Well i'm not entirely sure whether this just contains the extend setstat command or the whole list of cmds added. Well anyways here are the cmds if anyone is wondering:
extend byebyeego [employee number] [0 Ego Weapon, 1 Ego Suit] : Delete the employee's weapon or armor. This also causes the ego weapon/suit to dissappear from the list
extend youfired [employee number] : Deletes the employee. Does not trigger fear levels such as Nervous or Terrified and also doesn't count towards the death count.
extend despell [employee number] : Removes both buffs and debuffs on the employee. If 0 is inputted, it applies to all employees.
extend addstat [employee number] [statotype] [number] : Adds the value inputted to the employee's current stat. 0~3 in the order of Fortitude, Prudence, Attachment, Justice, and 4 applies to all stat types. If 0 is inputted in employee number it applies to all employees.
extend setstat [employee number] [statotype] [number] : Sets the employees stat to that value. 0~3 in the order of Fortitude, Prudence, Attachment, Justice, and 4 applies to all stat types. If 0 is inputted in employee number it applies to all employees. extend killing_monster [fantasy number] (I have no clue on what this does so i cannot put a proper description on it and i also cannot speak kr) : Immediately subdue the illusion of the number. If the number is zero, all the illusions are subdued.
extend homework : Remove every clerk, doesn't count as death.
If anyone wants the mod posted by abcdcode himself or whatever their gender is, here: https://gall.dcinside.com/mgallery/board/view/?id=lobotomycorporation&no=117324 you are going to have to use a translator for this
here the cmd it is in mod file note u can open it extend addstat [employee ID] [stat to change] [numerical value] Changes the employee's specific stats by a numerical value. If the employee ID is set to 0, it will be applied to all employees at once. Stats to change: - 0: Fortitude - 1: Prudence - 2: Temperance - 3: Justice - 4: All STATS
is it possible to make it so agent stats do not reset back to their limit after day ends? so they save and carry over through the days and not require having to do the command every day?
14 comments
extend byebyeego [employee number] [0 Ego Weapon, 1 Ego Suit]
: Delete the employee's weapon or armor. This also causes the ego weapon/suit to dissappear from the list
extend youfired [employee number]
: Deletes the employee. Does not trigger fear levels such as Nervous or Terrified and also doesn't count towards the death count.
extend despell [employee number]
: Removes both buffs and debuffs on the employee. If 0 is inputted, it applies to all employees.
extend addstat [employee number] [statotype] [number]
: Adds the value inputted to the employee's current stat. 0~3 in the order of Fortitude, Prudence, Attachment, Justice, and 4 applies to all stat types. If 0 is inputted in employee number it applies to all employees.
extend setstat [employee number] [statotype] [number]
: Sets the employees stat to that value. 0~3 in the order of Fortitude, Prudence, Attachment, Justice, and 4 applies to all stat types. If 0 is inputted in employee number it applies to all employees.
extend killing_monster [fantasy number] (I have no clue on what this does so i cannot put a proper description on it and i also cannot speak kr)
: Immediately subdue the illusion of the number. If the number is zero, all the illusions are subdued.
extend homework
: Remove every clerk, doesn't count as death.
If anyone wants the mod posted by abcdcode himself or whatever their gender is, here:
https://gall.dcinside.com/mgallery/board/view/?id=lobotomycorporation&no=117324
you are going to have to use a translator for this
Tried following the comment posted below. Command doesnt do anything atleast not that i can see yet.
it is in mod file note u can open it
extend addstat [employee ID] [stat to change] [numerical value]
Changes the employee's specific stats by a numerical value. If the employee ID is set to 0, it will be applied to all employees at once.
Stats to change:
- 0: Fortitude
- 1: Prudence
- 2: Temperance
- 3: Justice
- 4: All STATS
same with me
might be because of a certain sefira's suppression reward but idk
extend addstat 04999
and nothing happend, what did i do wrong?
extend addstat 6 0 999
extend addstat 60999
extend addstat summe_60999
This is how i put the comands but nothing changes, I don´t know if i´m still writhing wrong the ID, the command or installed the mod incorrectly?
extend addstat 1 2 999. the command doesn´t work but if i put
extend addstat 1 2 2000 it works, kind of curios no?