Manor Lords
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YinjiD

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YinjiD

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9 comments

  1. ohmmmmmmega
    ohmmmmmmega
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    Works great! I was surprised for another set of 6 bandits as reinforcements HAHA! I thought It'll be only a handful. This is a great break from doing design and layout on the village. How do I setup my config to have more frequent bandit raids from your mod?

    Here is my current config.lua
    local _yd_mod_config = {
      dayToSpawnRaid = 0,
      currentYearChecked = 8,
      minDaysUntilNextRaid = 90,
      x0_calc_bandits = 10000,
      x0_calc = 3000,
      extra_bandits_on_wealth = 8,
      k_calc_bandits = 0.0003,
      banditSpawnerDivisor = 30,
      banditReinforcements_chance = 25,
      chanceToSpawnRaiders_baseValue = 0,
      k_calc = 0.0003,
      minDaysSinceLastRaid = 30,
      banditSpawnedYear = 7,
      minDaysTotalToRaid = 1825,
    }
    return _yd_mod_config


    May initial setup of the game for Bandit Raids are Frequent, and free years of raid are already done

    Can I still update or change my config on my current save file which the mod works? If yes, how? Do I need to redownload the mod agad then change it? What are your recommended values if I wanted your mod to trigger bandit raids once/twice a year?

    Thank you! This mod is great!
    1. ohmmmmmmega
      ohmmmmmmega
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      Regional wealth estimates at around 5k to 10k gold
    2. YinjiD
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      Yes, you can freely update the config file on your current save and it will update accordingly.
      I've limited the raids to once per year as I've felt having more than 1 raid per year is quite immersion breaking and quickly spiral out of control.

      The spawn chance is currently capped at 40%.
      You can increase the raid chance by changing chanceToSpawnRaiders_baseValue to increase the cap and the chances. If you set it to 100, it will pretty much always spawn a raid every year.
      If you still want some downtime from time to time, but want more frequent raids, then you can set it to at least 30 which raises the cap to 70%.

      If you feel its too easy to defend and want to increase the amount of bandits that spawn, you can change banditSpawnerDivisor from 30 to 18, this almost doubles the amount of bandits that will spawn (setting to 9 will x4 the amount of bandits).
    3. ohmmmmmmega
      ohmmmmmmega
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      Thank you! I feel like once a year is fine with me! Changing chanceToSpawnRaiders_baseValue to 100 will activate your adaptive bandit mod all the the time right? Meaning it will override the games bandit raid system?

      I remember having a big warning days before the large raid (this got me a thrilled suspense feeling hahaha). Which attribute should I change in value? or anything related to that?

      I feel like 30 as banditSpawnerDivisor is challenging already hahaha this made the raids more fun! It forces me to hire mercenaries to match the large bandit raid! Great work man! This is a win for the modding community! Excited for all the mods going to be developed for this game!
    4. YinjiD
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      Correct, 100 will spawn bandits every year. The mod does not override the vanilla bandit raid system, it works together with it.
      minDaysUntilNextRaid and minDaysSinceLastRaid gives you downtime between the vanilla bandit raid system and the mod's raid system, so that they won't spawn together.
      If you set those values to 0, there is a chance that they will spawn together.

      The warning messages seem to ocassionaly work, I noticed it tend to work more whenever you load a savegame twice and it will send you a warning message most of the time. There is no configurations for this.
  2. Depravvity
    Depravvity
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    I love all your mods YinjiD keep up the good work 
  3. FinnThaaHuman
    FinnThaaHuman
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    Omg I love your mods! Is it possible to change your military clothes texture to match colors? Or add Coat of arms to every shield? Peace:)
  4. gingerale2
    gingerale2
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    Thanks for another great mod, do you know if the increased garrison limit works with the new beta update?
    1. YinjiD
      YinjiD
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      There is a new version in the Optional Files section of the mod to support the new beta update