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Psiae

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Psiae

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  1. Psiae
    Psiae
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    1.0.1-alpha.1

    (warning) This mod version require UE4SS version v3.0.1-355-gdab5e68

    Changelogs:

    • internal: compile against UE4SS version v3.0.1-355-gdab5e68
  2. Psiae
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    1.0.0-alpha03

    Maintenance

    This version is compatible with game version 0.8.004 .. 0.8.024

    Changelogs:

    • internal: link asset on startup
    • maintenance: compatibility with game version 0.8.017

    A Big thanks to my Patrons for keeping the mods updated

    edit: 0.8.024 is compatible
  3. Psiae
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    1.0.0-alpha02

    Important:

    Changelogs:

    • internal: merge 1.0.0-alpha02.chBeta
    • internal: migrate code Lua -> Cpp
    • added: common commands.
    • changed: grow more berry bush per year (1 -> 2), now at 1st of March and 1st of June.
    • bug_fix: fixed a bug where individual bushes were not correctly marked as rich when the clump is a rich deposit.
    • bug_fix: fixed a bug where the mod might randomly stopped working.
    • bug_fix: fixed a bug where the mod might crash when loading/unloading save.
  4. GundamJack22
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    Is it possible that the mod doesnt work right?
     I have the proplem that, the mod does work since it recognices the mod in the scribt but when i try to spawn more bushes the command doesnt get recogniced 
    (PlsExcuse my bad English)
    did ping the mod and such and all works but it just doesnt acepts the spawn more berrys command and my cursor was at a Berry deposit with 7 Bushes.
    It also doesnt auto spawn 1 bush every March
    1. GundamJack22
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      Alright i have to take back what i sad id does work for the spawn option, but is the markberries as rich still activ? thats the one that wont work
  5. Psiae
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    1.0.0-alpha02.chBeta

    Important:

    Changelogs:

    • Attempt to fix potential crash when unloading the game
    • added mark rich/normal command


    Updated Console Commands:

    • k.growMoreBerryBush.markRichBerriesAtCursor

    • k.growMoreBerryBush.markNormalBerriesAtCursor

  6. ChemBoy1
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    I have updated the Manor Lords Vortex Extension to support UE4SS, Script mods, and LogicMods (Blueprint). You can enable the "Mod Manager Download" button for this mod. Note this only supports the beta game versions since the new UE4SS uses a slightly different folder structure for mod scripts. 
  7. jeancousteau
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    Hi friends. I've been trying all morning to get this to work. I have the right version of the beta, and followed the instructions of the mod and UE4SS. Console box opens but no "ping." Do I need to start a new game? Very lost. Thank you for your work.

    Edit: It also keeps telling me "command not recognized." 
    1. Psiae
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      can you screenshot the contents of your ue4ss\Mods directory and the contents of your ue4ss\Mods\MLGrowMoreBerryBushMod directory ?
    2. jeancousteau
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      Hello, I hope this helps. I'm very new at this
    3. Psiae
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      looks fine to me, I see "MLMoreSeasonalInfoMod" there, does that mod works ?, if that works then I doubt you messed up the installation, check if the command you entered is correct, entering k.growMoreBerryBush.ping should print back pong!.
    4. jeancousteau
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      Nothing works. I think I have bad luck. Lol.

      Sigh
    5. Psiae
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      are you on 0.7.975 or 0.7.987 (beta) ?.

      If you are on the  0.7.987 (beta) patch then read the sticky post, follow the UE4SS installation on that page.
      If you are on 0.7.975 then make sure the you installed the exact version mentioned in the description page.
    6. Psiae
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      you can also use the zDev version of UE4SS, you will see a program window writing a bunch of text upon launching the game, once you reach the main menu, you can try reading it yourself or copy all the text and send it here, it will be able to tell what went wrong.
  8. Psiae
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    chBeta.1.0.0-alpha01 is out.

    compatibility patch over 1.0.0-alpha01 for game version 0.7.987 (beta)
    this version is not compatible with game version 0.7.975

    chBeta is made for game update from steam beta channel.

    as the game now built on Unreal Engine 5.4, you will need this pre-configured UE4SS

    mod is minimally tested on a new save using the steam release of the game.

    also, as now you can have multiple berry deposit in a region, if you happen to get two berry clump center (the berry icon UI) when generating map, that is closer than the width of 2 Logging Camp do DM me or make a post with the save game in it, Game Pass or Steam is fine, and I will update the mod to reflect that logic, the community will appreciate the contribution.

    edit: I'm aware that this mod might cause crash when going back to the main-menu, the issue seems to come from UE4SS.
    edit: seems to be compatible with 0.7.999
  9. Psiae
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    this mod version 1.0.0-alpha01 still works on 0.7.987 (beta), but you will need to load it with this pre-configured UE4SS

    also, as now you can have multiple berry deposit in a region, if you happen to get two berry clump center (the berry icon UI) generated that is closer than the width of 2 Logging Camp do DM me or make a post with the save game in it, Game Pass or Steam is fine, and I will update the mod to reflect that logic, the community will appreciate the contribution.

    edit: turns out it doesn't, the game changed a letter case which make the date checker doesn't work properly
  10. gdwitt
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    Does this work with the other console mod MLConsoleCommands? That is far more expansive.
    1. Psiae
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      Yes