To make the game immersive, I changed very little.
transport to 1.1 speed hand cart to 1.2 harvest and sowing to 1.3 It's so cool to watch everyone walking at different speed naturally. I had some fatal errors but as long as I don't click that fatal error window and keep on playing I'm ok to play and save. Thanks again. Out of curiosity. Do we have to respeed the game every time we load the saved game?
This mod makes the game 10X more fun. It's great to see the animations of the buildings go up. It's no fun to wait 1 year for them to do it. I wish it didn't affect the movement of military units as the engagements and bandits are hard to handle. k.speedy.setTransportTaskWorkSpeedMultiplier and k.speedy.setConstructionTaskWorkSpeedMultiplier seem to cause this.
Every single multiplier command may cause it, the reason is already written in the Description page since this mod is first released, read Mod Notes and k.speedy.tickWithDefaultSpeed command.
Thank you for your hard work on the mod. I'm on version 0.7.975 and I'm using this mod very actively. However, after changing all the values and restarting the game, all the speeds are reset. Is there any way to save the settings?
I don't think that is a good Idea on technical side, alternatively you can use MLConsoleCommands to run a command listed in a txt file and run it each time you start the game.
Thanks for your reply. Do you know the command to load txt file using MLConsoleCommands? I am Asian and it is hard for me to type the command every time.
27 comments
Changelogs:
To make the game immersive, I changed very little.
transport to 1.1 speed
hand cart to 1.2
harvest and sowing to 1.3
It's so cool to watch everyone walking at different speed naturally.
I had some fatal errors but as long as I don't click that fatal error window and keep on playing I'm ok to play and save.
Thanks again. Out of curiosity. Do we have to respeed the game every time we load the saved game?
Changelogs:
If you have question, ask it in the community discord server: discord server
Changelogs:
- bug_fix: attempt to fix potential crash when unloading the game
- changed: mod will now terminate the game whenever there are unexpected variables with message window.
If you have question, ask it in the community discord server: discord servercompatibility patch over v1.0.0-alpha04 for Manor Lords version 0.7.991.
commands remain the same.
this mod loader is now required: https://www.nexusmods.com/manorlords/mods/229
edit: seems to be compatible with 0.7.995
I'm on version 0.7.975 and I'm using this mod very actively. However, after changing all the values and restarting the game, all the speeds are reset. Is there any way to save the settings?
said feature will probably works independently by artificially spawning them according to the vanilla logic, so it's effectively speed-up.
edit: compatibility patch uploaded