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Created by

Joe -Exocet-

Uploaded by

Mith86arg

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41 comments

  1. LeonJohnstone2008
    LeonJohnstone2008
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    someone else has also reported this, but when I load the game, with the mod installed (I have vortex so its installed correctly) it comes up with a corrupted file error, and crashes. all in an instant. I believe this mod needs an update to work with the new version. if you could get back to us and inform us of the situation I would appreciate that.
  2. bb8man08
    bb8man08
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    I was wondering how do you know if the mod is on
  3. Moedil
    Moedil
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    Unfortunately, the mod crashes the game right now.
  4. NovaIXV
    NovaIXV
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    Hello, I imagine that you made changes to game files, I would like to make the building of wall and other "castle" asset be unlimited build and not only around the manor. Could you tell me what file I have to change and also how? thx
  5. cali03
    cali03
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    Hey, 
    Thanks for the great mod. Gives a few minutes to play zen after work & once my toddler is in bed.
    Works fine!
    Granary doesn't shop up, though. Anyone else having that issue? I can build it & upgrade it. But the building is invisible.
    1. grendelthegood
      grendelthegood
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      Having this issue too! Think it has to do with the updated patch.
    2. Alitoni
      Alitoni
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      Same same. Invisible granary.
    3. Jurapower
      Jurapower
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      Bonjour, effectivement le grenier est invisible... Je vais l'entourer d'une route et le mettre à côté de l'entrepôt pour le retrouver facilement :)

      Bonjour, effectivement le grenier est invisible... Je vais l'entourer d'une route et le mettre à coté de l'entrepôt pour le retrouver facilement :)
  6. KhannRaider
    KhannRaider
    • member
    • 11 kudos
    thanks for making this, it does everything I need except increase tree growth 10x, could you add that?
  7. I'm so sorry, I'm really struggling with how to activate it. I've put the file into the Manor Lords/ManorLords/Content/Paks destination, but I still can't see the effects of the mod, even if I start a new save. Am I doing something wrong, please?
    1. By the way, I've downloaded both versions of the mod and replaced the file each time, still nothing
    2. maseif
      maseif
      • member
      • 2 kudos
      make sure -ManorLordZenMode.pak- file is inside "whatever" your directory folder "Manor Lords/ManorLords/Content/Paks/~mods". if that folder doesn't exist, create one or its already packed in this zip download. If your game is update to v0.7.960 than use updated mod and so versa. Try new game again and Good luck. I confirm this mod is works
  8. DarkStrip73
    DarkStrip73
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    Огромное спасибо! Постиг дзен:3
  9. ohmmmmmmega
    ohmmmmmmega
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    Works fine so far with the pre-beta release! Nice work! I can feel the Zen!!! 🙏
  10. Seigncor
    Seigncor
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    • 10 kudos
    As I am always curious about things, I wonder: Where did you find or how did you produce "DT_GameSetupPresets.uasset"? I can't seem to find it in any of the game archives looking through FModel.
    1. Mith86arg
      Mith86arg
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      It's located inside pachunk0_s2-WindowsNoEditor.pak > ManorLords > Content > ManorLords > Database
    2. Seigncor
      Seigncor
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      • 10 kudos
      I see. Wouldn't it need to be in the same folder structure then again? I see you changed the tree growth rate. Other tree grow mod kept the file in its original place.

      Always interesting to know and see if things need to be in their original place or not.
    3. Mith86arg
      Mith86arg
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      about the folder structure, it's weird. actually i was testing this 2 days ago and now i haven't had the time to sat down and keep testing (nice finding btw, cuz i didn't listed that on the changelog for that reason... was testing it lmao)

      Right now in the uploaded beta files I'm placing the files in the same folder structure and it's "seems" to work just fine....

      "ManorLords\Content\ManorLords\Database"

      Maybe on the weekeng i'll put a really high number on those values and see if they rly need to be on the same folders...

      So... Soon™