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Assem

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assem4444

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34 comments

  1. FRPC
    FRPC
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    Is there a line I can change to remove the horrible vignette (especially during umbral)?
    1. EGKaravan
      EGKaravan
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      I haven't tested yet, but this worked for me in other UE4 games:
      [SystemSettings]
      r.Tonemapper.Quality=0

  2. klerson
    klerson
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    Is there any command that disables fog only in the normal world? the umbral world loses "beauty"
    1. assem4444
      assem4444
      • supporter
      • 9 kudos
      Unfortunatly there is not
  3. Theiinen
    Theiinen
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    what is wrong with the dev for hiding all of the settings in the ini files, we need to guess what to type in instead of seeing those options and just choosing to have it on or off, lame lame lame dev with a lame broken clunky game
    1. bangboom5
      bangboom5
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      They haven't hidden any-thing. These are just things you can do in all Unreal Engine games; the one saving grace for the engine client side tbh.

      The reason why you can't turn fog off is the same reason why you're stuck with AA; design. Fog is used to hide and cover a lot of things, just like how AA is used to hide dithering. There are ways around this that uses effort instead of FPS to look good (not that TAA ever looks good) but it's easier to just tell people to use DLSS. Welcome to modern game development; it only gets worse the more A.I rubbish Nvidia pumps out.
    2. Theiinen
      Theiinen
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      i mean did you check the ini files that get generated? they all empty other than the engine and setting files
    3. bangboom5
      bangboom5
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      That's not how that works. The edits to the INI are basically console commands; you enter a line that tells the engine to change a certain part. Devs don't have all the settings viewable in the INI by default because that isn't how they themselves change things.
    4. Theiinen
      Theiinen
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      ah, thats too bad, i wanted to disable the umbral eye thing which spawns infinite enemies so i can explore on my own time but i have no idea what console line i would need to type in and where 
    5. dcdoc
      dcdoc
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      Random question regarding the game:

      Does anybody know if there is a way to disable the fake flashlight projected in front of the character?
    6. messiahgov
      messiahgov
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      You're talking about Vignette?

      Try the following together under "[/Script/Engine.RendererSettings]".

      r.Tonemapper.Quality=0
      r.TonemapperFilm=0

      You will see in the main menu, if it works (much brighter), as it uses a massive Vignette. The in-game Vignette is always there and is more subtle, and will be gone. =) Same color tones, equal if the object is in the mid or at the edges of the screen. Garbage effect for normal playing - that what you do the most. Same for Chromatic Aberration... as if shifting RGB colors is any good for gameplay (as if you watch a 3D effect movie, colors shifted). Maybe for a cutscene etc., but not normal playing. Devs these days, have no clue about quality anymore.
    7. bangboom5
      bangboom5
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      I think he means the Point Light that makes the area around your character glow.
    8. messiahgov
      messiahgov
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      Ah, that thing! Same as in FROMs Souls games. A good question for sure. :D From time to time is also felt a bit off, that the character brightens the room and you don't need a torch.
    9. dondondon
      dondondon
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      You mean it should look like this at the end of engine.ini? Thanks
      .....
      Paths=../../../LOTF2/Plugins/SideFX_Labs/Content
      Paths=../../../LOTF2/Plugins/SkinnedDecalComponent/Content
      Paths=../../../LOTF2/Plugins/Wwise/Content
      Paths=../../../LOTF2/Plugins/Yungas/Content

      [/Script/Engine.RendererSettings]
      r.Tonemapper.Quality=0
      r.TonemapperFilm=0
    10. redBEANburritoz
      redBEANburritoz
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      Quick Question, does turning off vignette break anything? Asking because in Cyberpunk turning off vignette for some reason breaks the weather effects in the game. Thanks, in advanced! 
  4. ssken1
    ssken1
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    graphics look more crispy i love it thankx
    1. assem4444
      assem4444
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      You're welcome
      I didn't do anything difficult
      All games (as far as I know) based on the unreal engine
      You can remove the fog from it by
      Put this code
      [SystemSettings]
      r.fog=0
      r.atmosphere=0

      In the Engine.ini file
    2. messiahgov
      messiahgov
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      • 16 kudos
      Try
      [/Script/Engine.RendererSettings]
      r.VolumetricFog.VoxelizationShowOnlyPassIndex=1
      to remove close fog only.

      And the following to get optimized volumetric fog performance, as I read
      r.UseVolumetricFogLDS=1
      r.EnableAsyncComputeVolumetricFog=1
    3. dondondon
      dondondon
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      Is 1 the default? If I put .5 for example, will it be just less fog, not completely off?
    4. assem4444
      assem4444
      • supporter
      • 9 kudos
      If the question was directed to me
      It's only on 1
      or off 0
  5. floopindianoos92
    floopindianoos92
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    Where do I put the engine file to work?
    1. assem4444
      assem4444
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      C:\Users\userName\AppData\Local\LOTF2\Saved\Config\Windows
  6. kth0917
    kth0917
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    How do I change it back to its original state? 
    1. assem4444
      assem4444
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      open Engine.ini
      and delet only this
      [SystemSettings]
      r.fog=0
      r.atmosphere=0
      and save
  7. DepecheMod
    DepecheMod
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    If i can give u advice, with the 60fps cap u can reach better gameplay experience.
    1. assem4444
      assem4444
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      Thanks, I know that
      But I was trying to show the performance difference between disabling the fog or activating it
      But I have a bad game
      With the same settings and the same place
      I get very choppy performance
      This is probably due to the bottleneck
    2. DepecheMod
      DepecheMod
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      Ok, but for a before/after comparrism u should use same scenery for each screenshot.
      U wouldnt get choppy performance with 60fps cap. There is nothing - bad game - on 60 fps.
      Cant see bottleneck. Your CPU is good.
    3. assem4444
      assem4444
      • supporter
      • 9 kudos
      Like I said I was trying to do that
      But I just attached pictures that show you the game without fog
      The bottleneck is not in all scenes
      In some places, processor usage rises to approximately 80%
      GPU usage reduces to less than 90%.
  8. tidus013
    tidus013
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    Really thank you for this! It makes the game looks much better in my opinion and feels much smoother at 60fps. It does improve performance but not much. I have a 3080 but I'm just settling for 60fps for constant performance and its working, aside some stutter at times which cannot be avoided. I also recommend using Rivatuner for locking fps since it is much stable than locking it ingame. 
    1. assem4444
      assem4444
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      Happy to hear that
      I hope future updates will solve these problems
  9. Amrsoo
    Amrsoo
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    Is this going to improve game performance or not?
    1. assem4444
      assem4444
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      I've seen little improvement
      But since I have a bottleneck
      It is difficult to determine how much
      (maybe)
      I will try with a new mod for weak devices
  10. Mavr133
    Mavr133
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    tell me the lines please. Because I'm using my modified file
    1. Katamori
      Katamori
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      [SystemSettings]
      r.fog=0
      r.atmosphere=0