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Psiae

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Psiae

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  1. Psiae
    Psiae
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    1.0.1-alpha.1

    (warning) This mod version require UE4SS version v3.0.1-355-gdab5e68

    Changelogs:

    • internal: compile against UE4SS version v3.0.1-355-gdab5e68
  2. NatimusMaximus
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    Maybe I misunderstood, but I thought the function of this mod was to distribute sheep among your fallow fields after fencing them in? So that you could fertilize multiple fields without having to need a flock of 100s of sheep. It seems like it still behaves the same as vanilla where you need to fill an entire field before it starts sending sheep to another... is the only change that it prioritizes the fenced fallow fields over regular pastures?

    There also seems to be a bug (running 0.8.024) where if you try to build fencing around a fallow field all the sheep swarm there before it is complete. And for some reason this seems to impede the unassigned villagers from finishing construction. It just starts an endless loop of them bringing a few planks, then the planks spoil before all 5 are brought.
    1. Psiae
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      The request for this mod was "the pasture capacity is too much esthetically, make it less", as a workaround I make it so that the sheep is distributed evenly anong the pasture (not fallow field), pulling them to fallow field is just an extra and for simplicity I follow the vanilla behavior.

      It swarms the field because the game increase the capacity before it's constructed, it should check for construction status, I will fix that, as for the construction loop bug I never had that happen, I guess you can wait it to be built before making it fallow, the swarm priority is the highest capacity as stated in the description page, you can trick it.
  3. Psiae
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    1.0.0-alpha03

    Maintenance

    This version is compatible with Manor Lords version 0.8.004 .. 0.8.024

    Changelogs:

    • internal: Link asset on startup
    • bug_fix: fixed a bug where fallow field does not pull from smaller fallow field
    • added: immediate distribution when changing field to fallow
    • added: accomodate pasture animals

    Big thanks to my patrons for keeping the mods updated

    edit: 0.8.024 is compatible
  4. Psiae
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    1.0.0-alpha02

    Important:

    • Have the trade rule for sheep and lamb set to import/export (doesn't have to actually import/export anything, import to 0 for example) so the game will actively look for unassigned animal for the pasture building.

    Changelogs:

    • changed: migrate code Lua -> Cpp
    • changed: make code do proper distribution, the algorithm will now try to not have pasture filled if possible, weighted by their capacity
    • added: spawn sheep command
    • bug_fix: fixed a bug where the mod might randomly stopped working
    • bug_fix: fixed a bug where the mod might crash when loading/unloading save
  5. Flodgey
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    Best and most useful mod yet!
  6. Psiae
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    Just in case, I recommend to have the trade rule for sheep and lamb set to import/export (doesn't have to actually import/export anything, import to 0 for example) so the game will assign them to the pasture building.
  7. MalpeloII
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    Works fine on v0.7.975.
  8. gdwitt
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    Making the sheep work for the fields more efficiently will be a huge boost for the game. I find it hard to move them to fallow fields that are not near their sheep pen. Question: Can we still gather wool from them when they leave the pens?
    1. Psiae
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      They should, this mod only redistribute sheep that are already allocated in the pasture, when the sheep is taken for wool or butcher they are not touched.
    2. gdwitt
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      By pasture, are you referring to the tiny fences near the sheep herder building? Or the farm pastures? Or both?
    3. Psiae
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      It's the Pasture building and the Field building when set to fallow with the fertilization tech, see Images in the description page.