Lost Judgment
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SenpaiKillerFire

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SenpaiKillerFire

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82 comments

  1. RedX2104
    RedX2104
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    Locked
    Sticky
    Just in case anyone tries to play this on the german version, open the folder you have from this modand change db.coyote.en to db.coyote.de 
    That way the mod can find the files it has to change. This  applies to any other language as well. Simply change en to the ending of the current language youre playing in :)
  2. wddxxq
    wddxxq
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    It can't be used in the Chinese version, and there is no solution?
    1. SenpaiKillerFire
      SenpaiKillerFire
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      rename the db.coyote.en file to db.coyote.zh or zhs. language folder check data folder.


    2. wddxxq
      wddxxq
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      thanks,it work
  3. GK23
    GK23
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    Is there a way to have it only affecting story bosses, like Kuwana or Soma. And have it a 10x already at the beginning of the story. 
    1. SenpaiKillerFire
      SenpaiKillerFire
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      Only keep character_npc_soldier_personal_data.bin. file
    2. mwlshf
      mwlshf
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      Seems the file also affect the story goons health. How to only affect boss?
    3. SenpaiKillerFire
      SenpaiKillerFire
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      edit that bin file on your own
  4. JojiJojo14
    JojiJojo14
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    Would it be possible to make a version of this mod for Gaiden?
  5. thigikna
    thigikna
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    Hey so I really like this mod, using the 2x encounter version that you listed in the comments here before, but I'm running into two problems: The first is that the random encounter boss enemies, even with double health, die way faster then the regular grunts. I was wondering if there was a way to just change their health multiplier and not the grunts. And second, i've been using reARMP to edit the file myself, and i was using the replace all function to make changes to all of the chapters since it was a flat increase (for example, i just typed in ": 2.0" to get all the 2x values, and replaced it with ": 1.5" or something), and would export it as a .bin file and replace the original. But whenever I would boot up the game, I would see my changes take place, but whenever the battle ended the game would instantly crash. Not sure what's going on there exactly, but I would love your help or advice on this.
    1. SenpaiKillerFire
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      discord message me.
  6. SnowBrightt
    SnowBrightt
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    In my case story goons have extremely high HP and bosses have the right amount so I'm not really sure it's working correctly (i tried all versions as well)
    1. SenpaiKillerFire
      SenpaiKillerFire
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      You probably have another mod that overwrite that file or playing in different language.
  7. JoeBlyeetmen
    JoeBlyeetmen
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    Is there any file to make it FLAT 10X or any other for Story Bosses?
    1. SenpaiKillerFire
      SenpaiKillerFire
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      You have edit it on your own. extract character_npc_soldier_personal_data.bin with reARMP to json and edit hp value. and turn back into bin file
  8. SnowBrightt
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    In the Goons and Bosses version there are two folders, one titled Goons and the other Goons and Bosses. If I turn both of them on will Goons have TWICE the intented HP?
    1. SenpaiKillerFire
      SenpaiKillerFire
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      go inside folder and delete one of bin files.
    2. SnowBrightt
      SnowBrightt
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      I don't get it which one?
    3. SenpaiKillerFire
      SenpaiKillerFire
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      character_npc_soldier_encounter_hp_reform.bin (NPC Goons)
      character_npc_soldier_personal_data.bin (Story NPC and Bosses)
    4. SenpaiKillerFire
      SenpaiKillerFire
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      no. They are the same file it will just overwrite it and no it wont stack (Use only one)
  9. 37177133
    37177133
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    Does this mod still work?I can't seem to get it to operate?
    My game language is traditional chinese
    Mod load order:
    >Disguise Anytime

    >More Disguises

    <Straight to Menu LJ 1.1-3

    <LJ Increase Encounter Health & Goons(x4)
    1. SenpaiKillerFire
      SenpaiKillerFire
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      move db.coyote.en file to db.coyote folder. language folder check data folder
    2. 37177133
      37177133
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      So ... I have to manually move the mod files to data file? Or should I create an empty db.coyote file and then place db.coyote.en folder in it?
      Sorry if this sounds stupid,I don't really know much about LJ modding
    3. SenpaiKillerFire
      SenpaiKillerFire
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      just in mods folder make sure db.coyote file is same. read the sticky post
  10. n4ztie14
    n4ztie14
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    Please make X4 flat for boss,BTW can this mod use in judgement the first one? 
    1. SenpaiKillerFire
      SenpaiKillerFire
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      JE Version https://www.nexusmods.com/judgment/mods/34
    2. n4ztie14
      n4ztie14
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      Thanks,and I mean can you make flat X4 for bosses coz I downloaded X4 flat for encounter already. And X10 for bosses-goon is kinda too much. Anyway this is great mod without these late game is too easy and boring.. 
    3. TechnoPanda32
      TechnoPanda32
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      did you ever make the 4x increase for bosses? and do u have one that increases it for goons in story missions and not bosses?
    4. SenpaiKillerFire
      SenpaiKillerFire
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      Bosses and gooons. require a lot of play testing and work. I don't plan to do it. atm
    5. TechnoPanda32
      TechnoPanda32
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      would 2x be easier?
    6. SenpaiKillerFire
      SenpaiKillerFire
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      will look into it.
    7. TechnoPanda32
      TechnoPanda32
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      any plans for the 4x or 2x boss/goon mod. for this and judgment 1. 10x is just 2 much for goons. please tell me something
  11. KINGFISH08
    KINGFISH08
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    I know this asking too much but can you  create a file that will increase the health of bosses and goons to 2x and 4x flat? Some long fights with 10x gets extremely boring afterwards
    1. TechnoPanda32
      TechnoPanda32
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      im asking the same thing i hope the mod maker sees this
    2. SenpaiKillerFire
      SenpaiKillerFire
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      scroll down there 2x version
    3. TechnoPanda32
      TechnoPanda32
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      does the 2x apply for bosses to?
    4. SenpaiKillerFire
      SenpaiKillerFire
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      only npc. bosses uses a different file