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pnpem

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pnpem

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48 comments

  1. pnpem
    pnpem
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    Locked
    Sticky
    I start work again today after my medical leave, so i might not be as active as before. Hope you understand if i might not find the time for requests. 
  2. mandyoke
    mandyoke
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    DEAD & ABONDENT PROJECT. DONT WASTE TIME TO DOWENLOAD IT.. IT DOESNT WORK & CRASHES THE GAME.
  3. MalpeloII
    MalpeloII
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    • 3 kudos
    This mod hasn't been updated for almost a year.
    Here's my mod.
    There's an optional file that also increases logging camp's storage capacity for logs to 100.
  4. thtghstblk
    thtghstblk
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    Didnt work for me on 0.8.029a, crashed on game launch.
  5. fdiscodude
    fdiscodude
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    Broken right now.
  6. mandyoke
    mandyoke
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    Any chance to get the updated version ? I would have done it but I dunno y UAsetGUI is giving error on opening the file. If I continue to work and put the mod in the pak\mods directory, the game will crash. I can extract Pak & get .asset file but UAssetGUI is stopping me from doing it.
  7. fleptronic
    fleptronic
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    • 4 kudos
    Sadly, this no longer works (game crash on launch)
  8. gentakunsaiod
    gentakunsaiod
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    hey thanks for the mod actually this mod will be more usefull but when i using YinjiD's garrison-sawmill plus my logging camp 250 i got CRASH UREAL
    Fatal error! and some file corrupt please verify instalation ..  when i try to delete the mod file it's back normal :) i think this is din't work on latest patch which is v 0.8+
  9. Goonsquad1149
    Goonsquad1149
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    When used on the pre release patch, the Granary disappears. Not of immediate concern since it'll probably be fixed eventually once the patch is officially released, but and idea why this may be happening?
    1. pnpem
      pnpem
      • member
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      I have no idea what caused the Granary to act up with the beta branch patch, as i have not touched the granary values.
      Even the game dev got some reports regarding it.

      We cant know for sure know until the stable version releases and test with it.
    2. ScarletAethlae
      ScarletAethlae
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      • 11 kudos
      +1
  10. MrAnivex
    MrAnivex
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    Mind if I ask what values you changed to get it to change in-game? I'm trying to mess with it a bit myself and I've changed the storageLargeitem on the logging camp and the sawpit, and packed it back up and such properly and put it in the right place...but mine just doesn't seem to work.

    The sawpit mod works fine and I even unpacked your .pak and compared our values to see what I was doing wrong, but I don't really see a difference. Figure maybe I'm missing something. Is there more than one value to change for the sawpit?
    1. pnpem
      pnpem
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      I will try to get you a quick guide on my method once i get home.

      Edit: here you go

       
    2. MrAnivex
      MrAnivex
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      Thanks for that! It appears we did the same thing. No clue why one works and the other does not though.
  11. themule08
    themule08
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    Downloaded the both pak and the sawpits increased to 3 but the logging camps did not change at all..  

    Do you have to knock down the logging camps and rebuild them for them to work? I don't have the other file installed
    1. pnpem
      pnpem
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      You dont need to rebuild the logging camp for it to work, are you sure you dont have any other mods that alters buildings storage, since for now you can only use one.
      I downloaded the same file you did and tested it on a random save i got, and it worked fine for me.

    2. themule08
      themule08
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      Got it to work.. I figured it would just go into .pak didn't see you had to add a folder ~mods

      it works now.. thanks for the mod and your time
    3. pnpem
      pnpem
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      Np, enjoy