what is wrong with the dev for hiding all of the settings in the ini files, we need to guess what to type in instead of seeing those options and just choosing to have it on or off, lame lame lame dev with a lame broken clunky game
They haven't hidden any-thing. These are just things you can do in all Unreal Engine games; the one saving grace for the engine client side tbh.
The reason why you can't turn fog off is the same reason why you're stuck with AA; design. Fog is used to hide and cover a lot of things, just like how AA is used to hide dithering. There are ways around this that uses effort instead of FPS to look good (not that TAA ever looks good) but it's easier to just tell people to use DLSS. Welcome to modern game development; it only gets worse the more A.I rubbish Nvidia pumps out.
That's not how that works. The edits to the INI are basically console commands; you enter a line that tells the engine to change a certain part. Devs don't have all the settings viewable in the INI by default because that isn't how they themselves change things.
ah, thats too bad, i wanted to disable the umbral eye thing which spawns infinite enemies so i can explore on my own time but i have no idea what console line i would need to type in and where
Try the following together under "[/Script/Engine.RendererSettings]".
r.Tonemapper.Quality=0 r.TonemapperFilm=0
You will see in the main menu, if it works (much brighter), as it uses a massive Vignette. The in-game Vignette is always there and is more subtle, and will be gone. =) Same color tones, equal if the object is in the mid or at the edges of the screen. Garbage effect for normal playing - that what you do the most. Same for Chromatic Aberration... as if shifting RGB colors is any good for gameplay (as if you watch a 3D effect movie, colors shifted). Maybe for a cutscene etc., but not normal playing. Devs these days, have no clue about quality anymore.
Ah, that thing! Same as in FROMs Souls games. A good question for sure. :D From time to time is also felt a bit off, that the character brightens the room and you don't need a torch.
You mean it should look like this at the end of engine.ini? Thanks ..... Paths=../../../LOTF2/Plugins/SideFX_Labs/Content Paths=../../../LOTF2/Plugins/SkinnedDecalComponent/Content Paths=../../../LOTF2/Plugins/Wwise/Content Paths=../../../LOTF2/Plugins/Yungas/Content
Quick Question, does turning off vignette break anything? Asking because in Cyberpunk turning off vignette for some reason breaks the weather effects in the game. Thanks, in advanced!
You're welcome I didn't do anything difficult All games (as far as I know) based on the unreal engine You can remove the fog from it by Put this code [SystemSettings] r.fog=0 r.atmosphere=0 In the Engine.ini file
Thanks, I know that But I was trying to show the performance difference between disabling the fog or activating it But I have a bad game With the same settings and the same place I get very choppy performance This is probably due to the bottleneck
Ok, but for a before/after comparrism u should use same scenery for each screenshot. U wouldnt get choppy performance with 60fps cap. There is nothing - bad game - on 60 fps. Cant see bottleneck. Your CPU is good.
Like I said I was trying to do that But I just attached pictures that show you the game without fog The bottleneck is not in all scenes In some places, processor usage rises to approximately 80% GPU usage reduces to less than 90%.
Really thank you for this! It makes the game looks much better in my opinion and feels much smoother at 60fps. It does improve performance but not much. I have a 3080 but I'm just settling for 60fps for constant performance and its working, aside some stutter at times which cannot be avoided. I also recommend using Rivatuner for locking fps since it is much stable than locking it ingame.
34 comments
[SystemSettings]
r.Tonemapper.Quality=0
The reason why you can't turn fog off is the same reason why you're stuck with AA; design. Fog is used to hide and cover a lot of things, just like how AA is used to hide dithering. There are ways around this that uses effort instead of FPS to look good (not that TAA ever looks good) but it's easier to just tell people to use DLSS. Welcome to modern game development; it only gets worse the more A.I rubbish Nvidia pumps out.
Does anybody know if there is a way to disable the fake flashlight projected in front of the character?
Try the following together under "[/Script/Engine.RendererSettings]".
r.Tonemapper.Quality=0
r.TonemapperFilm=0
You will see in the main menu, if it works (much brighter), as it uses a massive Vignette. The in-game Vignette is always there and is more subtle, and will be gone. =) Same color tones, equal if the object is in the mid or at the edges of the screen. Garbage effect for normal playing - that what you do the most. Same for Chromatic Aberration... as if shifting RGB colors is any good for gameplay (as if you watch a 3D effect movie, colors shifted). Maybe for a cutscene etc., but not normal playing. Devs these days, have no clue about quality anymore.
.....
Paths=../../../LOTF2/Plugins/SideFX_Labs/Content
Paths=../../../LOTF2/Plugins/SkinnedDecalComponent/Content
Paths=../../../LOTF2/Plugins/Wwise/Content
Paths=../../../LOTF2/Plugins/Yungas/Content
[/Script/Engine.RendererSettings]
r.Tonemapper.Quality=0
r.TonemapperFilm=0
I didn't do anything difficult
All games (as far as I know) based on the unreal engine
You can remove the fog from it by
Put this code
[SystemSettings]
r.fog=0
r.atmosphere=0
In the Engine.ini file
[/Script/Engine.RendererSettings]
to remove close fog only.r.VolumetricFog.VoxelizationShowOnlyPassIndex=1
And the following to get optimized volumetric fog performance, as I read
r.UseVolumetricFogLDS=1
r.EnableAsyncComputeVolumetricFog=1
It's only on 1
or off 0
and delet only this
[SystemSettings]
r.fog=0
r.atmosphere=0
and save
But I was trying to show the performance difference between disabling the fog or activating it
But I have a bad game
With the same settings and the same place
I get very choppy performance
This is probably due to the bottleneck
U wouldnt get choppy performance with 60fps cap. There is nothing - bad game - on 60 fps.
Cant see bottleneck. Your CPU is good.
But I just attached pictures that show you the game without fog
The bottleneck is not in all scenes
In some places, processor usage rises to approximately 80%
GPU usage reduces to less than 90%.
I hope future updates will solve these problems
But since I have a bottleneck
It is difficult to determine how much
(maybe)
I will try with a new mod for weak devices
r.fog=0
r.atmosphere=0