Please keep in mind, you can currently only use one mod at a time in Manor Lords(at least of this kind). If you have the sawpit, logging, or garrison mods installed, you will see things not working properly.
If you want another mod packaged with this one, just let me know and I'll make a separate file.
really wanted to try this mod, but for some reason it's bugged when building a granary for me, the granary itself become invisible, maybe caused by conflict with other mods
I'm not saying this mod should win an award for mods, but it could certainly be nominated for an award for mods specifically about apples, like an applely or something.
No, currently in manor lord you can only use one mod at a time.
I took a look at that mod, and it changes a bunch of stuff in the game, including the pantries, so it wouldn't make sense to merge the two.
It also lowers the lvl 1 Burgage pantries, which I intentionally didn't do because of the general lack of granary workers in the early game. If there's a part of that mod you'd like included, I could probably do that, but this mod is in a sense already included in that pack, just implemented differently.
Just let me know what parts you'd like included and I'll make a separate package for you.
I was thinking of a different mod and got the names confused. Let me see what I can do.
Update: I looked into that mod's files, and it also changes the pantry settings. It does however also change the lvl 1 burgage settings like the other mod I was talking about, so I packaged a version of that mod with my settings.
To avoid confusion, you gave the "Eco Rebalance mod with Hungry For Apples Settings" a file name that contains "UMLBP" which stands for "The Unofficial Manor Lords Balance Patch" by mistake?
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If you have the sawpit, logging, or garrison mods installed, you will see things not working properly.
If you want another mod packaged with this one, just let me know and I'll make a separate file.
No, currently in manor lord you can only use one mod at a time.
I was thinking of a different mod and got the names confused. Let me see what I can do.I took a look at that mod, and it changes a bunch of stuff in the game, including the pantries, so it wouldn't make sense to merge the two.
It also lowers the lvl 1 Burgage pantries, which I intentionally didn't do because of the general lack of granary workers in the early game.
If there's a part of that mod you'd like included, I could probably do that, but this mod is in a sense already included in that pack, just implemented differently.
Just let me know what parts you'd like included and I'll make a separate package for you.
Update: I looked into that mod's files, and it also changes the pantry settings. It does however also change the lvl 1 burgage settings like the other mod I was talking about, so I packaged a version of that mod with my settings.
Just a heads up though, I don't think either of these mods are necessary/reliable after the patch. At least until an update. This includes mine.
They were only ever meant to be a temporary fix.
The pantry is where food is stored.
This mod does nothing to the size of the plot, just the size of the food storage of the house.