Hello ! Should it work with the pre_release version ? I don't want to rush, just to make sure I'm doing things right. Best regards and thanks for your work !
I have to say, this really smooths out development path and even rewards building wide whereas in the vanilla game it feels like you have to overly specialize each town, but development is so restricted that you don't get it until you've really built a thriving trade economy.
Being able to share things like building bakeries or the reduction in trade lane establishment really helps smooth things out, plus it makes Apiaries (even ignoring the bug at time of posting in 8.004) actually viable as a supplement. And since you either need to expand wide (with all the risks that entails) or develop the higher tier towns to really benefit from it, it doesn't feel that broken either.
Mix thing with some restrictions like needing a certain level of settlement before a region can benefit from a development (for example perhaps a large town is necessary for access to manufacturing plate armor or a large village to place Apiaries) would really smooth out developments, particularly for those who aren't trying to powergame.
All in all, great work Psiae! I hope Greg takes a queue from this and implements it into the base game.
hmmm not sure if its working properly or not, some of it works, deep mining, apple orchard, doesnt seem to work, it still needs to be unlocked, charcol and honey do seem to work
Thanks for your MODS, i have much fun with them. Regarding this MOD i noticed that i can't plant Rye anymore. That makes it a bit annoying to play this MOD. I tested it in 5 Games now. and its always the same, the field in the development is checked and shared but in the shared Areas Rye is not available on the fields. Did you got other messages regarding this ?
Doesn't seem to be working. Not on old saves, not on new saves. I have mods using RE-UE4SS (in this case, the 'unlock militia mod') that are confirmed to be working, and using the Manor Lords Toolbox application shows the mod as installed and enabled. Not sure what else to try to make it work.
Adding my report here as well to say that this doesn't seem to be working. I guess just took me trying to complain for it to magically work on my next game. That's just the nature of mods in an EA game though
Not sure what you're asking exactly, this mod should work for version 0.7.975 .. 0.8.004, and it will probably still work on upcoming patch.
Basically the way this mod works is whenever you have a new development unlocked in a region, it will be applied to other region as well as if you unlock them without additional cost.
17 comments
(warning) This mod version require UE4SS version v3.0.1-355-gdab5e68
Changelogs:
Maintenance
This version is compatible with Manor Lords version 0.8.004 .. 0.8.024
Changelogs:
A big thanks to my patrons for keeping the mods updated.
edit: 0.8.024 is compatible
Best regards and thanks for your work !
Being able to share things like building bakeries or the reduction in trade lane establishment really helps smooth things out, plus it makes Apiaries (even ignoring the bug at time of posting in 8.004) actually viable as a supplement. And since you either need to expand wide (with all the risks that entails) or develop the higher tier towns to really benefit from it, it doesn't feel that broken either.
Mix thing with some restrictions like needing a certain level of settlement before a region can benefit from a development (for example perhaps a large town is necessary for access to manufacturing plate armor or a large village to place Apiaries) would really smooth out developments, particularly for those who aren't trying to powergame.
All in all, great work Psiae! I hope Greg takes a queue from this and implements it into the base game.
Important:
Changelogs:
Thanks for your MODS, i have much fun with them. Regarding this MOD i noticed that i can't plant Rye anymore. That makes it a bit annoying to play this MOD.
I tested it in 5 Games now. and its always the same, the field in the development is checked and shared but in the shared Areas Rye is not available on the fields.
Did you got other messages regarding this ?
Adding my report here as well to say that this doesn't seem to be working.
I guess just took me trying to complain for it to magically work on my next game. That's just the nature of mods in an EA game thoughBasically the way this mod works is whenever you have a new development unlocked in a region, it will be applied to other region as well as if you unlock them without additional cost.