Lost Judgment
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edwardegor

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edwardegor

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About this mod

Hello dear yakuza gamer! You played Kaito Files and saw that Kaito's attacks are quite gimpy and not fast enough? Worry not dear friend, i have fixed all of this up changing the gameplay almost entirely for Kaito, making it more fun!

Permissions and credits
New Movesets KR (1.0)
Bruiser
- Yagami's Boxer Combo (To make it work, Press Square three times and then Circle), also with juggle
- Warrior's Onslaught Unique Combo (To make it work, press square, then triangle and then circle once or twice, you can control the attack), doesn't have a juggle
- Akutsu's Whirlwind Grab (Just press circle)
Tank
- Added juggle to guard reversal attack (To perform it, do a perfect guard and then square)
- Hangman's Chokehold (To do it, press square 2 times and then circle)
- Akutsu's Whirlwind Grab (To do it, go on guard and then press cross (you need to hold guard too) and then circle), warning it's a bit inconsistent to cause, might need few attempts to do so 
- Throw to Mount move (To do so, grab an enemy with circle then do triangle)
- Tornado Kick Recovery (To do so, you need to be knocked out then press triangle after)

(KR 1.1)
- Added stun and agony effects for some of the moves, e.g Kaito's Guard Run including the ones from 1.0
- New Resolute Counters for Kaito
- Wheel Kick Finisher for Tank st
- Shibusawa Rush for Bruiser's EX mode
- Replaced Mounting the ct one
- New Finisher for Bruiser sssst
- Faster Switch Styling after performing an EX Throw for each style
- Added iframes to Yagami's Boxer Combo and much more

(KR 1.1.1, merged with Neco's Lost Jugglement)
- Saejima Dragon's Fall Counter for Tank (triangle after being attacked)
- Added cancel frames to tank's normal attacks and weapon attack swings, also easier to juggle with tank
- Added Akutsu's dropkick for sstt combo
- Added cancel frames to Yagami's Boxer Combo and much more

(KR 1.2)
- Added Awano's Counter Grab for Bruiser (ssstt) 
- Added Shibusawa's Clothesline to Face Pound (guard then if got hit, press circle) (still in kinda wip because it's not too consistent with effects and stuff)
- Adjusted cancel frames from tank (now it became much easier to juggle with tank) 

(KR 1.3)
- Added launches to normal and ex heat mode combos (SO and SSO)
- Replaced Shibusawa Rush combo in ex heat mode to Kiryu's Rapid Punches and Counter Hook Finisher (You can also use finishers like ST, SST and so on)
- Added Golden Dragon Spirit (hold L2)
(KR 1.4+Lost Jugglement)
- Added Tiger Drop instead of Counter Hook for Kiryu's Rapid Punches Finisher
- Added new Throw&Mount for Tank (SO)
For Lost Jugglement:
- Made new adjustments for Yagami's Boxer, more comfortable to juggle with now (thanks to Shirakani)
(Hotfix Release of KYUMR, 1.3.1)
- Fixed Boxer not being edited, but also added in Shirakani's New Improved Boxer Style
- Added Kuwana move to Snake style (SSTTS)
(KYUMR 1.3.2+KR 1.5)
- Added Boxer Style changes from Shirakani
- Added Cancel frames to 1st and 3rd Finisher (and also adjusted follow up cancel frames)
- Added new Finishers to 1st and 2nd Finisher (STT and SSTT)
(KYUMR 1.4+KR 1.6)
Yagami Changes:
- Added all latest Improved Snake, Boxer and Crane Style versions from Shirakani
Kaito Changes:
- Whole Tank moveset has been altered (except the 3rd finisher and the attack after 2nd light, now triggerable with circle and also can be charged)
- All finishers for Bruiser are now chargeable
- Swapped 4th finisher for Bruiser Kaito 
Huge thanks for Local Neco-Arc Fan and Shirakani for making this collaboration happen.
(KYUMR 1.5+KR 1.7)
Yagami Changes:
- Added Improved Tiger Style from Shirakani
- Added cancel frames to Crane Style 
Kaito Changes:
- Added heavy combo from EX mode to non-heat mode (press just triangle to make it work)
- Added dragon rage rush to ex mode (just spam triangle as well)
- Added finisher for punch flurry (Do a complete flurry combo, there will be a slowdown and then just press or spam (if you'd like) triangle)
(KYUMR 1.6+KR 1.8)
Yagami Changes:
- Added new attack finish for 1st attack finish for Crane
- Added kiryu light attack combo string and cancel frames to first finish string for Tiger
- All Snake default attacks have been sped up (both light attack and finish strings)
- Added cancel frames to Sky Dancer Scissor Kick (The triangle after doing a skydancer)
Kaito Changes:
- Added cancel frames to sway attacks 
- Added new triangle string combo
- Added pibs to Tank's light attack combo string and 1st finish attack
(KYUMR 1.7+KR 1.9)
Yagami Changes: 
none
Kaito Changes:
- A whole overhaul of first 3 light attacks and their finishers for Bruiser, also finishing holds added to first 2 finishers. Also possible to do a double sync with finishing holds, just press circle again in time in order to make it happen.
- New seize (circle) for Bruiser
- Fixed sounds for some syncs
- Added new finisher for SSO for Tank
(KYUMR 1.8+KR 2.0)
Yagami Changes:
- Most of Yagami's Crane finishers were changed
- Added guard run for Boxer (L1+L2+Y when hit the enemy)
Kaito Changes:
- Added circle finishers to 3rd and 4th attack (also finish hold for both of them: press circle after doing 3rd circle finish and triangle (also can be charged) after 4th)
- An entire overhaul of tank (including light attacks, finishes, finish holds, circle finish mostly)
(KYUMR 1.9+KR 2.0.1)
Kaito Changes: 
- Added vanilla light combo (press L2+Square, also works in ExHeat)
- Changed buttons in Bruiser to do Dragon Asura Spirit (now press and hold left stick and press R1)
Yagami Changes:
- Added vanilla light combo to tiger, also sped up a little bit (Press L2+Square, also works in ExHeat)
- Sped up practically all Tiger finishers (watch out, some of them might be a little inconsistent and janky, personally i'm fine with it)
- Extended light combo (you'll see a purple trail, then continue it with pressing circle to finish the combo)
- Added circle finishers to Crane:
S+TT+C
SS+T+C;SS+TT+C
SSS+TT+C
SSSS+T+C
(KYUMR 1.9.1)
- Crane attacks now got completely changed and rewritten
All Possible Combos (S - Square, T - Triangle, C - Circle):
S+T;S+TT;S+TTT;S+T+C;SS+T;SS+TT;SSS+T;SSS+TT;SSSS+T;SSSS+TT
Note: Crane's 4th combo finishers got restored for convenience. Enjoy.
(KYUMR 1.9.2)
- re-adjustment/removal of slow motion in tiger/snake/boxer movesets
- replaced piercing straight with 100 punch combo (can be triggered by boxer circle mash combo)
- slightly reworked snake ex square super combo
- reworked hitboxes of lao gui moves
(KYUMR 2.0)
- An entire overhaul of Tank: light attacks, combos, grabs and seize (S+T;S+C and so on, explore it yourself) 
- Reworked Kaito's Bruiser circle attacks and also replaced grab with a more faster one
- A little rework on snake's light combo