Fantastic mod! The improved driving cam is amazing. Would be great if the tables.sds file was updated for the latest version of the game to be compatible with the free ride deluxe 2.0 mod (Currently invisible furniture in Tommy's house) and preferably as a standalone mod separate from the classic difficulty mod. Thanks. Nevermind this I somehow managed to update it myself but made sure to credit you :) Thanks for providing the required settings.
"Player deals deadly damage and shoots more accurate." i like it this way too but i guess they made it the way it is to satisfy the "og" fans, you had to spray down the enemy in 2002 version. good editing, thanks.
Yes, I remember this part too well. I hated on the tommy gun in the original game too. I had thought that since this game feels awfully realistic, I'd give it my own treatment that I liked.
They didn't made it accurately for the "og" fans cause EVERY SINGLE SHOT stunned the enemy depending on which part you hit. Watching those Mafia DEdition npcs holding up to 3 revolver shots on torso really makes me wonder if they just verified the frames for the gameplay...
14 comments
https://youtu.be/_FK3JI_Ohs0
https://youtu.be/-N5ijMAsaHo
https://youtu.be/sw1hLXhb2Sc
Glad you like the mod, thanks!
Watching those Mafia DEdition npcs holding up to 3 revolver shots on torso really makes me wonder if they just verified the frames for the gameplay...
Rotation:
</param>
<param name="AngularSpeedBasedRot.Filter" type="float" value="0" />
<param name="AngularSpeedBasedRot.ReturnCoeff" type="float" value="0" />
<param name="AngularSpeedBasedRot.CameraPosWeight" type="float" value="0" />
<param name="AngularSpeedBasedRot.SpeedMin" type="float" value="0" />
<param name="AngularSpeedBasedRot.SpeedFull" type="float" value="0" />
<param name="AngularSpeedBasedRot.FilterAccelTarget" type="float" value="0" />
<param name="AngularSpeedBasedRot.FilterAccelMax" type="float" value="0" />
<param name="AngularSpeedBasedRot.FilterAccelMultOppSpeed" type="float" value="0" />
<param name="AngularSpeedBasedRot.FilterAccelMultOppPos" type="float" value="0" />
<param name="AngularSpeedBasedRot.VehDirWeight" type="float" value="0" />
<param name="AngularSpeedBasedRot.RollWeight" type="float" value="0" />
<param name="SpeedShake.FrequencyCurve" type="curve">
<curve type="pointset" interpolation="linear">
<point value="7 3" />
<point value="23 5" />
<point value="65 10" />
</curve>
</param>
Shake:
<param name="SpeedShake.RotationCoeff" type="float" value="0" />
<param name="SpeedShake.RotationFilterResponse" type="float" value="0" />
<param name="SpeedShake.AccelFrequency" type="float" value="0" />
<param name="SpeedShake.AccelAmplitude" type="float" value="0" />
<param name="SpeedShake.AccelThreshold" type="float" value="0" />
<param name="SpeedShake.ImpactConstDecay" type="float" value="0" />
<param name="SpeedShake.ImpactAccMult" type="float" value="0" />
<param name="SpeedShake.ImpactAccSmoothResponse" type="float" value="0" />
<param name="SpeedShake.ImpactMax" type="float" value="0" />
<param name="SpeedShake.ImpactEffectThreshold" type="float" value="0" />
<param name="SpeedShake.ImpactEffectClamp" type="float" value="0" />
<param name="SpeedShake.ImpactEffectPower" type="float" value="0" />
<param name="SpeedShake.ImpactAmplitudeMult" type="float" value="0" />
<param name="SpeedShake.ImpactAmplitudeMin" type="float" value="0" />
<param name="SpeedShake.ImpactFrequencyMult" type="float" value="0" />
<param name="SpeedShake.ImpactFrequencyMin" type="float" value="0" />
<param name="SpeedShake.ImpactEffectInitPhase" type="float" value="0" />
</parameters>