0 of 0

File information

Last updated

Original upload

Created by

Qquickness

Uploaded by

Qquickness

Virus scan

Safe to use

Tags for this mod

63 comments

  1. Waitwat12
    Waitwat12
    • member
    • 0 kudos
    For some reason, an error pops up whenever I use it in my mod folder, with unknown filling all of the options
    1. Qquickness
      Qquickness
      • member
      • 0 kudos
      It seems like a mod conflict. Please change the languageCompatibility setting to false in the applymod.xml file. If this does not resolve the issue, please reply.
      If it does or does not resolve the issue, letting me know which mod seems to be conflicting with mine would be helpful for improving or fixing my mod.
    2. Waitwat12
      Waitwat12
      • member
      • 0 kudos
      Even after that, it seems that it didn't work. I assume the mod causing confliction was an additional elevator mod that I downloaded then deleted as LMM gives this error message when using it even by itself:
      An exception was thrown by the type initializer for Add_On
        at MapGraph.LoadModMap (System.Collections.Generic.Dictionary`2 nodeRoot, System.Xml.XmlNode edgeRoot) [0x00000] in <filename unknown>:0 
    3. Qquickness
      Qquickness
      • member
      • 0 kudos
      Unfortunately, I was unable to reproduce your bug. However, here are some steps you can try:
      1. Reinstall the Lobotomy Mod Manager with the latest version.
      2. Search for "Lobotomy mod unknown error" on Reddit.
      3. Remove any mods related to MapGraph.
      If you need further assistance, please reply with more information. I may be able to help you better with more details.
    4. log809765
      log809765
      • member
      • 0 kudos
      did you fix this? having the same issue
  2. NikoKEPOw
    NikoKEPOw
    • member
    • 0 kudos
    Really really good mod. Alot of customization and a good challenge overall!
  3. Qquickness
    Qquickness
    • member
    • 0 kudos
    I have lost interest in developing Lobotomy Corp mods.
    Until I return, I might not be able to answer any questions.
    Sorry!
  4. lijiushang
    lijiushang
    • member
    • 0 kudos
    为什么我的全部选项文本变成UNKNOWN
  5. RimOfficial
    RimOfficial
    • member
    • 0 kudos
    I changed the Aberration MOD to false, but the same Abnormality was extracted the next day. 
    if it is a bug that occurs when adding an abnormality other than the existing one, I think it needs to be improved in the future because Aberration is also a part of this MOD. If you have any ideas for improvement, I would appreciate it if you could let me know.
    (I'm using it in conjunction with the Wonder Lab MOD, so I wonder if that's the cause.)
  6. 114514home1919810
    114514home1919810
    • member
    • 0 kudos
    重复异想体的文本是变体还是第一个更多收容空间?
    1. Qquickness
      Qquickness
      • member
      • 0 kudos
      When I translated your text using ChatGPT, it produced the following sentence:
      'Is the text for the repeated abnormalities from a variant or the first Additional Containment Units mod?'
      It seems 'the text for the repeated abnormalities' refers to the Management Tips or Story Records of Aberration mod abnormalities.
      'A variant' likely refers to other existing abnormality modification mods, such as ChroChro's Kaizo Corp.
      'The first Additional Containment Units mod' seems to refer to Null's Increased Number of Abnormalities mod.
      Firstly, the Increased Number of Abnormalities mod does not add any mod abnormalities, so there are no texts to reference from it.
      Most of the abnormality story records are copies of the original abnormality story records.
      The management tips are either modifications of the legacy version's methods or taken from version 0.1.
      The management tips and the Korean version of the Story Records for the Button Bug abnormality are written by me.
    2. 114514home1919810
      114514home1919810
      • member
      • 0 kudos
      When I use this mod, there is a duplicate exception and I look for it in the mod file, but I don't know which one is the file that can close the duplicate exception after modifying the code (the content is machine translated, I don't know much English)
    3. 114514home1919810
      114514home1919810
      • member
      • 0 kudos
      After selecting the Anomaly, the next day there is a possibility that the Anomaly you just selected will reappear
    4. Qquickness
      Qquickness
      • member
      • 0 kudos
      If the duplicate exception is an error occurring during the game, error logs might have been generated in the BaseMods folder.
      It would be helpful if you could copy the entire log and post it in the BUGS tab.
      Below is an example of an error log.
    5. Qquickness
      Qquickness
      • member
      • 0 kudos
      The appearance of the same abnormality might be due to the Aberration mod.
      This mod, which is part of the Energy Corp mod, introduces Aberration abnormalities that are slightly different from the original ones.
      When you reveal the abnormality's name through research, you'll notice modifiers like 'Refracted', 'Strong', or 'Past' added to the original name, indicating that it is a mod abnormality.

      Most of these mod abnormalities have the same appearance as the original ones.
      While some have different management methods, others simply have their Qliphoth Counter reduced to 1, which might make you think that the same abnormality has appeared again.
      Additionally, many Aberration abnormalities are indistinguishable until entering their containment unit, which might seem unfair.

      I apologize for any confusion caused during the game.
      You can prevent these abnormalities from appearing by setting the <aberration> node to false in applymod.xml.
  7. WhiteBranch
    WhiteBranch
    • member
    • 0 kudos
    我应该把我的模组放在哪个文件夹里?当我尝试放入 basedmod  or LMM 的 mod 文件夹时,它没有双重异常功能.
    1. Qquickness
      Qquickness
      • member
      • 0 kudos

      I hope this image provides the answer you need.
      If the folder location is not the issue, please check if the <addIsolate> node in the applymod.xml file within the Config folder is set to true.
  8. remagypredd
    remagypredd
    • member
    • 0 kudos
    would it be possible to add a config option to make the additional containment units appear after day 50 instead of during the main game?
    1. Qquickness
      Qquickness
      • member
      • 0 kudos
      I'm afraid that's impossible because I don't know how to display the abnormality selection phase screen in challenge mode. Sorry.
  9. juall
    juall
    • member
    • 0 kudos
    i don't understand how to use weight
    1. Qquickness
      Qquickness
      • member
      • 0 kudos
      In version 1.5.11, the weight system is only used in the Random Additional Abnormality mod.
      If you haven't modified the modconfig.xml, you don't need to use or understand the weight system.

      The weight system reduces the appearance rate of randomly appearing abnormalities.
      It uses a float value between 0 and 1, where values closer to 0 decrease the appearance rate and values closer to 1 increase it.
      It does not affect the appearance rate in the abnormality selection phase.

      Weight is used in risklevel.xml and its modified versions. 
      A weight value of 1 means the appearance rate is not reduced.
      You can write it with the abnormality ID in the <weight> node.
      If the abnormality is from a mod using LcId, you also need to include the mod ID.
      For an example, refer to risklevelQquickness_EnergyCo.xml.

      Even a weight value of 0 does not set the appearance rate to 0.
      If you don't want an abnormality to appear randomly, write it in the <preventRandomExtraction> node using a similar format as the <weight> node with no weight.

      Refer to the 0. LcId and Weight and 4. randomExtraction sections in the ReadMe.txt.
      If you need more detailed explanations, please let me know in the reply!
  10. 1192919021
    1192919021
    • member
    • 0 kudos
    There is no translation for F-01-02 in Chinese language.
    1. Qquickness
      Qquickness
      • member
      • 0 kudos
      I have confirmed that the translation files for aberrations F-01-02 and F-02-49, which should have been included in version 1.5.8, were missing.
      My apologies!
      I have uploaded a new version that includes the missing files.
    2. 1192919021
      1192919021
      • member
      • 0 kudos
      thank you!