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Shroom2021

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shroom2021

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9 comments

  1. cachx
    cachx
    • member
    • 1 kudos
    Any way to sidestep the "Too Steep to Build" requirement?
    There's a nasty bug on beta right now that spawns mines  on impossible to build positions and it could be a nice fix if possible.
  2. Madmax501
    Madmax501
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    does this make the house upgrades free
  3. 7806
    7806
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    Can you increase the building storages, specially the warehouses and barns, as the IncreaseStorage mod made by Spartan2659 has conflicts with this mod, it's not works
    1. shroom2021
      shroom2021
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      I can ask that author for permission
  4. 1235678988888
    1235678988888
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    how to do it im new to pc so i need a guide 
  5. Monster23
    Monster23
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    • 20 kudos
    Does your mod differ in any way from "FreeSkills"? (https://www.nexusmods.com/manorlords/mods/68)
    1. shroom2021
      shroom2021
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      It does.  I removed the requireTech from the buildings instead of making developments cost 0.   This means that you can build things like an apiary from the start, but you'll still need to spend dev points on the plow upgrade for the farm as well as other improvements you can earn from them.

      It does make it less compatible because I am altering buildingStats instead of techList, but I'm hoping to improve the process.
    2. Monster23
      Monster23
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      Thank you for the explanation!
  6. SleepinNSnoozn
    SleepinNSnoozn
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    I saw the installation directory is @ ../Manorlords/Content/NotStronghold/Data/~mods/. 
    I don't have a NotStronghold/Data folder but did you mean to extract it into the ~mods folder in @ ../Manorlords/Content/Paks/~mods?
    Edit: Extracting it to @ ../Manorlords/Content/Paks/~mods worked for me.