniques - Single Target Mods
- Apply 1 Weak
- Redraw to Gain 1 Heroism
- Increased Damage if Targeted (50% Offense)
KEEP ALL UNIQUES SINGLE TARGET MODS (RANK 1)
- +1 Redraw
- Draw Hero Card on KO
- Give Block on KO (100% Offense)
- +1 Redraw on KO
- Gain 1 Resist on KO
- +1 Heroism Generated, Apply Taunt
- Redraw to Recover Health (100% Offense)
- Redraw to Gain Block (50% Offense)
- Increased Damage to Full Health Targets (100% Offense)
- Increased Damage to Targets with Block (100% Offense)
- Increased Damage to Stunned Targets (200% Offense)
KEEP ALL UNIQUES SINGLE TARGET MODS (RANK 2)
- Increased Damage (50% Offense)
- Apply 2 Bleeding
- Apply 2 Marked
- Apply 2 Vulnerable
- 25% Chance to Stun
- Draw 1 Card
- Draw 2 Cards on KO
- +2 Heroism on KO
- +1 Move on KO
- Gain 1 Strengthened on KO
- Gain 1 Counter on KO
- -1 Heroism Cost
- +1 Heroism Generated
- Give Block (100% Offense)
- Redraw to Gain 1 Resist
- Increased Damage at Full Health (100% Offense)
- Increased Damage to Damaged Targets (100% Offense)
- Lifesteal
- Knockback
KEEP ALL UNIQUES SINGLE TARGET MODS (RANK 3)
- Quick
- Gain Concealed on KO
- Forceful Knockback
Bad Mods Be Gone Lite: Keep All Uniques - Multi-Target Mods
- Apply 1 Weak
- Draw 1
- Recover Health (100% Offense)
- Redraw to Gain 1 Heroism
- Redraw to Gain 1 Resist
KEEP ALL UNIQUES MULTI-TARGET MODS (RANK 1)
- Chain +1
- Redraw to Gain Block (100% Offense)
- Redraw to Recover Health (100% Offense)
KEEP ALL UNIQUES MULTI-TARGET MODS (RANK 2)
- Moderate Increase to Area of Effect
- Moderate Increase to Width
- +2 Heroism Generated, Apply Taunt
- Apply 1 Bleeding
- Apply 1 Marked
- Apply 1 Vulnerable
- 25% Chance to Stun
- Increased Damage at Full Health (25%)
- Redraw to Gain 1 Move
KEEP ALL UNIQUES MULTI-TARGET MODS (RANK 3)
- Increased Damage (50% Offense)
- Draw a Card for each KO
- +1 Heroism for each KO
Bad Mods Be Gone Lite: Keep All Uniques - No Damage Mods
- Cure
- Redraw to Cure
- Recover Health (100% Offense)
- Redraw to Gain Block (50% Offense)
- Redraw to Gain 1 Resist
- Redraw to Gain 1 Fast
- Redraw to Gain 1 Heroism
KEEP ALL UNIQUES NO DAMAGE MODS (RANK 1)
- Apply 2 Fast
- Draw Hero Card
- Draw Last Attack
- +1 Move
- Redraw to Gain Block (100% Offense)
KEEP ALL UNIQUES NO DAMAGE MODS (RANK 2)
- Apply 1 Counter
- Apply 2 Strengthened
- Draw 2 Cards
- +2 Heroism Generated
- +2 Redraws
- Give Block (200% Offense)
- Gain 1 Counter
- Redraw to Gain 1 Move
- Redraw to Gain 1 Counter
KEEP ALL UNIQUES NO DAMAGE MODS (RANK 3)
- Free
- Apply 3 Resist
- Redraw to Gain Concealed
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Bad Mods Be Gone Lite: No On Redraws, No Conditional Damage - Single Target Mods
- Apply 1 Weak
NO ON REDRAWS, NO CONDITIONAL DAMAGE SINGLE TARGET MODS (RANK 1)
- +1 Redraw
- Draw Hero Card on KO
- Give Block on KO (100% Offense)
- +1 Redraw on KO
- Gain 1 Resist on KO
- +1 Heroism Generated, Apply Taunt
NO ON REDRAWS, NO CONDITIONAL DAMAGE SINGLE TARGET MODS (RANK 2)
- Increased Damage (50% Offense)
- Apply 2 Bleeding
- Apply 2 Marked
- Apply 2 Vulnerable
- 25% Chance to Stun
- Draw 1 Card
- Draw 2 Cards on KO
- +2 Heroism on KO
- +1 Move on KO
- Gain 1 Strengthened on KO
- Gain 1 Counter on KO
- -1 Heroism Cost
- +1 Heroism Generated
- Give Block (100% Offense)
- Lifesteal
- Knockback
NO ON REDRAWS, NO CONDITIONAL DAMAGE SINGLE TARGET MODS (RANK 3)
- Quick
- Gain Concealed on KO
- Forceful Knockback
Bad Mods Be Gone Lite: No On Redraws, No Conditional Damage - Multi-Target Mods
- Apply 1 Weak
- Draw 1
- Recover Health (100% Offense)
NO ON REDRAWS, NO CONDITIONAL DAMAGE MULTI-TARGET MODS (RANK 1)
- Chain +1
NO ON REDRAWS, NO CONDITIONAL DAMAGE MULTI-TARGET MODS (RANK 2)
- Moderate Increase to Area of Effect
- Moderate Increase to Width
- +2 Heroism Generated, Apply Taunt
- Apply 1 Bleeding
- Apply 1 Marked
- Apply 1 Vulnerable
- 25% Chance to Stun
- Increased Damage at Full Health (25%)
NO ON REDRAWS, NO CONDITIONAL DAMAGE MULTI-TARGET MODS (RANK 3)
- Increased Damage (50% Offense)
- Draw a Card for each KO
- +1 Heroism for each KO
Bad Mods Be Gone Lite: No On Redraws, No Conditional Damage - No Damage Mods
- Cure
- Recover Health (100% Offense)
NO ON REDRAWS, NO CONDITIONAL DAMAGE NO DAMAGE MODS (RANK 1)
- Apply 2 Fast
- Draw Hero Card
- Draw Last Attack
- +1 Move
NO ON REDRAWS, NO CONDITIONAL DAMAGE NO DAMAGE MODS (RANK 2)
- Apply 1 Counter
- Apply 2 Strengthened
- Draw 2 Cards
- +2 Heroism Generated
- +2 Redraws
- Give Block (200% Offense)
- Gain 1 Counter
NO ON REDRAWS, NO CONDITIONAL DAMAGE NO DAMAGE MODS (RANK 3)
- Free
- Apply 3 Resist
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ISSUES:
- Sometimes only one new choice will appear. Sometimes none. Examples have been posted in the images section.
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COMPATIBILITY:
- This mod is NOT compatible with Luuizao's Equalize the odds of Card Mods. Three of the files I edit were also edited in his mod.
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INSTALLATION:
Extract pakchunk999-BelinnBadModsBeGone_P.zip file and put the .pak file in Steam\steamapps\common\Marvel's Midnight Suns\MidnightSuns\Content\Paks
To uninstall, delete pakchunk999-BelinnBadModsBeGone_P.pak from the same folder.
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MY OTHER MODS:
Overhauls
- New Game Plus Overhaul - Story missions and general missions during the campaign are level 40.
- General Mission Rewards Overhaul - General missions reward an artifact and an intel cache that contain blueprints, essences, intel, and credits.
- Agatha's Cauldron Overhaul - Recipes at Agatha's Cauldron use resources instead of reagents.
- Item Bench Overhaul - Craft cauldron combat items and shop class combat items at the Item Bench.
- Morbius' Laboratory Overhaul - Experiments at the lab add less secondary stats but also reward combat bonuses instead of subtracting stats.
Anti-Grind
- C.H.E.E.S.E. Room - Lets heroes grind champion levels in the T.H.R.E.A.T. Room at a rate of 1 level per card use.
- Long Distance Friendship - Heroes gain friendship with Hunter even when Hunter isn't in the squad.
- Spread the Secondary Stats - Hunter and heroes gain secondary stats when training, hanging out, or leveling prestige friendship.
- The Infinity Offering Bowl - The offering bowl can be used repeatedly.
Pets
- Super Charlie - Buffs Charlie's upgraded cards and gives her max secondary stats.
- Pet the Dog - Petting Charlie rewards gloss, essences, and credits. Charlie will gain 1 friendship level per pet.
- Where's Ebony - Reveals Ebony's location on the map without requiring Hunter to find her first.
- Pet the Cat - Petting Ebony rewards intel and a legendary combat bonus for Hunter.
Quality of Life (Fair and Balanced)
- Better Blueprint Crafting - Improves rare and epic blueprint crafting by removing blueprints from their recipes.
- Informative Artifacts - Artifact descriptions include what moon phase and which word of power to use at the offering bowl.
- Informative Havens - Haven descriptions include which heroes love/like/dislike the activity.
- Less Annoying Abbey Staff - Disables commentary from Blade, Captain Marvel, Doctor Strange, Iron Man, and Morbius.
- Less Annoying General Missions - Disables tutorials and Caretaker's chatter during general missions.
- Less Annoying Heroes - Disables commentary from heroes when upgrading or modding cards.
- More Abbey Fast Travel Locations - Adds the forge and the war room as fast travel locations at the abbey
- More Endgame Missions - Increases the number of endgame missions available at the mirror table.
Quality of Life (Unbalanced)
- Buffed Collectable Resources - Increases the value of the collectable resources in the abbey.
- Craftable Summon Charlie and Annihilation Cards - Summon Charlie and Annihilation cards can be crafted at the forge.
- Faster Arcane Chest Respawn - Increases the respawn rate of arcane chests.
- Faster Arcane Levels - Speeds up arcane levels. Get 1 arcane level for any arcane knowledge gained.
- Instant Cauldron Recipes - Agatha's Cookbook contains all cauldron recipes.
- Instant Non-Priority Research - All non-priority research are instant and can be done at research level 1.
- More Daily Sparring Slots - Increases the daily sparring limit from 1 to 16.
- More Hero Op Slots - Increases the hero op limit from 2 to 12.
Quality of Life (Legendary Cards/Legendary Blueprints)
- Buffed Legendary Card Salvaging - Get legendary blueprints from salvaging legendary cards.
- Buffed Legendary Challenge Rewards - Legendary challenges reward upgraded legendary cards that have a chance to be modded.
- Buffed Legendary Gamma Coils - Legendary cards are guaranteed from legendary gamma coils.
- Buffed Legendary Hero Ops - Hero Ops from legendary intel caches are legendary quality and reward legendary cards.
Hero Cards and Passives
- Scarlet Witch's No More - No Self-K.O. - Scarlet Witch's No More legendary ability doesn't K.O. her.
- Storm's Overload - Interactable Explosives - Storm's Overload can be used on interactable explosives to stun nearby enemies.
- Storm's Rising Storm - Buffed - Buffs the stun chance of Storm's Rising Storm passive.
Stats
- Cap Hero Main Stats - Provides five hero health and five hero offense caps that can be mixed and matched.
- Disable Champion Levels - Disables health and offense gained from champion levels.
- Multipliers for Default Hero Main Stats - Default hero health and offense are buffed, determined by a multiplier of your choice.
- Multipliers for Identical Hero Main Stats - Heroes have the same health and offense, determined by a multiplier of your choice.
New Game/New Game Plus
- Buffed Default Starter Decks - Upgrades every card in each hero's starter deck and gives their cards a chance to be modded.
- Highborne's Starter Decks - Adds rare and epic cards to each hero's starter deck. Deck builds by Highborne.
- No Hero Combos - Hero combos won't be acquired in a new playthrough.
Workarounds
- Ancestral Outfit Workaround - Adds Hunter's Ancestral tactical suit and Ancestor's Guidance passive as general mission rewards.
- Los Diablos Mission Rating Workaround - Makes it possible to get a 3-star rating on the Los Diablos story mission.
- Bugged Deadpool and Venom Cosmetics Workaround - Workarounds for 4 bugged Venom cosmetics and 1 bugged Deadpool cosmetic.
- Hidden Storm Cosmetics Workaround - Unlocks two unattainable Storm cosmetics.
Misc
- All Difficulties Unlocked - Removes the requirements of the higher difficulties and makes them available from the start.
- No Hunter Injury After Gray Seneschal - Prevents Hunter from getting injured after the Gray Seneschal main quest.
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THANK YOU!
- CastorShell32 for posting Basic Modding Tutorial. I wouldn't have been able to make this mod without this incredibly helpful guide. Thank you!
- Luuizao for inspiring this mod with his Equalize the odds of Card Mods, as well all the awesome Midnight Suns mods he's made and for making me want to try it myself.
- And thank you for checking out my mod! If you try it, I hope you like it :)