Hi there, this doesn't seem to be working for me, and I'm not sure if it's the mod or my bepinex install. I set all spawning to 'false' for ghosts and spiders in the config file. when i launch luma island from the root folder, i get the "feel free" opening bit, but then the window closes, and it appears to restart the game only this time i get the popup about the steam overlay in the lower right corner. Then when I go to the mines, there are ghosts. Is steam forcing me to not be running bepinex and restarting the game from steam? Not sure what's happening, and I wildly appreciate any and all insight you could provide. Thank you for making this mod!
To verify, does your "Luma Island" root folder look like this?
And if it does, for debugging purposes we can go into the BepInEx\config\BepInEx.cfg and change HideManagerGameObject to true as well as going under the [Logging.Console] section and changing Enabled to true. This first setting was something I had to do with the demo but didn't need to for the full release, for reasons unknown to me. Haha. But it should "hide" BepInEx. The second setting just enables a visible console window so we can see what might be happening during the loading.
Let me know how it goes! I do believe there are definitely some issues and improvements I can make with this mod, so I'll try to get it updated in the next day or so.
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I set all spawning to 'false' for ghosts and spiders in the config file.
when i launch luma island from the root folder, i get the "feel free" opening bit, but then the window closes, and it appears to restart the game only this time i get the popup about the steam overlay in the lower right corner.
Then when I go to the mines, there are ghosts.
Is steam forcing me to not be running bepinex and restarting the game from steam? Not sure what's happening, and I wildly appreciate any and all insight you could provide. Thank you for making this mod!
And if it does, for debugging purposes we can go into the BepInEx\config\BepInEx.cfg and change HideManagerGameObject to true as well as going under the [Logging.Console] section and changing Enabled to true. This first setting was something I had to do with the demo but didn't need to for the full release, for reasons unknown to me. Haha. But it should "hide" BepInEx. The second setting just enables a visible console window so we can see what might be happening during the loading.
Let me know how it goes! I do believe there are definitely some issues and improvements I can make with this mod, so I'll try to get it updated in the next day or so.