My question: Do you know why the extracted file path is different from the internal path? In your example the ability card "uasset" file is in a path that starts with a local directory then eventually almost matches the internal folder structure that is required by the lista, but it has a small deviation.
where "CodaGame" might lead up to the G:\Pl...\Win64\Midnightsuns" but then there is a folder called "blade" listed twice in the "G:\" file path but not in the internal pak location.
I am asking because I am trying to write some bat files to simplify the repak process. (finding all the extracted files in one dir and creating a lista that would correctly place them based on the mount point of an existing pak file). What I currently have is working for a mod I made of an existing mod, but since you are creating your mod from the base game files I was wondering if there might be a step I am not accounting for, or a way that I can find out the desired mount point based on existing vanilla pak files?
Hello. From what I remember, the mount path is the one that matters more. The local path doesn't have to be the same as the mount path. I make it similar for ease of organization, but sometimes it may not be 100% match. The main important thing is that the files exist at that path. You can totally disregard the differences for your local path and make it near 100% match for your own if you want.
Hello, I am referring to your guide to modify the camera in cinematic videos or combat. Could you please provide additional instructions on obtaining the AES code? I tried using Steamless to get the code, but was unsuccessful. I would appreciate it if you could give me some advice.
USE THE 4.27 UnRealPAK, i waste tons of hours using 4.26 thinking it's the correct one (because this game use 4.26) but it keep crashing. Yet when i use 4.27 once it works flawlessly
one is altering numbers on a text file and one is actually creating the design in a 3d modeling program so it depends on your skill level for whats easier but to answer your question, yeah
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https://www.nexusmods.com/marvelsmidnightsuns/mods/271
My question: Do you know why the extracted file path is different from the internal path?
In your example the ability card "uasset" file is in a path that starts with a local directory then eventually almost matches the internal folder structure that is required by the lista, but it has a small deviation.
For example:
real folder path:
"G:\Playtime\Mods\Midnight Suns\UnrealPak\UnrealPakTool\UE_Pack_4_26_2\Engine\Binaries\Win64\MidnightSuns\Content\Coda\Templates\blade\Abilities\Heroes\Blade\*.*"
almost lines up with it's required mount point counterpart:
"../../../CodaGame/Content/Coda/Templates/Abilities/Heroes/Blade/*.*"
where "CodaGame" might lead up to the G:\Pl...\Win64\Midnightsuns" but then there is a folder called "blade" listed twice in the "G:\" file path but not in the internal pak location.
I am asking because I am trying to write some bat files to simplify the repak process. (finding all the extracted files in one dir and creating a lista that would correctly place them based on the mount point of an existing pak file). What I currently have is working for a mod I made of an existing mod, but since you are creating your mod from the base game files I was wondering if there might be a step I am not accounting for, or a way that I can find out the desired mount point based on existing vanilla pak files?
The local path doesn't have to be the same as the mount path.
I make it similar for ease of organization, but sometimes it may not be 100% match.
The main important thing is that the files exist at that path.
You can totally disregard the differences for your local path and make it near 100% match for your own if you want.