Hi there, I just installed this and can confirm it does not seem to work as expected.
Adjusting "Multiply Value : Costs" does not change the cost. In fact, _nothing_ changes the cost from that 1,065,353,216 number. Not adding features, not changing the value in F1 menu. Without the mod at the exact same game time as the following images, a Free Update with NO features costs me $0. With all content it costs me $637,211 per free update.
Please see some screenshots I took here: https://imgur.com/a/3PfXHiM I also included a picture of my F1 list of your mods that I currently have installed.
NOTE: I did add this mod to an already-in-progress game. Regular story, not sandbox.
Just a suggesion: Maybe include the MMTest patch in the instructions for ALL of your mods. I installed your first mod via the exact instructions, and then did not bother to re-read the instructions for each other mod. My own fault, but if the MMTestFix patch is required for some, and not harmful for the others, it might be worth including as a default. Or maybe make it very noticeable/bold for the mods that do need it :-)
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UNRELATED, but I have a mod idea if it is not challenging:
It would be nice if employees "remembered" their rooms. I enjoy doing training, but it is a hassle to re-assign everyone to their rooms and if I forget, they just sit there doing nothing the whole time! (same if they are at "MAX").
It would be cool if they automatically went back to their rooms when they have nowhere else to be.
Another idea is "automatic keep engine up-to-date". Super tedious going through updating engines for a studio that chooses not to specialize.
Hello! I truly appreciate your feedback and the fantastic ideas. Your suggestions about employees remembering their rooms after training and the automatic game engine updates are intriguing.
However, I'm currently swamped with implementing a ModdingAPI for Mad Games Tycoon 2, which makes it a bit challenging to add new features at the moment. It might take at least two months before I can tackle new functionalities. But rest assured, I've noted down your suggestions, and I'll consider them once things calm down a bit. Thank you for sharing your valuable insights.
Feedback from the modding community is always welcome. Looking forward to your continued support!
Without knowing what's broken or what isn't working, I can't do anything. There was a question on GitHub before, labeled as a issue, but have you read the [How to install?] section? It seems that person thought there was a bug of my mod because they hadn't downloaded the Install BepInEx(x84) fix patch(MMTestFix.Zip).
Anyway, please let me know what the issue is. It's working fine in my environment.
I don't understand about bored fans. It means that if I put some percentage number, that will make some fans bored and what will happen or what will they do. Also if it's something that makes negative with it still at 0 it will disable that new mechanic of the mod?
9 comments
Adjusting "Multiply Value : Costs" does not change the cost. In fact, _nothing_ changes the cost from that 1,065,353,216 number. Not adding features, not changing the value in F1 menu. Without the mod at the exact same game time as the following images, a Free Update with NO features costs me $0. With all content it costs me $637,211 per free update.
Please see some screenshots I took here: https://imgur.com/a/3PfXHiM
I also included a picture of my F1 list of your mods that I currently have installed.
NOTE: I did add this mod to an already-in-progress game. Regular story, not sandbox.
https://github.com/Aerin-the-Lion/MGT2---Free-Update-Rebalancer/issues/2
Follow the installation instructions precisely to avoid this bug.
Just a suggesion: Maybe include the MMTest patch in the instructions for ALL of your mods. I installed your first mod via the exact instructions, and then did not bother to re-read the instructions for each other mod. My own fault, but if the MMTestFix patch is required for some, and not harmful for the others, it might be worth including as a default. Or maybe make it very noticeable/bold for the mods that do need it :-)
-------
UNRELATED, but I have a mod idea if it is not challenging:
It would be nice if employees "remembered" their rooms. I enjoy doing training, but it is a hassle to re-assign everyone to their rooms and if I forget, they just sit there doing nothing the whole time! (same if they are at "MAX").
It would be cool if they automatically went back to their rooms when they have nowhere else to be.
Another idea is "automatic keep engine up-to-date". Super tedious going through updating engines for a studio that chooses not to specialize.
Cheers!
Your suggestions about employees remembering their rooms after training and the automatic game engine updates are intriguing.
However, I'm currently swamped with implementing a ModdingAPI for Mad Games Tycoon 2, which makes it a bit challenging to add new features at the moment.
It might take at least two months before I can tackle new functionalities.
But rest assured, I've noted down your suggestions, and I'll consider them once things calm down a bit.
Thank you for sharing your valuable insights.
Feedback from the modding community is always welcome.
Looking forward to your continued support!
It seem like the mod is broken
There was a question on GitHub before, labeled as a issue, but have you read the [How to install?] section?
It seems that person thought there was a bug of my mod because they hadn't downloaded the Install BepInEx(x84) fix patch(MMTestFix.Zip).
Anyway, please let me know what the issue is.
It's working fine in my environment.